Last Updated: 10/05/2026 11:03 [UTC]

Blaziken

Tier C

BSS Regulation M-C (Pokemon Champions)

8.30%Usage Rate
52.02%Win Rate
16.58%Lead Rate
47.78%Selection Rate
1164Avg Rating

3016 total games · 1568 wins · 1448 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

ProtectUsed in 470 of 3016 battles (15.6%)
45.7%
Flare BlitzUsed in 410 of 3016 battles (13.6%)
56.8%
Close CombatUsed in 391 of 3016 battles (13.0%)
60.6%
Swords DanceUsed in 381 of 3016 battles (12.6%)
45.9%
DetectUsed in 267 of 3016 battles (8.9%)
46.4%
Thunder PunchUsed in 183 of 3016 battles (6.1%)
51.9%
Baton PassUsed in 176 of 3016 battles (5.8%)
48.9%
High Jump KickUsed in 78 of 3016 battles (2.6%)
47.4%
SubstituteUsed in 64 of 3016 battles (2.1%)
43.8%
Knock OffUsed in 62 of 3016 battles (2.1%)
59.7%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~8.7852.32
09/25~8.9054.70
09/29~7.1950.69
10/02~8.3550.00
Rating bands
Period / bandUsage %Win %
~R10707.2457.37
~R11158.4257.05
~R11718.8148.26
~R12528.8250.47
R1252~8.1947.83

Blaziken Observed Statistics

Performance Metrics

Blaziken has a reported usage rate of 8.30% and win rate of 52.02% in BSS Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 1,569 wins and 1,447 losses (3,016 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 8.78% in the first available period (09/21~; n=9,080 team slots) and 8.35% in the last available period (10/02~; n=9,080 team slots), a change of -0.43 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 52.32% in the first available period (09/21~; n=797 recorded appearances) and 50.00% in the last available period (10/02~; n=758 recorded appearances), a change of -2.32 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 7.24% (~R1070; n=7,026 team slots) to 8.82% (~R1252; n=7,276 team slots), a spread of 1.58 percentage points. Overall usage was 8.30%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Protect has the largest recorded battle count (470; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 57.1% wins in 1,197 recorded pair observations; Primarina: 52.0% wins in 696 recorded pair observations; Gholdengo: 54.8% wins in 531 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Farigiraf: 84.1% wins in 44 recorded pair observations; Torkoal: 83.3% wins in 30 recorded pair observations; Froslass: 82.7% wins in 52 recorded pair observations. Returned lower-win-rate opponent group: Mamoswine: 36.8% wins in 68 recorded pair observations; Dragalge: 38.2% wins in 68 recorded pair observations; Delphox: 39.3% wins in 84 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1197 games · 6.59% appear
57.1%
696 games · 3.83% appear
52.0%
531 games · 2.92% appear
54.8%
518 games · 2.85% appear
51.2%
506 games · 2.79% appear
50.8%
451 games · 2.48% appear
55.9%
439 games · 2.42% appear
55.6%
424 games · 2.33% appear
56.8%
391 games · 2.15% appear
50.6%
376 games · 2.07% appear
51.9%
322 games · 1.77% appear
61.2%
308 games · 1.70% appear
59.7%
293 games · 1.61% appear
56.0%
277 games · 1.53% appear
60.6%
270 games · 1.49% appear
57.8%
266 games · 1.46% appear
56.4%
242 games · 1.33% appear
57.4%
236 games · 1.30% appear
53.4%
230 games · 1.27% appear
59.1%
230 games · 1.27% appear
50.4%

Frequent Matchups

Most common opponents · bars centered at 50%

959 games · 5.28% appear
50.5%
686 games · 3.78% appear
47.5%
575 games · 3.17% appear
47.1%
516 games · 2.84% appear
46.1%
488 games · 2.69% appear
49.6%
461 games · 2.54% appear
50.5%
421 games · 2.32% appear
49.6%
416 games · 2.29% appear
51.9%
405 games · 2.23% appear
52.8%
390 games · 2.15% appear
51.8%
373 games · 2.05% appear
49.6%
360 games · 1.98% appear
52.2%
320 games · 1.76% appear
47.2%
302 games · 1.66% appear
55.3%
294 games · 1.62% appear
57.5%
266 games · 1.46% appear
47.7%
265 games · 1.46% appear
48.7%
264 games · 1.45% appear
48.9%
257 games · 1.42% appear
51.8%
253 games · 1.39% appear
56.9%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

322 games · 1.77% appear
61.2%
74 games · 0.41% appear
60.8%
277 games · 1.53% appear
60.6%
308 games · 1.70% appear
59.7%
230 games · 1.27% appear
59.1%
270 games · 1.49% appear
57.8%
242 games · 1.33% appear
57.4%
63 games · 0.35% appear
57.1%
1197 games · 6.59% appear
57.1%
63 games · 0.35% appear
57.1%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

53 games · 0.29% appear
28.3%
49 games · 0.27% appear
32.6%
71 games · 0.39% appear
33.8%
31 games · 0.17% appear
35.5%
132 games · 0.73% appear
37.1%
118 games · 0.65% appear
37.3%
72 games · 0.40% appear
37.5%
95 games · 0.52% appear
39.0%
49 games · 0.27% appear
40.8%
58 games · 0.32% appear
41.4%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

44 games · 0.24% appear
84.1%
30 games · 0.17% appear
83.3%
52 games · 0.29% appear
82.7%
61 games · 0.34% appear
73.8%
37 games · 0.20% appear
73.0%
70 games · 0.39% appear
71.4%
53 games · 0.29% appear
69.8%
109 games · 0.60% appear
68.8%
32 games · 0.18% appear
68.8%
54 games · 0.30% appear
68.5%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

68 games · 0.37% appear
36.8%
68 games · 0.37% appear
38.2%
84 games · 0.46% appear
39.3%
31 games · 0.17% appear
41.9%
130 games · 0.72% appear
42.3%
106 games · 0.58% appear
42.5%
58 games · 0.32% appear
43.1%
30 games · 0.17% appear
43.3%
116 games · 0.64% appear
44.0%
43 games · 0.24% appear
44.2%