Last Updated: 10/05/2026 11:04 [UTC]

Vaporeon

Tier E

BSS Regulation M-C (Pokemon Champions)

1.10%Usage Rate
44.61%Win Rate
15.04%Lead Rate
41.85%Selection Rate
1118Avg Rating

399 total games · 178 wins · 221 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

ScaldUsed in 69 of 399 battles (17.3%)
59.4%
Calm MindUsed in 61 of 399 battles (15.3%)
55.7%
WishUsed in 55 of 399 battles (13.8%)
47.3%
Acid ArmorUsed in 41 of 399 battles (10.3%)
53.7%
Flip TurnUsed in 35 of 399 battles (8.8%)
34.3%
RestUsed in 23 of 399 battles (5.8%)
56.5%
ProtectUsed in 18 of 399 battles (4.5%)
61.1%
Baton PassUsed in 15 of 399 battles (3.8%)
46.7%
Ice BeamUsed in 12 of 399 battles (3.0%)
41.7%
YawnUsed in 12 of 399 battles (3.0%)
41.7%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~1.8150.61
09/25~0.9048.78
09/29~0.8944.44
10/02~0.7926.39
Rating bands
Period / bandUsage %Win %
~R10701.5441.67
~R11151.4544.95
~R11711.1045.57
~R12521.0042.47
R1252~0.4156.67

Vaporeon Observed Statistics

Performance Metrics

Vaporeon has a reported usage rate of 1.10% and win rate of 44.61% in BSS Regulation M-C (Pokemon Champions) (displayed tier: E). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 178 wins and 221 losses (399 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 1.81% in the first available period (09/21~; n=9,080 team slots) and 0.79% in the last available period (10/02~; n=9,080 team slots), a change of -1.02 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.61% in the first available period (09/21~; n=164 recorded appearances) and 26.39% in the last available period (10/02~; n=72 recorded appearances), a change of -24.22 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 0.41% (R1252~; n=7,326 team slots) to 1.54% (~R1070; n=7,026 team slots), a spread of 1.13 percentage points. Overall usage was 1.10%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Scald has the largest recorded battle count (69; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Sylveon: 53.4% wins in 131 recorded pair observations; Blastoise: 21.0% wins in 81 recorded pair observations; Garchomp: 32.9% wins in 79 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Pelipper: 65.5% wins in 29 recorded pair observations; Incineroar: 65.2% wins in 23 recorded pair observations; Umbreon: 55.6% wins in 18 recorded pair observations. Returned lower-win-rate opponent group: Primarina: 34.5% wins in 84 recorded pair observations; Rotom-Wash: 34.8% wins in 23 recorded pair observations; Gholdengo: 36.8% wins in 57 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

131 games · 0.72% appear
53.4%
81 games · 0.45% appear
21.0%
79 games · 0.44% appear
32.9%
75 games · 0.41% appear
57.3%
75 games · 0.41% appear
57.3%
72 games · 0.40% appear
37.5%
70 games · 0.39% appear
48.6%
70 games · 0.39% appear
24.3%
65 games · 0.36% appear
23.1%
65 games · 0.36% appear
58.5%
65 games · 0.36% appear
23.1%
57 games · 0.31% appear
49.1%
52 games · 0.29% appear
67.3%
49 games · 0.27% appear
24.5%
46 games · 0.25% appear
56.5%
43 games · 0.24% appear
39.5%
40 games · 0.22% appear
65.0%
40 games · 0.22% appear
65.0%
39 games · 0.21% appear
64.1%
38 games · 0.21% appear
65.8%

Frequent Matchups

Most common opponents · bars centered at 50%

109 games · 0.60% appear
41.3%
108 games · 0.59% appear
37.0%
84 games · 0.46% appear
34.5%
74 games · 0.41% appear
39.2%
67 games · 0.37% appear
44.8%
58 games · 0.32% appear
41.4%
57 games · 0.31% appear
36.8%
55 games · 0.30% appear
45.5%
51 games · 0.28% appear
41.2%
49 games · 0.27% appear
44.9%
47 games · 0.26% appear
48.9%
45 games · 0.25% appear
42.2%
44 games · 0.24% appear
43.2%
42 games · 0.23% appear
42.9%
40 games · 0.22% appear
37.5%
39 games · 0.21% appear
46.1%
39 games · 0.21% appear
43.6%
35 games · 0.19% appear
37.1%
33 games · 0.18% appear
42.4%
33 games · 0.18% appear
48.5%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

52 games · 0.29% appear
67.3%
38 games · 0.21% appear
65.8%
40 games · 0.22% appear
65.0%
40 games · 0.22% appear
65.0%
39 games · 0.21% appear
64.1%
18 games · 0.10% appear
61.1%
36 games · 0.20% appear
61.1%
29 games · 0.16% appear
58.6%
65 games · 0.36% appear
58.5%
75 games · 0.41% appear
57.3%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

81 games · 0.45% appear
21.0%
35 games · 0.19% appear
22.9%
35 games · 0.19% appear
22.9%
65 games · 0.36% appear
23.1%
65 games · 0.36% appear
23.1%
70 games · 0.39% appear
24.3%
49 games · 0.27% appear
24.5%
33 games · 0.18% appear
27.3%
79 games · 0.44% appear
32.9%
21 games · 0.12% appear
33.3%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

29 games · 0.16% appear
65.5%
23 games · 0.13% appear
65.2%
18 games · 0.10% appear
55.6%
28 games · 0.15% appear
53.6%
21 games · 0.12% appear
52.4%
25 games · 0.14% appear
52.0%
26 games · 0.14% appear
50.0%
47 games · 0.26% appear
48.9%
33 games · 0.18% appear
48.5%
21 games · 0.12% appear
47.6%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

84 games · 0.46% appear
34.5%
23 games · 0.13% appear
34.8%
57 games · 0.31% appear
36.8%
19 games · 0.10% appear
36.8%
108 games · 0.59% appear
37.0%
35 games · 0.19% appear
37.1%
40 games · 0.22% appear
37.5%
26 games · 0.14% appear
38.5%
31 games · 0.17% appear
38.7%
74 games · 0.41% appear
39.2%