Last Updated: 10/05/2026 11:03 [UTC]

Aegislash

Tier C

BSS Regulation M-C (Pokemon Champions)

7.69%Usage Rate
52.88%Win Rate
9.49%Lead Rate
39.53%Selection Rate
1167Avg Rating

2793 total games · 1477 wins · 1316 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

King's ShieldUsed in 506 of 2793 battles (18.1%)
46.2%
Shadow SneakUsed in 455 of 2793 battles (16.3%)
54.9%
PoltergeistUsed in 431 of 2793 battles (15.4%)
52.0%
Swords DanceUsed in 227 of 2793 battles (8.1%)
58.1%
Sacred SwordUsed in 149 of 2793 battles (5.3%)
55.7%
Shadow BallUsed in 128 of 2793 battles (4.6%)
55.5%
Iron HeadUsed in 71 of 2793 battles (2.5%)
49.3%
Flash CannonUsed in 46 of 2793 battles (1.6%)
52.2%
Close CombatUsed in 39 of 2793 battles (1.4%)
59.0%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~8.8855.96
09/25~6.9251.11
09/29~7.8047.74
10/02~7.1756.37
Rating bands
Period / bandUsage %Win %
~R10706.7953.88
~R11158.0555.22
~R11717.6251.73
~R12528.1851.60
R1252~7.7752.02

Aegislash Observed Statistics

Performance Metrics

Aegislash has a reported usage rate of 7.69% and win rate of 52.88% in BSS Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 1,477 wins and 1,316 losses (2,793 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 8.88% in the first available period (09/21~; n=9,080 team slots) and 7.17% in the last available period (10/02~; n=9,080 team slots), a change of -1.71 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 55.96% in the first available period (09/21~; n=806 recorded appearances) and 56.37% in the last available period (10/02~; n=651 recorded appearances), a change of +0.41 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 6.79% (~R1070; n=7,026 team slots) to 8.18% (~R1252; n=7,276 team slots), a spread of 1.39 percentage points. Overall usage was 7.69%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, King's Shield has the largest recorded battle count (506; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Salamence: 56.2% wins in 1,250 recorded pair observations; Hippowdon: 56.0% wins in 874 recorded pair observations; Primarina: 54.6% wins in 834 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Maushold: 85.7% wins in 35 recorded pair observations; Heracross: 72.4% wins in 29 recorded pair observations; Eelektross: 71.1% wins in 45 recorded pair observations. Returned lower-win-rate opponent group: Polteageist: 29.6% wins in 27 recorded pair observations; Toxtricity: 31.0% wins in 29 recorded pair observations; Venusaur: 43.2% wins in 118 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1250 games · 6.88% appear
56.2%
874 games · 4.81% appear
56.0%
834 games · 4.59% appear
54.6%
805 games · 4.43% appear
52.2%
644 games · 3.55% appear
57.8%
492 games · 2.71% appear
54.7%
389 games · 2.14% appear
58.4%
368 games · 2.03% appear
50.8%
355 games · 1.95% appear
53.5%
351 games · 1.93% appear
53.9%
257 games · 1.42% appear
49.4%
255 games · 1.40% appear
62.8%
251 games · 1.38% appear
49.8%
240 games · 1.32% appear
44.2%
232 games · 1.28% appear
59.0%
231 games · 1.27% appear
58.4%
225 games · 1.24% appear
59.1%
198 games · 1.09% appear
49.5%
183 games · 1.01% appear
49.7%
183 games · 1.01% appear
54.6%

Frequent Matchups

Most common opponents · bars centered at 50%

933 games · 5.14% appear
52.7%
660 games · 3.63% appear
48.0%
579 games · 3.19% appear
46.6%
464 games · 2.56% appear
49.6%
457 games · 2.52% appear
48.1%
434 games · 2.39% appear
50.2%
405 games · 2.23% appear
47.2%
367 games · 2.02% appear
48.2%
361 games · 1.99% appear
55.1%
360 games · 1.98% appear
51.1%
360 games · 1.98% appear
52.5%
326 games · 1.80% appear
53.7%
294 games · 1.62% appear
51.7%
280 games · 1.54% appear
43.9%
253 games · 1.39% appear
55.7%
252 games · 1.39% appear
50.0%
250 games · 1.38% appear
50.4%
250 games · 1.38% appear
44.4%
250 games · 1.38% appear
60.0%
249 games · 1.37% appear
50.6%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

39 games · 0.21% appear
69.2%
38 games · 0.21% appear
63.2%
255 games · 1.40% appear
62.8%
64 games · 0.35% appear
62.5%
84 games · 0.46% appear
61.9%
73 games · 0.40% appear
60.3%
166 games · 0.91% appear
60.2%
225 games · 1.24% appear
59.1%
232 games · 1.28% appear
59.0%
29 games · 0.16% appear
58.6%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

43 games · 0.24% appear
30.2%
35 games · 0.19% appear
31.4%
27 games · 0.15% appear
33.3%
44 games · 0.24% appear
34.1%
32 games · 0.18% appear
34.4%
34 games · 0.19% appear
35.3%
47 games · 0.26% appear
36.2%
78 games · 0.43% appear
39.7%
114 games · 0.63% appear
40.4%
89 games · 0.49% appear
40.5%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

35 games · 0.19% appear
85.7%
29 games · 0.16% appear
72.4%
45 games · 0.25% appear
71.1%
64 games · 0.35% appear
68.8%
67 games · 0.37% appear
68.7%
92 games · 0.51% appear
67.4%
52 games · 0.29% appear
67.3%
102 games · 0.56% appear
66.7%
47 games · 0.26% appear
66.0%
32 games · 0.18% appear
65.6%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

27 games · 0.15% appear
29.6%
29 games · 0.16% appear
31.0%
118 games · 0.65% appear
43.2%
112 games · 0.62% appear
43.8%
280 games · 1.54% appear
43.9%
250 games · 1.38% appear
44.4%
108 games · 0.59% appear
44.4%
87 games · 0.48% appear
44.8%
106 games · 0.58% appear
45.3%
226 games · 1.24% appear
46.5%