Last Updated: 10/05/2026 11:03 [UTC]

Basculegion

Tier B

BSS Regulation M-C (Pokemon Champions)

12.98%Usage Rate
51.55%Win Rate
7.02%Lead Rate
41.58%Selection Rate
1163Avg Rating

4716 total games · 2431 wins · 2285 losses · 09/21/2026–10/05/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Last RespectsUsed in 976 of 4716 battles (20.7%)
49.2%
Wave CrashUsed in 433 of 4716 battles (9.2%)
52.7%
Flip TurnUsed in 392 of 4716 battles (8.3%)
52.3%
Aqua JetUsed in 220 of 4716 battles (4.7%)
46.8%
AgilityUsed in 30 of 4716 battles (0.6%)
53.3%
LiquidationUsed in 30 of 4716 battles (0.6%)
36.7%
Ice FangUsed in 18 of 4716 battles (0.4%)
44.4%
Psychic FangsUsed in 14 of 4716 battles (0.3%)
50.0%
Head SmashUsed in 11 of 4716 battles (0.2%)
18.2%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/21~12.6251.13
09/25~13.3949.67
09/29~10.9948.30
10/02~14.9355.97
Rating bands
Period / bandUsage %Win %
~R107012.6853.20
~R111512.8150.94
~R117113.1153.28
~R125213.6551.26
R1252~12.6749.14

Basculegion Observed Statistics

Performance Metrics

Basculegion has a reported usage rate of 12.98% and win rate of 51.55% in BSS Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/21/2026 to 10/05/2026, with 18,160 recorded battles. 2,431 wins and 2,285 losses (4,716 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 12.62% in the first available period (09/21~; n=9,080 team slots) and 14.93% in the last available period (10/02~; n=9,080 team slots), a change of +2.31 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.13% in the first available period (09/21~; n=1,146 recorded appearances) and 55.97% in the last available period (10/02~; n=1,356 recorded appearances), a change of +4.84 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 12.67% (R1252~; n=7,326 team slots) to 13.65% (~R1252; n=7,276 team slots), a spread of 0.98 percentage points. Overall usage was 12.98%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Last Respects has the largest recorded battle count (976; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Pawmot: 58.1% wins in 1,347 recorded pair observations; Garchomp: 50.7% wins in 1,167 recorded pair observations; Golisopod: 56.1% wins in 1,057 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Farigiraf: 71.0% wins in 62 recorded pair observations; Excadrill: 66.9% wins in 172 recorded pair observations; Indeedee-F: 66.7% wins in 111 recorded pair observations. Returned lower-win-rate opponent group: Dragalge: 38.1% wins in 84 recorded pair observations; Banette: 39.1% wins in 133 recorded pair observations; Mamoswine: 43.2% wins in 95 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

1347 games · 7.42% appear
58.1%
1167 games · 6.43% appear
50.7%
1057 games · 5.82% appear
56.1%
1012 games · 5.57% appear
54.7%
996 games · 5.48% appear
52.8%
771 games · 4.25% appear
55.4%
619 games · 3.41% appear
49.6%
584 games · 3.22% appear
58.4%
575 games · 3.17% appear
51.6%
562 games · 3.09% appear
53.2%
555 games · 3.06% appear
58.0%
520 games · 2.86% appear
47.9%
463 games · 2.55% appear
54.4%
458 games · 2.52% appear
50.4%
408 games · 2.25% appear
55.6%
404 games · 2.22% appear
50.5%
389 games · 2.14% appear
44.0%
376 games · 2.07% appear
51.9%
355 games · 1.95% appear
51.8%
348 games · 1.92% appear
55.8%

Frequent Matchups

Most common opponents · bars centered at 50%

1594 games · 8.78% appear
51.4%
1150 games · 6.33% appear
48.5%
967 games · 5.32% appear
47.0%
826 games · 4.55% appear
48.3%
794 games · 4.37% appear
45.7%
765 games · 4.21% appear
51.0%
672 games · 3.70% appear
55.2%
655 games · 3.61% appear
52.1%
640 games · 3.52% appear
51.4%
628 games · 3.46% appear
50.0%
618 games · 3.40% appear
50.6%
576 games · 3.17% appear
53.3%
509 games · 2.80% appear
51.9%
481 games · 2.65% appear
54.5%
454 games · 2.50% appear
47.8%
432 games · 2.38% appear
48.4%
416 games · 2.29% appear
48.1%
415 games · 2.29% appear
48.7%
405 games · 2.23% appear
45.9%
385 games · 2.12% appear
49.6%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

74 games · 0.41% appear
66.2%
81 games · 0.45% appear
61.7%
202 games · 1.11% appear
60.9%
584 games · 3.22% appear
58.4%
153 games · 0.84% appear
58.2%
1347 games · 7.42% appear
58.1%
555 games · 3.06% appear
58.0%
334 games · 1.84% appear
57.2%
77 games · 0.42% appear
57.1%
194 games · 1.07% appear
56.7%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

63 games · 0.35% appear
28.6%
57 games · 0.31% appear
33.3%
53 games · 0.29% appear
35.9%
140 games · 0.77% appear
38.6%
97 games · 0.53% appear
40.2%
189 games · 1.04% appear
40.7%
75 games · 0.41% appear
41.3%
57 games · 0.31% appear
42.1%
256 games · 1.41% appear
42.2%
128 games · 0.70% appear
42.2%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

62 games · 0.34% appear
71.0%
172 games · 0.95% appear
66.9%
111 games · 0.61% appear
66.7%
96 games · 0.53% appear
65.6%
49 games · 0.27% appear
63.3%
75 games · 0.41% appear
62.7%
64 games · 0.35% appear
62.5%
74 games · 0.41% appear
62.2%
78 games · 0.43% appear
61.5%
113 games · 0.62% appear
61.1%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

84 games · 0.46% appear
38.1%
133 games · 0.73% appear
39.1%
95 games · 0.52% appear
43.2%
284 games · 1.56% appear
44.0%
285 games · 1.57% appear
44.6%
367 games · 2.02% appear
45.0%
794 games · 4.37% appear
45.7%
405 games · 2.23% appear
45.9%
151 games · 0.83% appear
46.4%
967 games · 5.32% appear
47.0%