Last Updated: 10/02/2026 11:03 [UTC]

Altaria

Tier E

BSS Regulation M-C (Pokemon Champions)

1.04%Usage Rate
38.14%Win Rate
7.73%Lead Rate
35.05%Selection Rate
1120Avg Rating

388 total games · 148 wins · 240 losses · 09/18/2026–10/02/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Dragon DanceUsed in 46 of 388 battles (11.9%)
28.3%
Double-EdgeUsed in 35 of 388 battles (9.0%)
31.4%
Hyper VoiceUsed in 32 of 388 battles (8.2%)
53.1%
RoostUsed in 29 of 388 battles (7.5%)
58.6%
Cotton GuardUsed in 23 of 388 battles (5.9%)
43.5%
EarthquakeUsed in 15 of 388 battles (3.9%)
33.3%
FlamethrowerUsed in 13 of 388 battles (3.4%)
69.2%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/18~1.9132.40
09/21~0.6850.00
09/25~0.6540.98
09/29~0.9039.29
Rating bands
Period / bandUsage %Win %
~R10721.3041.24
~R11151.1741.38
~R11681.1633.33
~R12460.9935.14
R1246~0.5739.53

Altaria Observed Statistics

Performance Metrics

Altaria has a reported usage rate of 1.04% and win rate of 38.14% in BSS Regulation M-C (Pokemon Champions) (displayed tier: E). The report covers 09/18/2026 to 10/02/2026, with 18,735 recorded battles. 148 wins and 240 losses (388 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 1.91% in the first available period (09/18~; n=9,368 team slots) and 0.90% in the last available period (09/29~; n=9,368 team slots), a change of -1.01 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 32.40% in the first available period (09/18~; n=179 recorded appearances) and 39.29% in the last available period (09/29~; n=84 recorded appearances), a change of +6.89 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 0.57% (R1246~; n=7,500 team slots) to 1.30% (~R1072; n=7,470 team slots), a spread of 0.73 percentage points. Overall usage was 1.04%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Dragon Dance has the largest recorded battle count (46; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Meowscarada: 40.9% wins in 215 recorded pair observations; Corviknight: 42.6% wins in 129 recorded pair observations; Greninja: 46.5% wins in 116 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Gengar: 56.5% wins in 23 recorded pair observations; Samurott-Hisui: 52.6% wins in 19 recorded pair observations; Volcarona: 52.4% wins in 21 recorded pair observations. Returned lower-win-rate opponent group: Glimmora: 17.1% wins in 35 recorded pair observations; Gyarados: 19.2% wins in 26 recorded pair observations; Empoleon: 25.0% wins in 20 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

215 games · 1.15% appear
40.9%
129 games · 0.69% appear
42.6%
116 games · 0.62% appear
46.5%
116 games · 0.62% appear
46.5%
99 games · 0.53% appear
32.3%
98 games · 0.52% appear
34.7%
94 games · 0.50% appear
28.7%
87 games · 0.46% appear
28.7%
85 games · 0.45% appear
49.4%
56 games · 0.30% appear
35.7%
52 games · 0.28% appear
38.5%
38 games · 0.20% appear
42.1%
36 games · 0.19% appear
44.4%
34 games · 0.18% appear
41.2%
33 games · 0.18% appear
42.4%
27 games · 0.14% appear
40.7%
24 games · 0.13% appear
37.5%
20 games · 0.11% appear
35.0%
20 games · 0.11% appear
45.0%
20 games · 0.11% appear
35.0%

Frequent Matchups

Most common opponents · bars centered at 50%

125 games · 0.67% appear
40.8%
100 games · 0.53% appear
34.0%
77 games · 0.41% appear
27.3%
65 games · 0.35% appear
36.9%
64 games · 0.34% appear
35.9%
61 games · 0.33% appear
37.7%
60 games · 0.32% appear
31.7%
51 games · 0.27% appear
51.0%
49 games · 0.26% appear
36.7%
47 games · 0.25% appear
38.3%
47 games · 0.25% appear
27.7%
43 games · 0.23% appear
39.5%
43 games · 0.23% appear
44.2%
39 games · 0.21% appear
30.8%
37 games · 0.20% appear
35.1%
36 games · 0.19% appear
44.4%
35 games · 0.19% appear
17.1%
35 games · 0.19% appear
34.3%
34 games · 0.18% appear
38.2%
33 games · 0.18% appear
33.3%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

18 games · 0.10% appear
55.6%
85 games · 0.45% appear
49.4%
116 games · 0.62% appear
46.5%
116 games · 0.62% appear
46.5%
20 games · 0.11% appear
45.0%
36 games · 0.19% appear
44.4%
129 games · 0.69% appear
42.6%
33 games · 0.18% appear
42.4%
38 games · 0.20% appear
42.1%
34 games · 0.18% appear
41.2%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

87 games · 0.46% appear
28.7%
94 games · 0.50% appear
28.7%
99 games · 0.53% appear
32.3%
98 games · 0.52% appear
34.7%
20 games · 0.11% appear
35.0%
20 games · 0.11% appear
35.0%
56 games · 0.30% appear
35.7%
19 games · 0.10% appear
36.8%
24 games · 0.13% appear
37.5%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

23 games · 0.12% appear
56.5%
19 games · 0.10% appear
52.6%
21 games · 0.11% appear
52.4%
51 games · 0.27% appear
51.0%
36 games · 0.19% appear
44.4%
43 games · 0.23% appear
44.2%
21 games · 0.11% appear
42.9%
26 games · 0.14% appear
42.3%
125 games · 0.67% appear
40.8%
43 games · 0.23% appear
39.5%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

35 games · 0.19% appear
17.1%
26 games · 0.14% appear
19.2%
20 games · 0.11% appear
25.0%
77 games · 0.41% appear
27.3%
29 games · 0.15% appear
27.6%
47 games · 0.25% appear
27.7%
25 games · 0.13% appear
28.0%
20 games · 0.11% appear
30.0%
26 games · 0.14% appear
30.8%
39 games · 0.21% appear
30.8%