Last Updated: 10/05/2026 11:03 [UTC]

Volcarona

Tier C

BSS Regulation M-C (Pokemon Champions)

6.90%Usage Rate
50.18%Win Rate
8.82%Lead Rate
36.65%Selection Rate
1154Avg Rating

2505 total games · 1256 wins · 1249 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Quiver DanceUsed in 470 of 2505 battles (18.8%)
46.6%
Fiery DanceUsed in 347 of 2505 battles (13.9%)
58.2%
Giga DrainUsed in 207 of 2505 battles (8.3%)
54.1%
Bug BuzzUsed in 116 of 2505 battles (4.6%)
47.4%
Morning SunUsed in 76 of 2505 battles (3.0%)
57.9%
FlamethrowerUsed in 39 of 2505 battles (1.6%)
53.8%
Will-O-WispUsed in 22 of 2505 battles (0.9%)
40.9%
PsychicUsed in 20 of 2505 battles (0.8%)
60.0%
Mystical FireUsed in 19 of 2505 battles (0.8%)
26.3%
OverheatUsed in 14 of 2505 battles (0.6%)
35.7%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~7.8451.69
09/25~6.9748.82
09/29~4.7649.31
10/02~8.0250.41
Rating bands
Period / bandUsage %Win %
~R10707.3254.09
~R11157.3848.10
~R11716.7250.62
~R12526.6749.48
R1252~6.4048.61

Volcarona Observed Statistics

Performance Metrics

Volcarona has a reported usage rate of 6.90% and win rate of 50.18% in BSS Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 1,257 wins and 1,248 losses (2,505 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 7.84% in the first available period (09/21~; n=9,080 team slots) and 8.02% in the last available period (10/02~; n=9,080 team slots), a change of +0.18 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.69% in the first available period (09/21~; n=712 recorded appearances) and 50.41% in the last available period (10/02~; n=728 recorded appearances), a change of -1.28 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 6.40% (R1252~; n=7,326 team slots) to 7.38% (~R1115; n=7,492 team slots), a spread of 0.98 percentage points. Overall usage was 6.90%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Quiver Dance has the largest recorded battle count (470; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Salamence: 58.2% wins in 929 recorded pair observations; Garchomp: 48.3% wins in 671 recorded pair observations; Baxcalibur: 51.2% wins in 562 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Farigiraf: 77.8% wins in 27 recorded pair observations; Indeedee-F: 71.7% wins in 60 recorded pair observations; Froslass: 71.0% wins in 62 recorded pair observations. Returned lower-win-rate opponent group: Mamoswine: 30.8% wins in 52 recorded pair observations; Banette: 32.9% wins in 76 recorded pair observations; Glalie: 36.0% wins in 25 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

929 games · 5.12% appear
58.2%
671 games · 3.69% appear
48.3%
562 games · 3.09% appear
51.2%
474 games · 2.61% appear
56.3%
363 games · 2.00% appear
48.8%
355 games · 1.95% appear
49.9%
348 games · 1.92% appear
55.8%
341 games · 1.88% appear
58.6%
335 games · 1.84% appear
45.4%
321 games · 1.77% appear
54.5%
265 games · 1.46% appear
53.6%
238 games · 1.31% appear
51.7%
226 games · 1.24% appear
45.6%
225 games · 1.24% appear
59.1%
214 games · 1.18% appear
42.1%
212 games · 1.17% appear
57.5%
199 games · 1.10% appear
42.2%
196 games · 1.08% appear
52.0%
191 games · 1.05% appear
51.8%
180 games · 0.99% appear
44.4%

Frequent Matchups

Most common opponents · bars centered at 50%

812 games · 4.47% appear
46.1%
564 games · 3.11% appear
48.9%
532 games · 2.93% appear
47.0%
420 games · 2.31% appear
43.1%
417 games · 2.30% appear
55.2%
379 games · 2.09% appear
43.5%
377 games · 2.08% appear
48.8%
377 games · 2.08% appear
48.0%
345 games · 1.90% appear
47.2%
322 games · 1.77% appear
48.8%
320 games · 1.76% appear
53.1%
300 games · 1.65% appear
46.7%
269 games · 1.48% appear
57.2%
259 games · 1.43% appear
55.6%
246 games · 1.35% appear
50.0%
244 games · 1.34% appear
48.0%
229 games · 1.26% appear
52.4%
227 games · 1.25% appear
45.4%
209 games · 1.15% appear
46.9%
202 games · 1.11% appear
55.0%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

55 games · 0.30% appear
61.8%
112 games · 0.62% appear
61.6%
25 games · 0.14% appear
60.0%
225 games · 1.24% appear
59.1%
137 games · 0.75% appear
59.1%
61 games · 0.34% appear
59.0%
168 games · 0.93% appear
58.9%
341 games · 1.88% appear
58.6%
929 games · 5.12% appear
58.2%
50 games · 0.28% appear
58.0%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

25 games · 0.14% appear
16.0%
27 games · 0.15% appear
25.9%
39 games · 0.21% appear
33.3%
62 games · 0.34% appear
33.9%
71 games · 0.39% appear
35.2%
33 games · 0.18% appear
36.4%
60 games · 0.33% appear
36.7%
65 games · 0.36% appear
38.5%
73 games · 0.40% appear
39.7%
42 games · 0.23% appear
40.5%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

27 games · 0.15% appear
77.8%
60 games · 0.33% appear
71.7%
62 games · 0.34% appear
71.0%
41 games · 0.23% appear
70.7%
85 games · 0.47% appear
70.6%
32 games · 0.18% appear
68.8%
28 games · 0.15% appear
67.9%
55 games · 0.30% appear
67.3%
29 games · 0.16% appear
65.5%
63 games · 0.35% appear
65.1%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

52 games · 0.29% appear
30.8%
76 games · 0.42% appear
32.9%
25 games · 0.14% appear
36.0%
182 games · 1.00% appear
37.4%
40 games · 0.22% appear
37.5%
34 games · 0.19% appear
38.2%
31 games · 0.17% appear
38.7%
108 games · 0.59% appear
38.9%
67 games · 0.37% appear
40.3%
47 games · 0.26% appear
40.4%