BSS Regulation M-C (Pokemon Champions) Competitive Viability Tier List

Competitive Pokemon Statistics & Analysis

Last Updated: 10/26/2026 11:02 [UTC]

25083Games analyzed
1192Average rating
1020–1619Rating range
10/12–10/26Analysis period (UTC)

Tier Ranking

99 Pokémon

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1 A Garchomp 33.56% 51.88% 1214
2 A Primarina 23.50% 53.65% 1219
3 A Archaludon 20.05% 52.95% 1212
4 B Gholdengo 18.68% 52.21% 1203
5 B Mimikyu 17.87% 52.60% 1215
6 B Salamence 16.89% 51.40% 1193
7 B Corviknight 15.63% 51.45% 1207
8 B Golisopod 15.00% 54.35% 1213
9 B Basculegion 13.88% 53.72% 1228
10 B Charizard 12.25% 51.16% 1202
11 B Lucario 11.99% 52.64% 1214
12 B Baxcalibur 11.20% 52.52% 1217
13 B Metagross 10.90% 52.97% 1222
14 B Indeedee 7.03% 54.64% 1247
15 B Banette 2.65% 55.22% 1224
16 C Hippowdon 18.41% 49.92% 1195
17 C Dragonite 9.74% 52.36% 1223
18 C Meowscarada 9.61% 51.51% 1198
19 C Floette-Eternal 8.80% 51.33% 1233
20 C Glimmora 6.75% 50.25% 1182
21 C Aegislash 6.03% 51.70% 1208
22 C Ninetales-Alola 5.23% 52.15% 1217
23 C Cinderace 5.07% 52.26% 1216
24 C Blastoise 4.92% 53.26% 1243
25 C Pawmot 4.67% 52.05% 1205
26 C Samurott-Hisui 4.51% 54.20% 1218
27 C Dragapult 3.87% 52.73% 1148
28 C Ditto 3.22% 52.63% 1219
29 C Mamoswine 1.40% 53.70% 1200
30 C Polteageist 1.27% 55.50% 1235
31 C Vanilluxe 1.22% 55.37% 1272
32 D Kingambit 11.17% 47.38% 1171
33 D Umbreon 7.40% 48.99% 1200
34 D Toxapex 7.23% 49.41% 1181
35 D Starmie 7.19% 49.61% 1189
36 D Sneasler 6.45% 48.11% 1177
37 D Raichu 6.18% 48.97% 1188
38 D Blaziken 6.10% 49.41% 1171
39 D Gengar 6.02% 49.31% 1198
40 D Delphox 5.97% 49.08% 1175
41 D Rotom-Wash 5.53% 48.77% 1177
42 D Pelipper 4.95% 50.70% 1210
43 D Greninja 4.89% 51.57% 1212
44 D Swampert 4.48% 51.78% 1214
45 D Hydreigon 4.02% 50.42% 1194
46 D Venusaur 3.86% 50.83% 1210
47 D Ceruledge 3.26% 51.16% 1163
48 D Hatterene 3.24% 49.54% 1197
49 D Staraptor 3.01% 49.01% 1175
50 D Rotom-Heat 2.51% 50.20% 1220
51 D Empoleon 2.15% 52.73% 1237
52 D Gallade 1.72% 51.45% 1177
53 D Arcanine-Hisui 1.62% 52.40% 1174
54 D Kleavor 1.41% 51.63% 1168
55 D Victreebel 1.03% 52.80% 1223
56 E Clefable 8.45% 46.19% 1161
57 E Rillaboom 8.41% 47.74% 1181
58 E Scizor 8.31% 43.42% 1147
59 E Gyarados 8.02% 45.69% 1157
60 E Skeledirge 7.20% 47.79% 1182
61 E Volcarona 4.80% 47.63% 1156
62 E Scolipede 4.70% 45.33% 1179
63 E Barbaracle 3.96% 39.51% 1102
64 E Grimmsnarl 3.67% 46.14% 1159
65 E Gliscor 3.30% 46.55% 1152
66 E Tyranitar 3.23% 47.99% 1185
67 E Absol 2.81% 47.87% 1154
68 E Espathra 2.56% 45.94% 1167
69 E Slowking-Galar 2.50% 49.52% 1193
70 E Araquanid 2.45% 44.55% 1135
71 E Excadrill 2.45% 45.65% 1165
72 E Skarmory 2.40% 48.96% 1221
73 E Incineroar 2.22% 40.02% 1107
74 E Meganium 2.18% 49.04% 1201
75 E Sylveon 2.06% 43.77% 1147
76 E Lopunny 2.05% 50.78% 1195
77 E Bellibolt 2.00% 50.40% 1198
78 E Zoroark-Hisui 1.89% 50.95% 1183
79 E Dragalge 1.69% 48.29% 1187
80 E Tinkaton 1.59% 50.82% 1230
81 E Whimsicott 1.58% 46.72% 1126
82 E Palafin 1.49% 47.25% 1114
83 E Sableye 1.48% 42.24% 1139
84 E Mawile 1.46% 47.61% 1168
85 E Politoed 1.40% 48.08% 1222
86 E Azumarill 1.34% 49.03% 1202
87 E Gardevoir 1.31% 40.58% 1122
88 E Indeedee-F 1.30% 38.59% 1109
89 E Armarouge 1.28% 41.19% 1149
90 E Kangaskhan 1.26% 45.90% 1160
91 E Snorlax 1.26% 47.46% 1187
92 E Eelektross 1.25% 39.81% 1119
93 E Milotic 1.21% 42.60% 1122
94 E Torkoal 1.20% 50.91% 1201
95 E Scovillain 1.19% 46.89% 1158
96 E Froslass 1.18% 47.39% 1153
97 E Krookodile 1.06% 43.80% 1125
98 E Annihilape 1.05% 42.42% 1117
99 E Serperior 1.02% 49.12% 1162

Major Archetypes

Teams can share multiple cores, so usage percentages do not add up to 100%.

Flex Picks show the most common additions to each core. Multiple additions can appear on the same team.

Popular Teams

4-Pokémon Cores

Metagame Overview

Observed Format Summary

BSS Regulation M-C (Pokemon Champions): The report covers 10/12/2026 to 10/26/2026 (UTC), with 25,083 recorded battles. Garchomp, Primarina, and Archaludon are classified as A tier in the displayed sample. Tier labels apply the site's usage and win-rate thresholds to the collected sample; they do not establish format balance or the strength of an individual Pokemon. Usage divides recorded team appearances by twice the battle count. Win rate divides wins by wins plus losses for teams containing the Pokemon. The collected battles are not a random sample of all ladder play.