Last Updated: 09/30/2026 11:37 [UTC]

Grapploct

Tier E

BSS Regulation M-C (Pokemon Champions)

1.04%Usage Rate
47.97%Win Rate
12.18%Lead Rate
47.21%Selection Rate
1125Avg Rating

393 total games · 188 wins · 205 losses · 09/16/2026–09/30/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Storm ThrowUsed in 91 of 394 battles (23.1%)
58.2%
Mach PunchUsed in 45 of 394 battles (11.4%)
60.0%
Brutal SwingUsed in 29 of 394 battles (7.4%)
48.3%
OctolockUsed in 27 of 394 battles (6.9%)
33.3%
Sucker PunchUsed in 19 of 394 battles (4.8%)
47.4%
Drain PunchUsed in 13 of 394 battles (3.3%)
30.8%
Bulk UpUsed in 12 of 394 battles (3.0%)
50.0%
ProtectUsed in 11 of 394 battles (2.8%)
36.4%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/16~1.5948.34
09/19~0.6953.03
09/23~0.5041.67
09/26~1.3647.29
Rating bands
Period / bandUsage %Win %
~R10721.2845.26
~R11161.3358.42
~R11701.1746.15
~R12470.9841.89
R1247~0.4342.42

Grapploct Observed Statistics

Performance Metrics

Grapploct has a reported usage rate of 1.04% and win rate of 47.97% in BSS Regulation M-C (Pokemon Champions) (displayed tier: E). The report covers 09/16/2026 to 09/30/2026, with 19,018 recorded battles. 189 wins and 205 losses (394 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 1.59% in the first available period (09/16~; n=9,510 team slots) and 1.36% in the last available period (09/26~; n=9,510 team slots), a change of -0.23 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 48.34% in the first available period (09/16~; n=151 recorded appearances) and 47.29% in the last available period (09/26~; n=129 recorded appearances), a change of -1.05 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 0.43% (R1247~; n=7,642 team slots) to 1.33% (~R1116; n=7,608 team slots), a spread of 0.90 percentage points. Overall usage was 1.04%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Storm Throw has the largest recorded battle count (91; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 53.1% wins in 98 recorded pair observations; Golisopod: 43.9% wins in 82 recorded pair observations; Hatterene: 45.1% wins in 71 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Greninja: 59.1% wins in 22 recorded pair observations; Meowscarada: 58.5% wins in 65 recorded pair observations; Cinderace: 58.3% wins in 24 recorded pair observations. Returned lower-win-rate opponent group: Indeedee: 25.0% wins in 24 recorded pair observations; Aegislash: 30.4% wins in 23 recorded pair observations; Rillaboom: 36.7% wins in 49 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

98 games · 0.52% appear
53.1%
82 games · 0.43% appear
43.9%
71 games · 0.37% appear
45.1%
71 games · 0.37% appear
54.9%
69 games · 0.36% appear
56.5%
56 games · 0.29% appear
57.1%
50 games · 0.26% appear
52.0%
49 games · 0.26% appear
59.2%
48 games · 0.25% appear
52.1%
47 games · 0.25% appear
51.1%
46 games · 0.24% appear
39.1%
43 games · 0.23% appear
48.8%
42 games · 0.22% appear
47.6%
42 games · 0.22% appear
54.8%
40 games · 0.21% appear
50.0%
39 games · 0.21% appear
53.9%
39 games · 0.21% appear
48.7%
36 games · 0.19% appear
58.3%
33 games · 0.17% appear
54.5%
32 games · 0.17% appear
50.0%

Frequent Matchups

Most common opponents · bars centered at 50%

116 games · 0.61% appear
50.9%
111 games · 0.58% appear
48.6%
82 games · 0.43% appear
43.9%
69 games · 0.36% appear
46.4%
66 games · 0.35% appear
47.0%
65 games · 0.34% appear
58.5%
63 games · 0.33% appear
42.9%
61 games · 0.32% appear
49.2%
60 games · 0.32% appear
45.0%
59 games · 0.31% appear
39.0%
51 games · 0.27% appear
52.9%
49 games · 0.26% appear
40.8%
49 games · 0.26% appear
36.7%
45 games · 0.24% appear
46.7%
44 games · 0.23% appear
43.2%
42 games · 0.22% appear
50.0%
39 games · 0.21% appear
51.3%
32 games · 0.17% appear
46.9%
31 games · 0.16% appear
41.9%
31 games · 0.16% appear
58.1%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

20 games · 0.11% appear
65.0%
49 games · 0.26% appear
59.2%
36 games · 0.19% appear
58.3%
19 games · 0.10% appear
57.9%
56 games · 0.29% appear
57.1%
69 games · 0.36% appear
56.5%
20 games · 0.11% appear
55.0%
71 games · 0.37% appear
54.9%
31 games · 0.16% appear
54.8%
42 games · 0.22% appear
54.8%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

26 games · 0.14% appear
26.9%
22 games · 0.12% appear
31.8%
20 games · 0.11% appear
35.0%
26 games · 0.14% appear
38.5%
31 games · 0.16% appear
38.7%
46 games · 0.24% appear
39.1%
23 games · 0.12% appear
43.5%
23 games · 0.12% appear
43.5%
82 games · 0.43% appear
43.9%
71 games · 0.37% appear
45.1%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

22 games · 0.12% appear
59.1%
65 games · 0.34% appear
58.5%
24 games · 0.13% appear
58.3%
31 games · 0.16% appear
58.1%
21 games · 0.11% appear
57.1%
24 games · 0.13% appear
54.2%
51 games · 0.27% appear
52.9%
39 games · 0.21% appear
51.3%
116 games · 0.61% appear
50.9%
42 games · 0.22% appear
50.0%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

24 games · 0.13% appear
25.0%
23 games · 0.12% appear
30.4%
49 games · 0.26% appear
36.7%
59 games · 0.31% appear
39.0%
49 games · 0.26% appear
40.8%
31 games · 0.16% appear
41.9%
26 games · 0.14% appear
42.3%
63 games · 0.33% appear
42.9%
44 games · 0.23% appear
43.2%
23 games · 0.12% appear
43.5%