Last Updated: 10/05/2026 11:03 [UTC]

Blastoise

Tier C

BSS Regulation M-C (Pokemon Champions)

6.58%Usage Rate
52.16%Win Rate
7.07%Lead Rate
42.19%Selection Rate
1191Avg Rating

2389 total games · 1246 wins · 1143 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Shell SmashUsed in 524 of 2389 battles (21.9%)
55.9%
Dark PulseUsed in 265 of 2389 battles (11.1%)
66.8%
Terrain PulseUsed in 247 of 2389 battles (10.3%)
70.0%
Aura SphereUsed in 197 of 2389 battles (8.2%)
62.4%
Water PulseUsed in 152 of 2389 battles (6.4%)
61.2%
Ice BeamUsed in 67 of 2389 battles (2.8%)
46.3%
SurfUsed in 54 of 2389 battles (2.3%)
44.4%
Dragon PulseUsed in 40 of 2389 battles (1.7%)
65.0%
Hydro PumpUsed in 32 of 2389 battles (1.3%)
56.2%
Water SpoutUsed in 25 of 2389 battles (1.0%)
60.0%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~8.0851.91
09/25~5.7651.24
09/29~7.8353.59
10/02~4.6451.31
Rating bands
Period / bandUsage %Win %
~R10704.8052.82
~R11155.6252.49
~R11716.1248.75
~R12527.2053.44
R1252~9.0952.85

Blastoise Observed Statistics

Performance Metrics

Blastoise has a reported usage rate of 6.58% and win rate of 52.16% in BSS Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 1,246 wins and 1,143 losses (2,389 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 8.08% in the first available period (09/21~; n=9,080 team slots) and 4.64% in the last available period (10/02~; n=9,080 team slots), a change of -3.44 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.91% in the first available period (09/21~; n=734 recorded appearances) and 51.31% in the last available period (10/02~; n=421 recorded appearances), a change of -0.60 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 4.80% (~R1070; n=7,026 team slots) to 9.09% (R1252~; n=7,326 team slots), a spread of 4.29 percentage points. Overall usage was 6.58%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Shell Smash has the largest recorded battle count (524; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Indeedee: 57.2% wins in 1,233 recorded pair observations; Archaludon: 55.6% wins in 678 recorded pair observations; Salamence: 53.4% wins in 568 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Beedrill: 86.2% wins in 29 recorded pair observations; Sableye: 72.4% wins in 58 recorded pair observations; Serperior: 69.7% wins in 33 recorded pair observations. Returned lower-win-rate opponent group: Umbreon: 42.1% wins in 133 recorded pair observations; Ditto: 42.4% wins in 85 recorded pair observations; Goodra-Hisui: 43.3% wins in 30 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1233 games · 6.79% appear
57.2%
678 games · 3.73% appear
55.6%
568 games · 3.13% appear
53.4%
560 games · 3.08% appear
50.0%
483 games · 2.66% appear
55.5%
414 games · 2.28% appear
56.0%
397 games · 2.19% appear
56.4%
358 games · 1.97% appear
50.3%
320 games · 1.76% appear
60.3%
304 games · 1.67% appear
52.3%
289 games · 1.59% appear
49.8%
279 games · 1.54% appear
61.3%
225 games · 1.24% appear
51.1%
209 games · 1.15% appear
44.5%
203 games · 1.12% appear
53.7%
199 games · 1.10% appear
57.8%
194 games · 1.07% appear
59.8%
187 games · 1.03% appear
62.6%
181 games · 1.00% appear
59.1%
167 games · 0.92% appear
42.5%

Frequent Matchups

Most common opponents · bars centered at 50%

794 games · 4.37% appear
50.2%
624 games · 3.44% appear
48.4%
516 games · 2.84% appear
45.9%
441 games · 2.43% appear
47.9%
431 games · 2.37% appear
48.7%
368 games · 2.03% appear
54.4%
334 games · 1.84% appear
50.6%
333 games · 1.83% appear
46.9%
328 games · 1.81% appear
48.2%
305 games · 1.68% appear
52.1%
284 games · 1.56% appear
56.0%
284 games · 1.56% appear
55.6%
273 games · 1.50% appear
48.4%
269 games · 1.48% appear
43.9%
261 games · 1.44% appear
50.2%
234 games · 1.29% appear
44.4%
231 games · 1.27% appear
57.1%
213 games · 1.17% appear
59.1%
212 games · 1.17% appear
51.4%
203 games · 1.12% appear
48.3%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

30 games · 0.17% appear
70.0%
26 games · 0.14% appear
65.4%
187 games · 1.03% appear
62.6%
84 games · 0.46% appear
61.9%
279 games · 1.54% appear
61.3%
320 games · 1.76% appear
60.3%
80 games · 0.44% appear
60.0%
65 games · 0.36% appear
60.0%
194 games · 1.07% appear
59.8%
181 games · 1.00% appear
59.1%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

81 games · 0.45% appear
21.0%
67 games · 0.37% appear
22.4%
57 games · 0.31% appear
24.6%
47 games · 0.26% appear
27.7%
25 games · 0.14% appear
36.0%
68 games · 0.37% appear
36.8%
24 games · 0.13% appear
37.5%
42 games · 0.23% appear
38.1%
112 games · 0.62% appear
39.3%
37 games · 0.20% appear
40.5%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

29 games · 0.16% appear
86.2%
58 games · 0.32% appear
72.4%
33 games · 0.18% appear
69.7%
26 games · 0.14% appear
69.2%
37 games · 0.20% appear
67.6%
27 games · 0.15% appear
66.7%
33 games · 0.18% appear
66.7%
74 games · 0.41% appear
66.2%
44 games · 0.24% appear
65.9%
41 games · 0.23% appear
65.8%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

133 games · 0.73% appear
42.1%
85 games · 0.47% appear
42.4%
30 games · 0.17% appear
43.3%
46 games · 0.25% appear
43.5%
269 games · 1.48% appear
43.9%
43 games · 0.24% appear
44.2%
52 games · 0.29% appear
44.2%
234 games · 1.29% appear
44.4%
45 games · 0.25% appear
44.4%
31 games · 0.17% appear
45.2%