Last Updated: 10/05/2026 11:03 [UTC]

Rillaboom

Tier D

BSS Regulation M-C (Pokemon Champions)

13.74%Usage Rate
48.18%Win Rate
12.46%Lead Rate
30.93%Selection Rate
1154Avg Rating

4992 total games · 2405 wins · 2587 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Grassy GlideUsed in 634 of 4992 battles (12.7%)
45.7%
U-turnUsed in 377 of 4992 battles (7.6%)
46.9%
Wood HammerUsed in 232 of 4992 battles (4.6%)
52.6%
Knock OffUsed in 210 of 4992 battles (4.2%)
41.0%
High HorsepowerUsed in 207 of 4992 battles (4.1%)
38.2%
Fake OutUsed in 155 of 4992 battles (3.1%)
35.5%
Drum BeatingUsed in 144 of 4992 battles (2.9%)
51.4%
Swords DanceUsed in 60 of 4992 battles (1.2%)
41.7%
Drain PunchUsed in 27 of 4992 battles (0.5%)
25.9%
Leech SeedUsed in 24 of 4992 battles (0.5%)
33.3%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~17.9350.18
09/25~13.0845.54
09/29~11.0746.67
10/02~12.9049.36
Rating bands
Period / bandUsage %Win %
~R107015.3944.40
~R111512.8152.50
~R117113.6449.90
~R125213.5849.29
R1252~13.3945.26

Rillaboom Observed Statistics

Performance Metrics

Rillaboom has a reported usage rate of 13.74% and win rate of 48.18% in BSS Regulation M-C (Pokemon Champions) (displayed tier: D). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 2,405 wins and 2,587 losses (4,992 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 17.93% in the first available period (09/21~; n=9,080 team slots) and 12.90% in the last available period (10/02~; n=9,080 team slots), a change of -5.03 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.18% in the first available period (09/21~; n=1,628 recorded appearances) and 49.36% in the last available period (10/02~; n=1,171 recorded appearances), a change of -0.82 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 12.81% (~R1115; n=7,492 team slots) to 15.39% (~R1070; n=7,026 team slots), a spread of 2.58 percentage points. Overall usage was 13.74%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Grassy Glide has the largest recorded battle count (634; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 50.6% wins in 1,495 recorded pair observations; Salamence: 48.4% wins in 1,324 recorded pair observations; Primarina: 51.8% wins in 1,260 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Sinistcha: 65.0% wins in 60 recorded pair observations; Farigiraf: 64.2% wins in 53 recorded pair observations; Gardevoir: 63.0% wins in 108 recorded pair observations. Returned lower-win-rate opponent group: Victreebel: 38.0% wins in 79 recorded pair observations; Venusaur: 40.0% wins in 185 recorded pair observations; Pawmot: 40.8% wins in 436 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1495 games · 8.23% appear
50.6%
1324 games · 7.29% appear
48.4%
1260 games · 6.94% appear
51.8%
934 games · 5.14% appear
51.9%
925 games · 5.09% appear
48.6%
906 games · 4.99% appear
49.0%
853 games · 4.70% appear
52.4%
721 games · 3.97% appear
53.5%
639 games · 3.52% appear
41.2%
599 games · 3.30% appear
50.2%
556 games · 3.06% appear
55.2%
529 games · 2.91% appear
48.2%
518 games · 2.85% appear
51.2%
496 games · 2.73% appear
53.8%
458 games · 2.52% appear
50.4%
440 games · 2.42% appear
51.4%
432 games · 2.38% appear
52.8%
422 games · 2.32% appear
40.0%
414 games · 2.28% appear
56.0%
363 games · 2.00% appear
48.8%

Frequent Matchups

Most common opponents · bars centered at 50%

1583 games · 8.72% appear
48.5%
1195 games · 6.58% appear
43.4%
991 games · 5.46% appear
44.7%
832 games · 4.58% appear
48.4%
827 games · 4.55% appear
43.6%
799 games · 4.40% appear
46.4%
708 games · 3.90% appear
47.5%
704 games · 3.88% appear
47.3%
672 games · 3.70% appear
44.8%
670 games · 3.69% appear
47.5%
668 games · 3.68% appear
50.0%
574 games · 3.16% appear
45.6%
508 games · 2.80% appear
54.1%
501 games · 2.76% appear
44.5%
494 games · 2.72% appear
50.2%
459 games · 2.53% appear
46.4%
450 games · 2.48% appear
42.0%
445 games · 2.45% appear
50.3%
436 games · 2.40% appear
40.8%
432 games · 2.38% appear
50.9%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

55 games · 0.30% appear
63.6%
128 games · 0.70% appear
56.2%
414 games · 2.28% appear
56.0%
88 games · 0.48% appear
55.7%
556 games · 3.06% appear
55.2%
67 games · 0.37% appear
55.2%
91 games · 0.50% appear
55.0%
236 games · 1.30% appear
54.2%
74 games · 0.41% appear
54.0%
496 games · 2.73% appear
53.8%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

81 games · 0.45% appear
17.3%
81 games · 0.45% appear
24.7%
303 games · 1.67% appear
28.4%
72 games · 0.40% appear
30.6%
70 games · 0.39% appear
34.3%
54 games · 0.30% appear
35.2%
50 games · 0.28% appear
36.0%
76 games · 0.42% appear
36.8%
97 games · 0.53% appear
37.1%
422 games · 2.32% appear
40.0%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

60 games · 0.33% appear
65.0%
53 games · 0.29% appear
64.2%
108 games · 0.59% appear
63.0%
116 games · 0.64% appear
62.1%
110 games · 0.61% appear
60.9%
70 games · 0.39% appear
58.6%
94 games · 0.52% appear
58.5%
50 games · 0.28% appear
58.0%
237 games · 1.31% appear
57.4%
102 games · 0.56% appear
56.9%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

79 games · 0.44% appear
38.0%
185 games · 1.02% appear
40.0%
436 games · 2.40% appear
40.8%
181 games · 1.00% appear
40.9%
61 games · 0.34% appear
41.0%
100 games · 0.55% appear
41.0%
56 games · 0.31% appear
41.1%
283 games · 1.56% appear
41.7%
98 games · 0.54% appear
41.8%
450 games · 2.48% appear
42.0%