Last Updated: 10/05/2026 11:03 [UTC]

Corviknight

Tier D

BSS Regulation M-C (Pokemon Champions)

12.16%Usage Rate
48.73%Win Rate
10.10%Lead Rate
40.47%Selection Rate
1158Avg Rating

4418 total games · 2153 wins · 2265 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

RoostUsed in 558 of 4418 battles (12.6%)
55.4%
Brave BirdUsed in 503 of 4418 battles (11.4%)
40.2%
Body PressUsed in 479 of 4418 battles (10.8%)
53.0%
Iron DefenseUsed in 442 of 4418 battles (10.0%)
54.1%
U-turnUsed in 428 of 4418 battles (9.7%)
53.3%
Bulk UpUsed in 289 of 4418 battles (6.5%)
52.9%
Iron HeadUsed in 162 of 4418 battles (3.7%)
45.7%
DefogUsed in 57 of 4418 battles (1.3%)
50.9%
TauntUsed in 41 of 4418 battles (0.9%)
46.3%
SubstituteUsed in 37 of 4418 battles (0.8%)
51.4%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~8.8952.66
09/25~10.1253.10
09/29~13.4048.73
10/02~16.2443.86
Rating bands
Period / bandUsage %Win %
~R107012.5750.17
~R111512.4445.60
~R117111.9248.72
~R125211.8249.19
R1252~12.0850.17

Corviknight Observed Statistics

Performance Metrics

Corviknight has a reported usage rate of 12.16% and win rate of 48.73% in BSS Regulation M-C (Pokemon Champions) (displayed tier: D). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 2,153 wins and 2,265 losses (4,418 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 8.89% in the first available period (09/21~; n=9,080 team slots) and 16.24% in the last available period (10/02~; n=9,080 team slots), a change of +7.35 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 52.66% in the first available period (09/21~; n=807 recorded appearances) and 43.86% in the last available period (10/02~; n=1,475 recorded appearances), a change of -8.80 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 11.82% (~R1252; n=7,276 team slots) to 12.57% (~R1070; n=7,026 team slots), a spread of 0.75 percentage points. Overall usage was 12.16%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Roost has the largest recorded battle count (558; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 48.9% wins in 2,374 recorded pair observations; Hippowdon: 41.0% wins in 960 recorded pair observations; Primarina: 56.0% wins in 892 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Sinistcha: 75.0% wins in 48 recorded pair observations; Torkoal: 74.5% wins in 51 recorded pair observations; Farigiraf: 69.4% wins in 49 recorded pair observations. Returned lower-win-rate opponent group: Quaquaval: 34.6% wins in 52 recorded pair observations; Meganium: 37.2% wins in 86 recorded pair observations; Kleavor: 39.7% wins in 78 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

2374 games · 13.07% appear
48.9%
960 games · 5.29% appear
41.0%
892 games · 4.91% appear
56.0%
871 games · 4.80% appear
39.7%
660 games · 3.63% appear
32.3%
626 games · 3.45% appear
31.9%
603 games · 3.32% appear
52.7%
590 games · 3.25% appear
52.7%
556 games · 3.06% appear
55.2%
552 games · 3.04% appear
55.2%
491 games · 2.70% appear
53.4%
488 games · 2.69% appear
53.1%
446 games · 2.46% appear
50.5%
435 games · 2.40% appear
53.8%
404 games · 2.22% appear
50.5%
392 games · 2.16% appear
51.0%
368 games · 2.03% appear
53.0%
366 games · 2.02% appear
51.4%
361 games · 1.99% appear
53.2%
317 games · 1.75% appear
56.1%

Frequent Matchups

Most common opponents · bars centered at 50%

1492 games · 8.22% appear
47.5%
1044 games · 5.75% appear
43.5%
871 games · 4.80% appear
43.4%
775 games · 4.27% appear
43.1%
758 games · 4.17% appear
43.3%
636 games · 3.50% appear
45.8%
603 games · 3.32% appear
49.6%
590 games · 3.25% appear
49.0%
587 games · 3.23% appear
47.2%
576 games · 3.17% appear
46.7%
574 games · 3.16% appear
54.4%
532 games · 2.93% appear
50.0%
459 games · 2.53% appear
47.9%
455 games · 2.51% appear
54.1%
448 games · 2.47% appear
45.8%
439 games · 2.42% appear
44.6%
428 games · 2.36% appear
43.5%
391 games · 2.15% appear
51.1%
378 games · 2.08% appear
45.2%
361 games · 1.99% appear
45.1%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

67 games · 0.37% appear
62.7%
60 games · 0.33% appear
61.7%
55 games · 0.30% appear
60.0%
69 games · 0.38% appear
59.4%
256 games · 1.41% appear
59.0%
175 games · 0.96% appear
58.3%
148 games · 0.81% appear
58.1%
124 games · 0.68% appear
57.3%
266 games · 1.46% appear
56.4%
101 games · 0.56% appear
56.4%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

80 games · 0.44% appear
28.8%
626 games · 3.45% appear
31.9%
660 games · 3.63% appear
32.3%
56 games · 0.31% appear
39.3%
871 games · 4.80% appear
39.7%
77 games · 0.42% appear
40.3%
960 games · 5.29% appear
41.0%
187 games · 1.03% appear
41.7%
195 games · 1.07% appear
42.0%
267 games · 1.47% appear
42.0%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

48 games · 0.26% appear
75.0%
51 games · 0.28% appear
74.5%
49 games · 0.27% appear
69.4%
52 games · 0.29% appear
69.2%
144 games · 0.79% appear
64.6%
172 games · 0.95% appear
64.5%
86 games · 0.47% appear
62.8%
53 games · 0.29% appear
62.3%
86 games · 0.47% appear
61.6%
70 games · 0.39% appear
61.4%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

52 games · 0.29% appear
34.6%
86 games · 0.47% appear
37.2%
78 games · 0.43% appear
39.7%
64 games · 0.35% appear
40.6%
247 games · 1.36% appear
42.5%
775 games · 4.27% appear
43.1%
280 games · 1.54% appear
43.2%
758 games · 4.17% appear
43.3%
871 games · 4.80% appear
43.4%
53 games · 0.29% appear
43.4%