Last Updated: 10/01/2026 13:52 [UTC]

Empoleon

Tier E

VGC 2026 Regulation M-C (Pokemon Champions)

1.03%Usage Rate
48.21%Win Rate
38.96%Lead Rate
56.85%Selection Rate
1211Avg Rating

5652 total games · 2725 wins · 2927 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

ProtectUsed in 1178 of 5652 battles (20.8%)
48.0%
Hydro PumpUsed in 1106 of 5652 battles (19.6%)
49.5%
Flash CannonUsed in 886 of 5652 battles (15.7%)
53.5%
Ice BeamUsed in 632 of 5652 battles (11.2%)
55.9%
Icy WindUsed in 258 of 5652 battles (4.6%)
51.2%
SurfUsed in 254 of 5652 battles (4.5%)
59.1%
YawnUsed in 213 of 5652 battles (3.8%)
51.6%
Vacuum WaveUsed in 106 of 5652 battles (1.9%)
57.5%
BlizzardUsed in 97 of 5652 battles (1.7%)
54.6%
Chilling WaterUsed in 54 of 5652 battles (1.0%)
48.1%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~1.4448.92
09/22~1.0747.90
09/25~0.8948.36
09/28~0.7147.06
Rating bands
Period / bandUsage %Win %
~R11221.2651.47
~R11841.2547.58
~R12581.0645.67
~R13480.8448.29
R1348~0.7347.36

Empoleon Observed Statistics

Performance Metrics

Empoleon has a reported usage rate of 1.03% and win rate of 48.21% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: E). The report covers 09/17/2026 to 10/01/2026, with 275,280 recorded battles. 2,725 wins and 2,927 losses (5,652 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 1.44% in the first available period (09/17~; n=137,642 team slots) and 0.71% in the last available period (09/28~; n=137,642 team slots), a change of -0.73 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 48.92% in the first available period (09/17~; n=1,987 recorded appearances) and 47.06% in the last available period (09/28~; n=971 recorded appearances), a change of -1.86 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 0.73% (R1348~; n=110,880 team slots) to 1.26% (~R1122; n=108,496 team slots), a spread of 0.53 percentage points. Overall usage was 1.03%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Protect has the largest recorded battle count (1,178; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Rillaboom: 50.5% wins in 2,101 recorded pair observations; Indeedee-F: 48.4% wins in 1,167 recorded pair observations; Sneasler: 48.2% wins in 919 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Sinistcha: 52.2% wins in 504 recorded pair observations; Lucario: 50.7% wins in 286 recorded pair observations; Farigiraf: 50.6% wins in 818 recorded pair observations. Returned lower-win-rate opponent group: Archaludon: 42.2% wins in 770 recorded pair observations; Basculegion: 43.4% wins in 785 recorded pair observations; Pelipper: 43.5% wins in 748 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

2101 games · 0.76% appear
50.5%
1167 games · 0.42% appear
48.4%
919 games · 0.33% appear
48.2%
846 games · 0.31% appear
50.1%
818 games · 0.30% appear
49.6%
768 games · 0.28% appear
48.6%
727 games · 0.26% appear
50.9%
640 games · 0.23% appear
51.1%
631 games · 0.23% appear
50.7%
597 games · 0.22% appear
50.9%
593 games · 0.22% appear
49.2%
589 games · 0.21% appear
48.0%
579 games · 0.21% appear
46.6%
577 games · 0.21% appear
52.5%
510 games · 0.19% appear
51.2%
487 games · 0.18% appear
42.7%
484 games · 0.18% appear
49.2%
407 games · 0.15% appear
51.1%
402 games · 0.15% appear
50.5%
369 games · 0.13% appear
48.5%

Frequent Matchups

Most common opponents · bars centered at 50%

2159 games · 0.78% appear
49.0%
1841 games · 0.67% appear
48.6%
1493 games · 0.54% appear
49.6%
1278 games · 0.46% appear
49.4%
1175 games · 0.43% appear
49.5%
965 games · 0.35% appear
45.3%
945 games · 0.34% appear
44.3%
913 games · 0.33% appear
49.2%
831 games · 0.30% appear
45.6%
818 games · 0.30% appear
50.6%
802 games · 0.29% appear
43.9%
785 games · 0.29% appear
43.4%
770 games · 0.28% appear
42.2%
748 games · 0.27% appear
43.5%
731 games · 0.27% appear
46.1%
616 games · 0.22% appear
46.6%
578 games · 0.21% appear
46.4%
575 games · 0.21% appear
47.5%
558 games · 0.20% appear
47.0%
504 games · 0.18% appear
52.2%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

577 games · 0.21% appear
52.5%
267 games · 0.10% appear
52.1%
284 games · 0.10% appear
51.8%
268 games · 0.10% appear
51.5%
355 games · 0.13% appear
51.3%
510 games · 0.19% appear
51.2%
407 games · 0.15% appear
51.1%
313 games · 0.11% appear
51.1%
640 games · 0.23% appear
51.1%
597 games · 0.22% appear
50.9%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

487 games · 0.18% appear
42.7%
579 games · 0.21% appear
46.6%
348 games · 0.13% appear
47.1%
589 games · 0.21% appear
48.0%
919 games · 0.33% appear
48.2%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

504 games · 0.18% appear
52.2%
286 games · 0.10% appear
50.7%
818 games · 0.30% appear
50.6%
496 games · 0.18% appear
49.8%
1493 games · 0.54% appear
49.6%
1175 games · 0.43% appear
49.5%
1278 games · 0.46% appear
49.4%
913 games · 0.33% appear
49.2%
2159 games · 0.78% appear
49.0%
298 games · 0.11% appear
48.7%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

770 games · 0.28% appear
42.2%
785 games · 0.29% appear
43.4%
748 games · 0.27% appear
43.5%
802 games · 0.29% appear
43.9%
267 games · 0.10% appear
44.2%
434 games · 0.16% appear
44.2%
945 games · 0.34% appear
44.3%
379 games · 0.14% appear
44.9%
272 games · 0.10% appear
45.2%
965 games · 0.35% appear
45.3%