Last Updated: 10/05/2026 11:03 [UTC]

Gyarados

Tier D

BSS Regulation M-C (Pokemon Champions)

4.42%Usage Rate
49.84%Win Rate
12.21%Lead Rate
42.99%Selection Rate
1160Avg Rating

1604 total games · 799 wins · 805 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Dragon DanceUsed in 217 of 1605 battles (13.5%)
42.4%
WaterfallUsed in 207 of 1605 battles (12.9%)
45.9%
EarthquakeUsed in 156 of 1605 battles (9.7%)
48.1%
Power WhipUsed in 156 of 1605 battles (9.7%)
46.2%
AvalancheUsed in 97 of 1605 battles (6.0%)
50.5%
Ice FangUsed in 71 of 1605 battles (4.4%)
49.3%
Temper FlareUsed in 66 of 1605 battles (4.1%)
45.5%
TauntUsed in 56 of 1605 battles (3.5%)
44.6%
CrunchUsed in 44 of 1605 battles (2.7%)
59.1%
Aqua TailUsed in 23 of 1605 battles (1.4%)
56.5%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~4.2751.03
09/25~4.6851.29
09/29~5.3350.83
10/02~3.3944.81
Rating bands
Period / bandUsage %Win %
~R10703.4652.67
~R11154.9053.68
~R11714.8146.24
~R12524.9850.55
R1252~3.9245.99

Gyarados Observed Statistics

Performance Metrics

Gyarados has a reported usage rate of 4.42% and win rate of 49.84% in BSS Regulation M-C (Pokemon Champions) (displayed tier: D). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 800 wins and 805 losses (1,605 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 4.27% in the first available period (09/21~; n=9,080 team slots) and 3.39% in the last available period (10/02~; n=9,080 team slots), a change of -0.88 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.03% in the first available period (09/21~; n=388 recorded appearances) and 44.81% in the last available period (10/02~; n=308 recorded appearances), a change of -6.22 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 3.46% (~R1070; n=7,026 team slots) to 4.98% (~R1252; n=7,276 team slots), a spread of 1.52 percentage points. Overall usage was 4.42%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Dragon Dance has the largest recorded battle count (217; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 50.0% wins in 626 recorded pair observations; Gholdengo: 53.5% wins in 404 recorded pair observations; Ninetales-Alola: 58.4% wins in 392 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Gardevoir: 88.9% wins in 18 recorded pair observations; Maushold: 72.7% wins in 33 recorded pair observations; Incineroar: 72.3% wins in 47 recorded pair observations. Returned lower-win-rate opponent group: Kangaskhan: 26.3% wins in 19 recorded pair observations; Espeon: 29.2% wins in 24 recorded pair observations; Mamoswine: 33.3% wins in 27 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

626 games · 3.45% appear
50.0%
404 games · 2.22% appear
53.5%
392 games · 2.16% appear
58.4%
283 games · 1.56% appear
43.1%
270 games · 1.49% appear
57.8%
251 games · 1.38% appear
49.8%
243 games · 1.34% appear
47.3%
235 games · 1.29% appear
53.6%
220 games · 1.21% appear
57.3%
218 games · 1.20% appear
51.4%
215 games · 1.18% appear
51.6%
205 games · 1.13% appear
58.0%
197 games · 1.08% appear
44.7%
162 games · 0.89% appear
50.0%
155 games · 0.85% appear
60.6%
148 games · 0.81% appear
56.8%
131 games · 0.72% appear
50.4%
123 games · 0.68% appear
60.2%
114 games · 0.63% appear
57.0%
114 games · 0.63% appear
38.6%

Frequent Matchups

Most common opponents · bars centered at 50%

528 games · 2.91% appear
50.0%
406 games · 2.24% appear
46.8%
328 games · 1.81% appear
45.1%
252 games · 1.39% appear
48.0%
247 games · 1.36% appear
42.5%
226 games · 1.24% appear
46.5%
219 games · 1.21% appear
48.9%
214 games · 1.18% appear
49.1%
212 games · 1.17% appear
50.0%
207 games · 1.14% appear
57.5%
197 games · 1.08% appear
49.2%
185 games · 1.02% appear
42.7%
177 games · 0.97% appear
51.4%
165 games · 0.91% appear
60.6%
157 games · 0.86% appear
51.0%
156 games · 0.86% appear
49.4%
155 games · 0.85% appear
43.9%
152 games · 0.84% appear
47.4%
143 games · 0.79% appear
46.1%
141 games · 0.78% appear
48.9%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

48 games · 0.26% appear
62.5%
26 games · 0.14% appear
61.5%
155 games · 0.85% appear
60.6%
33 games · 0.18% appear
60.6%
123 games · 0.68% appear
60.2%
70 games · 0.39% appear
60.0%
29 games · 0.16% appear
58.6%
392 games · 2.16% appear
58.4%
96 games · 0.53% appear
58.3%
55 games · 0.30% appear
58.2%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

21 games · 0.12% appear
23.8%
27 games · 0.15% appear
25.9%
29 games · 0.16% appear
27.6%
56 games · 0.31% appear
28.6%
47 games · 0.26% appear
29.8%
36 games · 0.20% appear
30.6%
26 games · 0.14% appear
30.8%
19 games · 0.10% appear
31.6%
41 games · 0.23% appear
31.7%
34 games · 0.19% appear
32.4%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

18 games · 0.10% appear
88.9%
33 games · 0.18% appear
72.7%
47 games · 0.26% appear
72.3%
36 games · 0.20% appear
69.4%
31 games · 0.17% appear
67.7%
71 games · 0.39% appear
64.8%
25 games · 0.14% appear
64.0%
54 games · 0.30% appear
63.0%
37 games · 0.20% appear
62.2%
80 games · 0.44% appear
61.2%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

19 games · 0.10% appear
26.3%
24 games · 0.13% appear
29.2%
27 games · 0.15% appear
33.3%
77 games · 0.42% appear
33.8%
39 games · 0.21% appear
35.9%
53 games · 0.29% appear
35.9%
37 games · 0.20% appear
37.8%
96 games · 0.53% appear
38.5%
33 games · 0.18% appear
39.4%
20 games · 0.11% appear
40.0%