Last Updated: 10/05/2026 11:03 [UTC]

Kingambit

Tier D

BSS Regulation M-C (Pokemon Champions)

9.59%Usage Rate
49.15%Win Rate
4.94%Lead Rate
27.28%Selection Rate
1157Avg Rating

3483 total games · 1712 wins · 1771 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Sucker PunchUsed in 494 of 3483 battles (14.2%)
47.8%
Kowtow CleaveUsed in 417 of 3483 battles (12.0%)
55.9%
Iron HeadUsed in 238 of 3483 battles (6.8%)
59.2%
Swords DanceUsed in 209 of 3483 battles (6.0%)
49.8%
Low KickUsed in 49 of 3483 battles (1.4%)
40.8%
Metal BurstUsed in 19 of 3483 battles (0.5%)
57.9%
Brick BreakUsed in 11 of 3483 battles (0.3%)
63.6%
ProtectUsed in 11 of 3483 battles (0.3%)
27.3%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~9.7847.30
09/25~10.2648.18
09/29~7.5948.33
10/02~10.7352.36
Rating bands
Period / bandUsage %Win %
~R107010.4246.58
~R11159.8950.07
~R11719.0750.38
~R12529.3349.19
R1252~9.2549.71

Kingambit Observed Statistics

Performance Metrics

Kingambit has a reported usage rate of 9.59% and win rate of 49.15% in BSS Regulation M-C (Pokemon Champions) (displayed tier: D). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 1,712 wins and 1,771 losses (3,483 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 9.78% in the first available period (09/21~; n=9,080 team slots) and 10.73% in the last available period (10/02~; n=9,080 team slots), a change of +0.95 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 47.30% in the first available period (09/21~; n=888 recorded appearances) and 52.36% in the last available period (10/02~; n=974 recorded appearances), a change of +5.06 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 9.07% (~R1171; n=7,200 team slots) to 10.42% (~R1070; n=7,026 team slots), a spread of 1.35 percentage points. Overall usage was 9.59%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Sucker Punch has the largest recorded battle count (494; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 51.2% wins in 1,175 recorded pair observations; Basculegion: 52.8% wins in 996 recorded pair observations; Sneasler: 41.4% wins in 636 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Beedrill: 73.2% wins in 41 recorded pair observations; Indeedee-F: 69.8% wins in 86 recorded pair observations; Gardevoir: 67.5% wins in 77 recorded pair observations. Returned lower-win-rate opponent group: Samurott-Hisui: 40.8% wins in 152 recorded pair observations; Blastoise: 40.9% wins in 213 recorded pair observations; Hydreigon: 41.2% wins in 199 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1175 games · 6.47% appear
51.2%
996 games · 5.48% appear
52.8%
636 games · 3.50% appear
41.4%
601 games · 3.31% appear
49.4%
497 games · 2.74% appear
55.7%
475 games · 2.62% appear
54.3%
435 games · 2.40% appear
52.6%
395 games · 2.18% appear
56.5%
390 games · 2.15% appear
48.2%
379 games · 2.09% appear
54.9%
370 games · 2.04% appear
46.0%
358 games · 1.97% appear
39.9%
351 games · 1.93% appear
51.6%
312 games · 1.72% appear
56.1%
292 games · 1.61% appear
42.1%
274 games · 1.51% appear
47.5%
263 games · 1.45% appear
48.3%
257 games · 1.42% appear
37.4%
245 games · 1.35% appear
48.2%
238 games · 1.31% appear
51.7%

Frequent Matchups

Most common opponents · bars centered at 50%

1181 games · 6.50% appear
47.3%
771 games · 4.25% appear
44.0%
710 games · 3.91% appear
43.4%
568 games · 3.13% appear
44.2%
564 games · 3.11% appear
42.7%
497 games · 2.74% appear
50.3%
494 games · 2.72% appear
49.8%
459 games · 2.53% appear
43.8%
456 games · 2.51% appear
48.7%
448 games · 2.47% appear
54.2%
447 games · 2.46% appear
49.2%
415 games · 2.29% appear
51.3%
388 games · 2.14% appear
48.5%
360 games · 1.98% appear
50.0%
346 games · 1.91% appear
49.4%
324 games · 1.78% appear
49.4%
311 games · 1.71% appear
44.0%
308 games · 1.70% appear
50.6%
302 games · 1.66% appear
44.7%
288 games · 1.59% appear
47.6%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

45 games · 0.25% appear
68.9%
36 games · 0.20% appear
66.7%
56 games · 0.31% appear
64.3%
77 games · 0.42% appear
63.6%
145 games · 0.80% appear
63.5%
46 games · 0.25% appear
63.0%
64 games · 0.35% appear
62.5%
40 games · 0.22% appear
60.0%
214 games · 1.18% appear
59.8%
37 games · 0.20% appear
59.5%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

70 games · 0.39% appear
24.3%
97 games · 0.53% appear
24.7%
62 games · 0.34% appear
25.8%
104 games · 0.57% appear
26.0%
76 games · 0.42% appear
26.3%
44 games · 0.24% appear
27.3%
47 games · 0.26% appear
34.0%
59 games · 0.32% appear
35.6%
43 games · 0.24% appear
37.2%
257 games · 1.42% appear
37.4%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

41 games · 0.23% appear
73.2%
86 games · 0.47% appear
69.8%
77 games · 0.42% appear
67.5%
58 games · 0.32% appear
65.5%
50 games · 0.28% appear
64.0%
83 games · 0.46% appear
63.9%
44 games · 0.24% appear
63.6%
95 games · 0.52% appear
63.2%
88 games · 0.48% appear
62.5%
34 games · 0.19% appear
61.8%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

152 games · 0.84% appear
40.8%
213 games · 1.17% appear
40.9%
199 games · 1.10% appear
41.2%
34 games · 0.19% appear
41.2%
46 games · 0.25% appear
41.3%
48 games · 0.26% appear
41.7%
149 games · 0.82% appear
42.3%
125 games · 0.69% appear
42.4%
564 games · 3.11% appear
42.7%
286 games · 1.57% appear
42.7%