Last Updated: 10/05/2026 11:03 [UTC]

Baxcalibur

Tier B

BSS Regulation M-C (Pokemon Champions)

13.57%Usage Rate
52.15%Win Rate
12.20%Lead Rate
40.12%Selection Rate
1166Avg Rating

4928 total games · 2569 wins · 2359 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Ice ShardUsed in 730 of 4928 battles (14.8%)
58.4%
Glaive RushUsed in 703 of 4928 battles (14.3%)
60.6%
EarthquakeUsed in 583 of 4928 battles (11.8%)
57.3%
Dragon DanceUsed in 439 of 4928 battles (8.9%)
54.0%
Icicle CrashUsed in 332 of 4928 battles (6.7%)
52.4%
Swords DanceUsed in 123 of 4928 battles (2.5%)
48.8%
Icicle SpearUsed in 85 of 4928 battles (1.7%)
49.4%
Thunder FangUsed in 38 of 4928 battles (0.8%)
44.7%
High HorsepowerUsed in 33 of 4928 battles (0.7%)
54.5%
Scale ShotUsed in 24 of 4928 battles (0.5%)
58.3%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~15.3953.54
09/25~13.2952.86
09/29~11.8051.82
10/02~13.8050.20
Rating bands
Period / bandUsage %Win %
~R107011.7855.56
~R111513.5353.65
~R117114.8250.42
~R125213.5252.54
R1252~14.1349.37

Baxcalibur Observed Statistics

Performance Metrics

Baxcalibur has a reported usage rate of 13.57% and win rate of 52.15% in BSS Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 2,570 wins and 2,358 losses (4,928 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 15.39% in the first available period (09/21~; n=9,080 team slots) and 13.80% in the last available period (10/02~; n=9,080 team slots), a change of -1.59 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 53.54% in the first available period (09/21~; n=1,397 recorded appearances) and 50.20% in the last available period (10/02~; n=1,253 recorded appearances), a change of -3.34 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 11.78% (~R1070; n=7,026 team slots) to 14.82% (~R1171; n=7,200 team slots), a spread of 3.04 percentage points. Overall usage was 13.57%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Ice Shard has the largest recorded battle count (730; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 53.8% wins in 1,341 recorded pair observations; Salamence: 53.6% wins in 1,273 recorded pair observations; Primarina: 56.9% wins in 1,143 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Indeedee-F: 72.3% wins in 119 recorded pair observations; Torkoal: 71.2% wins in 52 recorded pair observations; Gardevoir: 69.3% wins in 88 recorded pair observations. Returned lower-win-rate opponent group: Victreebel: 41.5% wins in 53 recorded pair observations; Banette: 41.6% wins in 161 recorded pair observations; Indeedee: 42.1% wins in 420 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1341 games · 7.38% appear
53.8%
1273 games · 7.01% appear
53.6%
1143 games · 6.29% appear
56.9%
954 games · 5.25% appear
54.0%
923 games · 5.08% appear
55.4%
819 games · 4.51% appear
56.3%
721 games · 3.97% appear
53.5%
707 games · 3.89% appear
52.3%
644 games · 3.55% appear
57.8%
622 games · 3.43% appear
56.8%
619 games · 3.41% appear
49.6%
563 games · 3.10% appear
57.2%
562 games · 3.09% appear
51.2%
539 games · 2.97% appear
54.4%
528 games · 2.91% appear
52.1%
506 games · 2.79% appear
50.8%
446 games · 2.46% appear
50.5%
419 games · 2.31% appear
52.0%
390 games · 2.15% appear
48.2%
369 games · 2.03% appear
51.0%

Frequent Matchups

Most common opponents · bars centered at 50%

1576 games · 8.68% appear
51.6%
1216 games · 6.70% appear
49.1%
943 games · 5.19% appear
44.4%
843 games · 4.64% appear
48.5%
807 games · 4.44% appear
44.6%
807 games · 4.44% appear
53.5%
708 games · 3.90% appear
52.5%
689 games · 3.79% appear
50.4%
655 games · 3.61% appear
47.9%
654 games · 3.60% appear
50.0%
653 games · 3.60% appear
49.5%
587 games · 3.23% appear
52.8%
514 games · 2.83% appear
49.4%
488 games · 2.69% appear
53.7%
459 games · 2.53% appear
56.2%
453 games · 2.49% appear
52.5%
452 games · 2.49% appear
48.7%
447 games · 2.46% appear
48.3%
440 games · 2.42% appear
45.2%
427 games · 2.35% appear
49.9%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

55 games · 0.30% appear
67.3%
65 games · 0.36% appear
66.2%
276 games · 1.52% appear
63.0%
80 games · 0.44% appear
62.5%
115 games · 0.63% appear
61.7%
80 games · 0.44% appear
61.2%
333 games · 1.83% appear
60.4%
194 games · 1.07% appear
59.8%
241 games · 1.33% appear
58.9%
644 games · 3.55% appear
57.8%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

80 games · 0.44% appear
32.5%
58 games · 0.32% appear
37.9%
115 games · 0.63% appear
40.9%
227 games · 1.25% appear
41.0%
50 games · 0.28% appear
42.0%
129 games · 0.71% appear
42.6%
115 games · 0.63% appear
42.6%
132 games · 0.73% appear
43.2%
76 games · 0.42% appear
43.4%
53 games · 0.29% appear
43.4%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

119 games · 0.66% appear
72.3%
52 games · 0.29% appear
71.2%
88 games · 0.48% appear
69.3%
82 games · 0.45% appear
68.3%
84 games · 0.46% appear
67.9%
53 games · 0.29% appear
67.9%
167 games · 0.92% appear
67.1%
180 games · 0.99% appear
66.1%
105 games · 0.58% appear
64.8%
224 games · 1.23% appear
62.5%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

53 games · 0.29% appear
41.5%
161 games · 0.89% appear
41.6%
420 games · 2.31% appear
42.1%
943 games · 5.19% appear
44.4%
807 games · 4.44% appear
44.6%
440 games · 2.42% appear
45.2%
305 games · 1.68% appear
45.2%
74 games · 0.41% appear
46.0%
69 games · 0.38% appear
46.4%
268 games · 1.48% appear
47.0%