Last Updated: 10/05/2026 11:03 [UTC]

Rotom-Wash

Tier C

BSS Regulation M-C (Pokemon Champions)

6.34%Usage Rate
50.63%Win Rate
16.95%Lead Rate
41.98%Selection Rate
1154Avg Rating

2301 total games · 1165 wins · 1136 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Hydro PumpUsed in 454 of 2301 battles (19.7%)
43.6%
Volt SwitchUsed in 329 of 2301 battles (14.3%)
52.6%
Will-O-WispUsed in 292 of 2301 battles (12.7%)
46.9%
ThunderboltUsed in 194 of 2301 battles (8.4%)
42.8%
DischargeUsed in 64 of 2301 battles (2.8%)
35.9%
Pain SplitUsed in 60 of 2301 battles (2.6%)
53.3%
TrickUsed in 45 of 2301 battles (2.0%)
33.3%
Nasty PlotUsed in 32 of 2301 battles (1.4%)
56.2%
Foul PlayUsed in 17 of 2301 battles (0.7%)
58.8%
Thunder WaveUsed in 12 of 2301 battles (0.5%)
25.0%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~7.0049.84
09/25~7.5950.07
09/29~5.9354.09
10/02~4.8248.40
Rating bands
Period / bandUsage %Win %
~R10706.6355.36
~R11156.9149.42
~R11716.2151.01
~R12526.6247.72
R1252~5.3049.74

Rotom-Wash Observed Statistics

Performance Metrics

Rotom-Wash has a reported usage rate of 6.34% and win rate of 50.63% in BSS Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 1,165 wins and 1,136 losses (2,301 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 7.00% in the first available period (09/21~; n=9,080 team slots) and 4.82% in the last available period (10/02~; n=9,080 team slots), a change of -2.18 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 49.84% in the first available period (09/21~; n=636 recorded appearances) and 48.40% in the last available period (10/02~; n=438 recorded appearances), a change of -1.44 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 5.30% (R1252~; n=7,326 team slots) to 6.91% (~R1115; n=7,492 team slots), a spread of 1.61 percentage points. Overall usage was 6.34%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Hydro Pump has the largest recorded battle count (454; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 51.2% wins in 1,033 recorded pair observations; Lucario: 55.4% wins in 525 recorded pair observations; Salamence: 55.2% wins in 475 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Torkoal: 83.3% wins in 24 recorded pair observations; Arboliva: 75.0% wins in 24 recorded pair observations; Indeedee-F: 73.5% wins in 49 recorded pair observations. Returned lower-win-rate opponent group: Samurott-Hisui: 35.4% wins in 113 recorded pair observations; Serperior: 36.4% wins in 33 recorded pair observations; Meganium: 36.5% wins in 63 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1033 games · 5.69% appear
51.2%
525 games · 2.89% appear
55.4%
475 games · 2.62% appear
55.2%
433 games · 2.38% appear
45.3%
409 games · 2.25% appear
46.5%
358 games · 1.97% appear
39.9%
353 games · 1.94% appear
46.5%
316 games · 1.74% appear
49.0%
297 games · 1.64% appear
49.8%
282 games · 1.55% appear
54.3%
275 games · 1.51% appear
59.3%
244 games · 1.34% appear
41.8%
239 games · 1.32% appear
50.2%
235 games · 1.29% appear
40.4%
228 games · 1.26% appear
51.8%
223 games · 1.23% appear
49.3%
222 games · 1.22% appear
56.3%
214 games · 1.18% appear
52.3%
209 games · 1.15% appear
61.7%
208 games · 1.15% appear
57.2%

Frequent Matchups

Most common opponents · bars centered at 50%

718 games · 3.95% appear
48.2%
530 games · 2.92% appear
49.2%
465 games · 2.56% appear
45.6%
383 games · 2.11% appear
45.4%
379 games · 2.09% appear
52.8%
363 games · 2.00% appear
46.8%
321 games · 1.77% appear
48.0%
298 games · 1.64% appear
53.4%
294 games · 1.62% appear
49.7%
275 games · 1.51% appear
51.6%
268 games · 1.48% appear
46.3%
261 games · 1.44% appear
51.7%
249 games · 1.37% appear
52.2%
247 games · 1.36% appear
51.4%
239 games · 1.32% appear
48.1%
239 games · 1.32% appear
52.7%
225 games · 1.24% appear
46.2%
220 games · 1.21% appear
45.5%
198 games · 1.09% appear
41.4%
190 games · 1.05% appear
47.9%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

91 games · 0.50% appear
64.8%
95 games · 0.52% appear
64.2%
43 games · 0.24% appear
62.8%
59 games · 0.32% appear
62.7%
29 games · 0.16% appear
62.1%
209 games · 1.15% appear
61.7%
67 games · 0.37% appear
61.2%
198 games · 1.09% appear
61.1%
123 games · 0.68% appear
61.0%
99 games · 0.55% appear
59.6%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

65 games · 0.36% appear
24.6%
38 games · 0.21% appear
31.6%
31 games · 0.17% appear
32.3%
30 games · 0.17% appear
33.3%
31 games · 0.17% appear
35.5%
36 games · 0.20% appear
36.1%
28 games · 0.15% appear
39.3%
146 games · 0.80% appear
39.7%
68 games · 0.37% appear
39.7%
358 games · 1.97% appear
39.9%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

24 games · 0.13% appear
83.3%
24 games · 0.13% appear
75.0%
49 games · 0.27% appear
73.5%
30 games · 0.17% appear
70.0%
30 games · 0.17% appear
70.0%
55 games · 0.30% appear
67.3%
70 games · 0.39% appear
65.7%
67 games · 0.37% appear
65.7%
23 games · 0.13% appear
65.2%
31 games · 0.17% appear
64.5%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

113 games · 0.62% appear
35.4%
33 games · 0.18% appear
36.4%
63 games · 0.35% appear
36.5%
92 games · 0.51% appear
38.0%
43 games · 0.24% appear
39.5%
25 games · 0.14% appear
40.0%
62 games · 0.34% appear
40.3%
77 games · 0.42% appear
40.3%
198 games · 1.09% appear
41.4%
29 games · 0.16% appear
41.4%