Last Updated: 10/05/2026 11:04 [UTC]

Charizard

Tier C

BSS Regulation M-C (Pokemon Champions)

8.94%Usage Rate
50.99%Win Rate
17.59%Lead Rate
50.34%Selection Rate
1167Avg Rating

3245 total games · 1654 wins · 1591 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

FlamethrowerUsed in 413 of 3246 battles (12.7%)
60.5%
Solar BeamUsed in 320 of 3246 battles (9.9%)
52.5%
Dragon DanceUsed in 237 of 3246 battles (7.3%)
49.4%
Weather BallUsed in 230 of 3246 battles (7.1%)
58.3%
Dragon ClawUsed in 179 of 3246 battles (5.5%)
61.5%
Air SlashUsed in 166 of 3246 battles (5.1%)
56.0%
Dragon PulseUsed in 155 of 3246 battles (4.8%)
51.0%
RoostUsed in 139 of 3246 battles (4.3%)
52.5%
Flare BlitzUsed in 137 of 3246 battles (4.2%)
62.0%
Thunder PunchUsed in 87 of 3246 battles (2.7%)
57.5%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~6.6547.35
09/25~7.9049.79
09/29~10.2152.54
10/02~10.9952.61
Rating bands
Period / bandUsage %Win %
~R10708.3148.97
~R11158.7851.06
~R11719.5051.17
~R12528.2549.33
R1252~9.8353.75

Charizard Observed Statistics

Performance Metrics

Charizard has a reported usage rate of 8.94% and win rate of 50.99% in BSS Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 1,655 wins and 1,591 losses (3,246 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 6.65% in the first available period (09/21~; n=9,080 team slots) and 10.99% in the last available period (10/02~; n=9,080 team slots), a change of +4.34 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 47.35% in the first available period (09/21~; n=604 recorded appearances) and 52.61% in the last available period (10/02~; n=998 recorded appearances), a change of +5.26 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 8.25% (~R1252; n=7,276 team slots) to 9.83% (R1252~; n=7,326 team slots), a spread of 1.58 percentage points. Overall usage was 8.94%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Flamethrower has the largest recorded battle count (413; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 52.6% wins in 1,539 recorded pair observations; Primarina: 55.5% wins in 766 recorded pair observations; Baxcalibur: 57.2% wins in 563 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Sinistcha: 77.8% wins in 36 recorded pair observations; Snorlax: 71.4% wins in 35 recorded pair observations; Feraligatr: 71.1% wins in 45 recorded pair observations. Returned lower-win-rate opponent group: Victreebel: 37.5% wins in 40 recorded pair observations; Ditto: 38.6% wins in 101 recorded pair observations; Samurott-Hisui: 42.5% wins in 146 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1539 games · 8.47% appear
52.6%
766 games · 4.22% appear
55.5%
563 games · 3.10% appear
57.2%
491 games · 2.70% appear
53.4%
463 games · 2.55% appear
54.4%
462 games · 2.54% appear
54.3%
432 games · 2.38% appear
52.8%
422 games · 2.32% appear
58.1%
406 games · 2.24% appear
57.9%
358 games · 1.97% appear
51.1%
351 games · 1.93% appear
56.7%
351 games · 1.93% appear
48.4%
346 games · 1.91% appear
48.5%
344 games · 1.89% appear
53.5%
343 games · 1.89% appear
52.2%
316 games · 1.74% appear
49.0%
295 games · 1.62% appear
59.3%
266 games · 1.46% appear
56.8%
260 games · 1.43% appear
60.4%
254 games · 1.40% appear
48.8%

Frequent Matchups

Most common opponents · bars centered at 50%

1101 games · 6.06% appear
49.0%
769 games · 4.23% appear
45.1%
638 games · 3.51% appear
43.3%
603 games · 3.32% appear
48.9%
547 games · 3.01% appear
44.4%
522 games · 2.87% appear
51.9%
445 games · 2.45% appear
49.7%
444 games · 2.44% appear
51.8%
432 games · 2.38% appear
48.8%
391 games · 2.15% appear
48.9%
390 games · 2.15% appear
47.4%
385 games · 2.12% appear
50.4%
357 games · 1.97% appear
47.1%
353 games · 1.94% appear
48.4%
310 games · 1.71% appear
59.4%
308 games · 1.70% appear
49.4%
305 games · 1.68% appear
53.8%
300 games · 1.65% appear
51.3%
293 games · 1.61% appear
50.2%
272 games · 1.50% appear
45.2%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

121 games · 0.67% appear
66.9%
99 games · 0.55% appear
66.7%
125 games · 0.69% appear
66.4%
66 games · 0.36% appear
63.6%
46 games · 0.25% appear
63.0%
43 games · 0.24% appear
60.5%
260 games · 1.43% appear
60.4%
295 games · 1.62% appear
59.3%
44 games · 0.24% appear
59.1%
422 games · 2.32% appear
58.1%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

37 games · 0.20% appear
16.2%
65 games · 0.36% appear
29.2%
87 games · 0.48% appear
31.0%
80 games · 0.44% appear
32.5%
124 games · 0.68% appear
33.1%
80 games · 0.44% appear
33.8%
37 games · 0.20% appear
35.1%
62 games · 0.34% appear
35.5%
81 games · 0.45% appear
35.8%
71 games · 0.39% appear
39.4%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

36 games · 0.20% appear
77.8%
35 games · 0.19% appear
71.4%
45 games · 0.25% appear
71.1%
63 games · 0.35% appear
69.8%
43 games · 0.24% appear
69.8%
32 games · 0.18% appear
68.8%
115 games · 0.63% appear
67.0%
50 games · 0.28% appear
66.0%
58 games · 0.32% appear
65.5%
59 games · 0.32% appear
64.4%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

40 games · 0.22% appear
37.5%
101 games · 0.56% appear
38.6%
146 games · 0.80% appear
42.5%
171 games · 0.94% appear
42.7%
638 games · 3.51% appear
43.3%
41 games · 0.23% appear
43.9%
155 games · 0.85% appear
43.9%
132 games · 0.73% appear
43.9%
547 games · 3.01% appear
44.4%
128 games · 0.70% appear
44.5%