Last Updated: 10/05/2026 11:03 [UTC]

Garchomp

Tier A

BSS Regulation M-C (Pokemon Champions)

32.85%Usage Rate
51.05%Win Rate
18.96%Lead Rate
44.98%Selection Rate
1163Avg Rating

11931 total games · 6091 wins · 5840 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

EarthquakeUsed in 1938 of 11931 battles (16.2%)
54.4%
Stealth RockUsed in 1106 of 11931 battles (9.3%)
55.2%
Draco MeteorUsed in 522 of 11931 battles (4.4%)
55.4%
Dragon TailUsed in 476 of 11931 battles (4.0%)
60.5%
OutrageUsed in 432 of 11931 battles (3.6%)
50.2%
Earth PowerUsed in 378 of 11931 battles (3.2%)
53.4%
Scale ShotUsed in 361 of 11931 battles (3.0%)
56.0%
FlamethrowerUsed in 341 of 11931 battles (2.9%)
55.7%
Dragon PulseUsed in 309 of 11931 battles (2.6%)
57.3%
Rock TombUsed in 289 of 11931 battles (2.4%)
64.7%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~27.0551.10
09/25~33.2052.01
09/29~33.3452.03
10/02~37.8149.32
Rating bands
Period / bandUsage %Win %
~R107030.5653.10
~R111532.2951.47
~R117134.2552.07
~R125234.0749.74
R1252~33.0349.13

Garchomp Observed Statistics

Performance Metrics

Garchomp has a reported usage rate of 32.85% and win rate of 51.05% in BSS Regulation M-C (Pokemon Champions) (displayed tier: A). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 6,091 wins and 5,840 losses (11,931 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 27.05% in the first available period (09/21~; n=9,080 team slots) and 37.81% in the last available period (10/02~; n=9,080 team slots), a change of +10.76 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.10% in the first available period (09/21~; n=2,456 recorded appearances) and 49.32% in the last available period (10/02~; n=3,433 recorded appearances), a change of -1.78 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 30.56% (~R1070; n=7,026 team slots) to 34.25% (~R1171; n=7,200 team slots), a spread of 3.69 percentage points. Overall usage was 32.85%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Earthquake has the largest recorded battle count (1,938; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Primarina: 56.4% wins in 3,008 recorded pair observations; Corviknight: 48.9% wins in 2,374 recorded pair observations; Archaludon: 54.7% wins in 2,116 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Farigiraf: 79.8% wins in 134 recorded pair observations; Sinistcha: 69.0% wins in 126 recorded pair observations; Torkoal: 65.9% wins in 129 recorded pair observations. Returned lower-win-rate opponent group: Banette: 42.0% wins in 362 recorded pair observations; Quaquaval: 43.4% wins in 122 recorded pair observations; Victreebel: 44.4% wins in 142 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

3008 games · 16.56% appear
56.4%
2374 games · 13.07% appear
48.9%
2116 games · 11.65% appear
54.7%
2110 games · 11.62% appear
48.3%
1981 games · 10.91% appear
55.5%
1606 games · 8.84% appear
50.8%
1539 games · 8.47% appear
52.6%
1512 games · 8.33% appear
54.0%
1505 games · 8.29% appear
55.1%
1495 games · 8.23% appear
50.6%
1348 games · 7.42% appear
55.8%
1341 games · 7.38% appear
53.8%
1295 games · 7.13% appear
55.3%
1197 games · 6.59% appear
57.1%
1196 games · 6.59% appear
54.0%
1183 games · 6.51% appear
52.7%
1175 games · 6.47% appear
51.2%
1167 games · 6.43% appear
50.7%
1143 games · 6.29% appear
40.3%
1033 games · 5.69% appear
51.2%

Frequent Matchups

Most common opponents · bars centered at 50%

3858 games · 21.24% appear
50.0%
2791 games · 15.37% appear
46.1%
2310 games · 12.72% appear
44.5%
2018 games · 11.11% appear
46.8%
2009 games · 11.06% appear
46.7%
1840 games · 10.13% appear
49.7%
1594 games · 8.78% appear
48.6%
1583 games · 8.72% appear
51.5%
1576 games · 8.68% appear
48.4%
1538 games · 8.47% appear
50.9%
1530 games · 8.43% appear
50.2%
1492 games · 8.22% appear
52.5%
1305 games · 7.19% appear
49.6%
1184 games · 6.52% appear
54.8%
1181 games · 6.50% appear
52.7%
1150 games · 6.33% appear
47.5%
1128 games · 6.21% appear
50.4%
1101 games · 6.06% appear
51.0%
985 games · 5.42% appear
48.7%
977 games · 5.38% appear
46.0%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

133 games · 0.73% appear
58.6%
226 games · 1.24% appear
57.5%
732 games · 4.03% appear
57.4%
1197 games · 6.59% appear
57.1%
480 games · 2.64% appear
57.1%
130 games · 0.72% appear
56.9%
586 games · 3.23% appear
56.5%
3008 games · 16.56% appear
56.4%
954 games · 5.25% appear
56.2%
1348 games · 7.42% appear
55.8%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

609 games · 3.35% appear
30.7%
972 games · 5.35% appear
37.5%
353 games · 1.94% appear
38.8%
344 games · 1.89% appear
39.8%
1143 games · 6.29% appear
40.3%
330 games · 1.82% appear
40.9%
177 games · 0.97% appear
43.5%
142 games · 0.78% appear
43.7%
167 games · 0.92% appear
44.9%
290 games · 1.60% appear
45.2%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

134 games · 0.74% appear
79.8%
126 games · 0.69% appear
69.0%
129 games · 0.71% appear
65.9%
464 games · 2.56% appear
64.2%
259 games · 1.43% appear
64.1%
133 games · 0.73% appear
63.9%
157 games · 0.86% appear
63.7%
198 games · 1.09% appear
62.1%
288 games · 1.59% appear
62.1%
231 games · 1.27% appear
61.9%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

362 games · 1.99% appear
42.0%
122 games · 0.67% appear
43.4%
142 games · 0.78% appear
44.4%
2310 games · 12.72% appear
44.5%
448 games · 2.47% appear
45.3%
234 games · 1.29% appear
45.7%
977 games · 5.38% appear
46.0%
2791 games · 15.37% appear
46.1%
614 games · 3.38% appear
46.4%
763 games · 4.20% appear
46.4%