Last Updated: 10/05/2026 11:04 [UTC]

Lucario

Tier C

BSS Regulation M-C (Pokemon Champions)

13.15%Usage Rate
50.30%Win Rate
8.79%Lead Rate
40.76%Selection Rate
1149Avg Rating

4777 total games · 2402 wins · 2375 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Aura SphereUsed in 635 of 4777 battles (13.3%)
60.8%
Nasty PlotUsed in 507 of 4777 battles (10.6%)
52.5%
Flash CannonUsed in 493 of 4777 battles (10.3%)
57.4%
Dark PulseUsed in 438 of 4777 battles (9.2%)
55.3%
Vacuum WaveUsed in 132 of 4777 battles (2.8%)
59.1%
Steel BeamUsed in 123 of 4777 battles (2.6%)
53.7%
Calm MindUsed in 93 of 4777 battles (1.9%)
47.3%
Shadow BallUsed in 68 of 4777 battles (1.4%)
45.6%
Close CombatUsed in 55 of 4777 battles (1.2%)
38.2%
Meteor MashUsed in 47 of 4777 battles (1.0%)
46.8%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~14.0151.26
09/25~12.8149.87
09/29~14.3350.50
10/02~11.4649.38
Rating bands
Period / bandUsage %Win %
~R107013.2553.92
~R111514.7553.21
~R117114.6249.29
~R125213.0847.06
R1252~10.0547.01

Lucario Observed Statistics

Performance Metrics

Lucario has a reported usage rate of 13.15% and win rate of 50.30% in BSS Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 2,403 wins and 2,374 losses (4,777 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 14.01% in the first available period (09/21~; n=9,080 team slots) and 11.46% in the last available period (10/02~; n=9,080 team slots), a change of -2.55 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.26% in the first available period (09/21~; n=1,272 recorded appearances) and 49.38% in the last available period (10/02~; n=1,041 recorded appearances), a change of -1.88 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 10.05% (R1252~; n=7,326 team slots) to 14.75% (~R1115; n=7,492 team slots), a spread of 4.70 percentage points. Overall usage was 13.15%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Aura Sphere has the largest recorded battle count (635; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 50.8% wins in 1,606 recorded pair observations; Salamence: 55.5% wins in 1,291 recorded pair observations; Rillaboom: 48.6% wins in 925 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Torkoal: 83.3% wins in 48 recorded pair observations; Beedrill: 72.9% wins in 48 recorded pair observations; Indeedee-F: 69.5% wins in 95 recorded pair observations. Returned lower-win-rate opponent group: Victreebel: 29.4% wins in 68 recorded pair observations; Bellibolt: 36.4% wins in 66 recorded pair observations; Banette: 40.3% wins in 144 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1606 games · 8.84% appear
50.8%
1291 games · 7.11% appear
55.5%
925 games · 5.09% appear
48.6%
855 games · 4.71% appear
56.1%
833 games · 4.59% appear
55.0%
707 games · 3.89% appear
52.3%
689 games · 3.79% appear
49.8%
632 games · 3.48% appear
51.4%
575 games · 3.17% appear
51.6%
552 games · 3.04% appear
52.0%
548 games · 3.02% appear
56.2%
525 games · 2.89% appear
55.4%
495 games · 2.73% appear
54.8%
481 games · 2.65% appear
53.2%
406 games · 2.24% appear
57.9%
366 games · 2.02% appear
51.4%
337 games · 1.86% appear
54.0%
335 games · 1.84% appear
45.4%
327 games · 1.80% appear
48.3%
303 games · 1.67% appear
47.9%

Frequent Matchups

Most common opponents · bars centered at 50%

1538 games · 8.47% appear
49.1%
1089 games · 6.00% appear
45.0%
899 games · 4.95% appear
43.3%
822 games · 4.53% appear
46.2%
783 games · 4.31% appear
45.5%
764 games · 4.21% appear
49.2%
704 games · 3.88% appear
52.7%
689 games · 3.79% appear
49.6%
618 games · 3.40% appear
49.4%
612 games · 3.37% appear
49.0%
612 games · 3.37% appear
50.0%
603 games · 3.32% appear
50.4%
506 games · 2.79% appear
42.7%
478 games · 2.63% appear
54.0%
456 games · 2.51% appear
51.3%
447 games · 2.46% appear
44.7%
446 games · 2.46% appear
47.8%
432 games · 2.38% appear
51.2%
416 games · 2.29% appear
47.4%
407 games · 2.24% appear
47.4%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

118 games · 0.65% appear
64.4%
62 games · 0.34% appear
62.9%
77 games · 0.42% appear
59.7%
200 games · 1.10% appear
58.5%
84 games · 0.46% appear
58.3%
406 games · 2.24% appear
57.9%
235 games · 1.29% appear
57.9%
120 games · 0.66% appear
57.5%
140 games · 0.77% appear
57.1%
81 games · 0.45% appear
56.8%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

69 games · 0.38% appear
33.3%
49 games · 0.27% appear
34.7%
124 games · 0.68% appear
35.5%
60 games · 0.33% appear
36.7%
142 games · 0.78% appear
37.3%
68 games · 0.37% appear
38.2%
248 games · 1.37% appear
38.3%
98 games · 0.54% appear
38.8%
56 games · 0.31% appear
39.3%
71 games · 0.39% appear
39.4%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

48 games · 0.26% appear
83.3%
48 games · 0.26% appear
72.9%
95 games · 0.52% appear
69.5%
63 games · 0.35% appear
68.2%
47 games · 0.26% appear
68.1%
175 games · 0.96% appear
62.3%
226 games · 1.24% appear
61.5%
111 games · 0.61% appear
61.3%
49 games · 0.27% appear
61.2%
72 games · 0.40% appear
59.7%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

68 games · 0.37% appear
29.4%
66 games · 0.36% appear
36.4%
144 games · 0.79% appear
40.3%
57 games · 0.31% appear
42.1%
76 games · 0.42% appear
42.1%
107 games · 0.59% appear
42.1%
209 games · 1.15% appear
42.1%
506 games · 2.79% appear
42.7%
181 games · 1.00% appear
43.1%
304 games · 1.67% appear
43.1%