Last Updated: 10/05/2026 11:03 [UTC]

Sneasler

Tier E

BSS Regulation M-C (Pokemon Champions)

10.08%Usage Rate
46.38%Win Rate
11.88%Lead Rate
40.02%Selection Rate
1136Avg Rating

3661 total games · 1697 wins · 1964 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Close CombatUsed in 673 of 3661 battles (18.4%)
55.9%
Dire ClawUsed in 581 of 3661 battles (15.9%)
51.5%
Fake OutUsed in 531 of 3661 battles (14.5%)
45.6%
Swords DanceUsed in 235 of 3661 battles (6.4%)
51.1%
Throat ChopUsed in 162 of 3661 battles (4.4%)
54.3%
AcrobaticsUsed in 126 of 3661 battles (3.4%)
58.7%
U-turnUsed in 45 of 3661 battles (1.2%)
48.9%
Rock SlideUsed in 25 of 3661 battles (0.7%)
48.0%
Fire PunchUsed in 21 of 3661 battles (0.6%)
52.4%
Rock TombUsed in 19 of 3661 battles (0.5%)
57.9%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~11.4343.45
09/25~11.5245.32
09/29~9.9048.39
10/02~7.4749.85
Rating bands
Period / bandUsage %Win %
~R107013.1945.20
~R111510.8446.55
~R11719.9449.30
~R12529.4045.76
R1252~7.1345.02

Sneasler Observed Statistics

Performance Metrics

Sneasler has a reported usage rate of 10.08% and win rate of 46.38% in BSS Regulation M-C (Pokemon Champions) (displayed tier: E). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 1,698 wins and 1,963 losses (3,661 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 11.43% in the first available period (09/21~; n=9,080 team slots) and 7.47% in the last available period (10/02~; n=9,080 team slots), a change of -3.96 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 43.45% in the first available period (09/21~; n=1,038 recorded appearances) and 49.85% in the last available period (10/02~; n=678 recorded appearances), a change of +6.40 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 7.13% (R1252~; n=7,326 team slots) to 13.19% (~R1070; n=7,026 team slots), a spread of 6.06 percentage points. Overall usage was 10.08%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Close Combat has the largest recorded battle count (673; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Indeedee: 50.8% wins in 1,012 recorded pair observations; Salamence: 47.1% wins in 978 recorded pair observations; Garchomp: 49.4% wins in 950 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Farigiraf: 75.5% wins in 49 recorded pair observations; Gliscor: 67.3% wins in 49 recorded pair observations; Politoed: 66.7% wins in 48 recorded pair observations. Returned lower-win-rate opponent group: Samurott-Hisui: 33.9% wins in 171 recorded pair observations; Meganium: 35.2% wins in 88 recorded pair observations; Dragalge: 37.0% wins in 73 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1012 games · 5.57% appear
50.8%
978 games · 5.39% appear
47.1%
950 games · 5.23% appear
49.4%
639 games · 3.52% appear
41.2%
636 games · 3.50% appear
41.4%
560 games · 3.08% appear
50.0%
523 games · 2.88% appear
51.2%
475 games · 2.62% appear
50.3%
454 games · 2.50% appear
49.8%
452 games · 2.49% appear
46.7%
409 games · 2.25% appear
46.5%
389 games · 2.14% appear
44.0%
364 games · 2.00% appear
47.2%
357 games · 1.97% appear
53.2%
351 games · 1.93% appear
48.4%
345 games · 1.90% appear
39.4%
303 games · 1.67% appear
47.9%
302 games · 1.66% appear
54.3%
260 games · 1.43% appear
35.8%
250 games · 1.38% appear
45.2%

Frequent Matchups

Most common opponents · bars centered at 50%

1184 games · 6.52% appear
45.2%
860 games · 4.74% appear
40.9%
691 games · 3.81% appear
43.9%
633 games · 3.49% appear
41.1%
561 games · 3.09% appear
47.1%
552 games · 3.04% appear
43.1%
508 games · 2.80% appear
45.9%
488 games · 2.69% appear
46.3%
481 games · 2.65% appear
45.5%
478 games · 2.63% appear
46.0%
455 games · 2.51% appear
45.9%
431 games · 2.37% appear
44.3%
386 games · 2.13% appear
42.8%
350 games · 1.93% appear
50.0%
346 games · 1.91% appear
50.6%
342 games · 1.88% appear
40.4%
312 games · 1.72% appear
43.0%
310 games · 1.71% appear
40.6%
300 games · 1.65% appear
41.0%
294 games · 1.62% appear
42.5%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

45 games · 0.25% appear
60.0%
59 games · 0.32% appear
59.3%
96 games · 0.53% appear
58.3%
67 games · 0.37% appear
56.7%
219 games · 1.21% appear
55.7%
152 games · 0.84% appear
55.3%
183 games · 1.01% appear
54.6%
55 games · 0.30% appear
54.5%
302 games · 1.66% appear
54.3%
101 games · 0.56% appear
53.5%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

43 games · 0.24% appear
11.6%
40 games · 0.22% appear
17.5%
78 games · 0.43% appear
30.8%
153 games · 0.84% appear
32.7%
207 games · 1.14% appear
33.3%
60 games · 0.33% appear
35.0%
260 games · 1.43% appear
35.8%
104 games · 0.57% appear
36.5%
125 games · 0.69% appear
36.8%
149 games · 0.82% appear
37.6%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

49 games · 0.27% appear
75.5%
49 games · 0.27% appear
67.3%
48 games · 0.26% appear
66.7%
76 games · 0.42% appear
65.8%
43 games · 0.24% appear
65.1%
57 games · 0.31% appear
64.9%
100 games · 0.55% appear
64.0%
88 games · 0.48% appear
60.2%
50 games · 0.28% appear
60.0%
60 games · 0.33% appear
60.0%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

171 games · 0.94% appear
33.9%
88 games · 0.48% appear
35.2%
73 games · 0.40% appear
37.0%
172 games · 0.95% appear
37.8%
153 games · 0.84% appear
38.6%
62 games · 0.34% appear
38.7%
152 games · 0.84% appear
38.8%
165 games · 0.91% appear
39.4%
43 games · 0.24% appear
39.5%
202 games · 1.11% appear
39.6%