Last Updated: 10/05/2026 11:03 [UTC]

Indeedee

Tier B

BSS Regulation M-C (Pokemon Champions)

8.05%Usage Rate
53.63%Win Rate
31.55%Lead Rate
52.50%Selection Rate
1203Avg Rating

2921 total games · 1566 wins · 1355 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Expanding ForceUsed in 942 of 2922 battles (32.2%)
59.3%
Mystical FireUsed in 375 of 2922 battles (12.8%)
59.7%
EncoreUsed in 179 of 2922 battles (6.1%)
56.4%
Dazzling GleamUsed in 110 of 2922 battles (3.8%)
49.1%
TrickUsed in 52 of 2922 battles (1.8%)
48.1%
Trick RoomUsed in 31 of 2922 battles (1.1%)
71.0%
Hyper VoiceUsed in 28 of 2922 battles (1.0%)
46.4%
Calm MindUsed in 17 of 2922 battles (0.6%)
47.1%
Healing WishUsed in 16 of 2922 battles (0.5%)
68.8%
Shadow BallUsed in 12 of 2922 battles (0.4%)
58.3%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~8.4952.01
09/25~7.7453.06
09/29~8.6056.85
10/02~7.3552.32
Rating bands
Period / bandUsage %Win %
~R10705.1155.15
~R11156.2352.46
~R11716.7956.85
~R12529.2454.17
R1252~12.7651.55

Indeedee Observed Statistics

Performance Metrics

Indeedee has a reported usage rate of 8.05% and win rate of 53.63% in BSS Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 1,567 wins and 1,355 losses (2,922 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 8.49% in the first available period (09/21~; n=9,080 team slots) and 7.35% in the last available period (10/02~; n=9,080 team slots), a change of -1.14 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 52.01% in the first available period (09/21~; n=771 recorded appearances) and 52.32% in the last available period (10/02~; n=667 recorded appearances), a change of +0.31 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 5.11% (~R1070; n=7,026 team slots) to 12.76% (R1252~; n=7,326 team slots), a spread of 7.65 percentage points. Overall usage was 8.05%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Expanding Force has the largest recorded battle count (942; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Blastoise: 57.2% wins in 1,233 recorded pair observations; Sneasler: 50.8% wins in 1,012 recorded pair observations; Archaludon: 57.3% wins in 874 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Farigiraf: 89.7% wins in 29 recorded pair observations; Gliscor: 84.4% wins in 32 recorded pair observations; Incineroar: 71.0% wins in 69 recorded pair observations. Returned lower-win-rate opponent group: Empoleon: 38.7% wins in 62 recorded pair observations; Greninja: 42.6% wins in 148 recorded pair observations; Ditto: 43.5% wins in 115 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1233 games · 6.79% appear
57.2%
1012 games · 5.57% appear
50.8%
874 games · 4.81% appear
57.3%
633 games · 3.49% appear
53.4%
574 games · 3.16% appear
57.5%
563 games · 3.10% appear
53.5%
513 games · 2.82% appear
52.2%
496 games · 2.73% appear
53.8%
417 games · 2.30% appear
56.8%
416 games · 2.29% appear
57.5%
351 games · 1.93% appear
61.2%
350 games · 1.93% appear
54.0%
298 games · 1.64% appear
52.7%
264 games · 1.45% appear
54.5%
261 games · 1.44% appear
57.5%
235 games · 1.29% appear
57.9%
232 games · 1.28% appear
59.0%
205 games · 1.13% appear
53.7%
200 games · 1.10% appear
46.5%
172 games · 0.95% appear
59.3%

Frequent Matchups

Most common opponents · bars centered at 50%

985 games · 5.42% appear
51.3%
746 games · 4.11% appear
50.1%
615 games · 3.39% appear
50.6%
534 games · 2.94% appear
49.2%
493 games · 2.71% appear
49.7%
441 games · 2.43% appear
53.1%
432 games · 2.38% appear
49.1%
420 games · 2.31% appear
57.9%
405 games · 2.23% appear
54.1%
388 games · 2.14% appear
49.7%
378 games · 2.08% appear
54.8%
373 games · 2.05% appear
53.9%
334 games · 1.84% appear
51.5%
313 games · 1.72% appear
51.4%
293 games · 1.61% appear
49.8%
287 games · 1.58% appear
46.3%
286 games · 1.57% appear
56.6%
285 games · 1.57% appear
47.7%
261 games · 1.44% appear
57.5%
257 games · 1.42% appear
48.2%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

38 games · 0.21% appear
73.7%
30 games · 0.17% appear
66.7%
145 games · 0.80% appear
64.8%
116 games · 0.64% appear
64.7%
65 games · 0.36% appear
64.6%
52 games · 0.29% appear
63.5%
79 games · 0.44% appear
63.3%
35 games · 0.19% appear
62.9%
43 games · 0.24% appear
62.8%
65 games · 0.36% appear
61.5%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

68 games · 0.37% appear
29.4%
33 games · 0.18% appear
33.3%
111 games · 0.61% appear
34.2%
43 games · 0.24% appear
34.9%
66 games · 0.36% appear
36.4%
59 games · 0.32% appear
39.0%
33 games · 0.18% appear
39.4%
30 games · 0.17% appear
40.0%
49 games · 0.27% appear
42.9%
43 games · 0.24% appear
44.2%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

29 games · 0.16% appear
89.7%
32 games · 0.18% appear
84.4%
69 games · 0.38% appear
71.0%
47 games · 0.26% appear
70.2%
78 games · 0.43% appear
69.2%
32 games · 0.18% appear
68.8%
44 games · 0.24% appear
68.2%
55 games · 0.30% appear
67.3%
66 games · 0.36% appear
66.7%
96 games · 0.53% appear
66.7%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

62 games · 0.34% appear
38.7%
148 games · 0.81% appear
42.6%
115 games · 0.63% appear
43.5%
59 games · 0.32% appear
44.1%
54 games · 0.30% appear
44.4%
131 games · 0.72% appear
45.0%
44 games · 0.24% appear
45.5%
48 games · 0.26% appear
45.8%
287 games · 1.58% appear
46.3%
180 games · 0.99% appear
47.2%