Last Updated: 11/14/2026 11:03 [UTC]

Lucario

Tier E

Mega Evolution Battle (Pokemon Champions)

3.82%Usage Rate
40.73%Win Rate
32.88%Lead Rate
57.02%Selection Rate
1084Avg Rating

1019 recorded team appearances · 415 wins · 604 losses · 11/02/2026–11/14/2026 (UTC)

Recorded Move Team Uses

Top 10 moves with 10+ recorded team uses

Aura Sphere Recorded use in 103 of 1019 distinct recorded team appearances (10.1%) 55 winning team uses of 103 recorded team uses
53.4%
Close Combat Recorded use in 86 of 1019 distinct recorded team appearances (8.4%) 40 winning team uses of 86 recorded team uses
46.5%
Flash Cannon Recorded use in 82 of 1019 distinct recorded team appearances (8.0%) 45 winning team uses of 82 recorded team uses
54.9%
Protect Recorded use in 65 of 1019 distinct recorded team appearances (6.4%) 25 winning team uses of 65 recorded team uses
38.5%
Bullet Punch Recorded use in 50 of 1019 distinct recorded team appearances (4.9%) 18 winning team uses of 50 recorded team uses
36.0%
Detect Recorded use in 50 of 1019 distinct recorded team appearances (4.9%) 17 winning team uses of 50 recorded team uses
34.0%
Extreme Speed Recorded use in 49 of 1019 distinct recorded team appearances (4.8%) 20 winning team uses of 49 recorded team uses
40.8%
Nasty Plot Recorded use in 49 of 1019 distinct recorded team appearances (4.8%) 28 winning team uses of 49 recorded team uses
57.1%
Meteor Mash Recorded use in 48 of 1019 distinct recorded team appearances (4.7%) 22 winning team uses of 48 recorded team uses
45.8%
Final Gambit Recorded use in 29 of 1019 distinct recorded team appearances (2.8%) 13 winning team uses of 29 recorded team uses
44.8%

Team win rate among recorded uses · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually recorded as used in battles, not move adoption rates in team building.
  • Each side counts once per battle for this Pokémon and move, even after repeated uses or duplicate saved records. Both teams in a mirror battle count separately.
  • The use proportion divides recorded team uses by this Pokémon's distinct recorded team appearances under the same period, format, rating and OTS filters. Win rate divides winning team uses by recorded team uses.
  • Unused moves, unselected Pokémon and missing or misattributed move records limit comparisons. Name and form resolution may omit or mix move records. No records do not imply a 0% win rate.
  • These team outcomes do not show that a move increases the chance of winning.
  • For moveset adoption rates, refer to Smogon Stats.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %Team slotsRecorded appearances with win/lossStatus
Period 1: 2026/11/02 05:31–2026/11/06 09:20 UTC 5.74 39.95 6672 383 Observed
Period 2: 2026/11/06 09:21–2026/11/09 04:38 UTC 3.00 40.00 6672 200 Observed
Period 3: 2026/11/09 04:41–2026/11/11 15:53 UTC 3.00 41.50 6672 200 Observed
Period 4: 2026/11/11 15:53–2026/11/14 10:58 UTC 3.54 41.95 6670 236 Observed
Rating bands
Period / bandUsage %Win %Team slotsRecorded appearances with win/lossStatus
~R1054 6.09 36.86 5124 312 Observed
~R1079 3.38 38.17 5508 186 Observed
~R1108 3.46 41.85 5318 184 Observed
~R1148 2.89 43.42 5268 152 Observed
R1148~ 3.38 46.49 5468 185 Observed

Lucario Observed Statistics

Performance Metrics

Lucario has a reported usage rate of 3.82% and win rate of 40.73% in Mega Evolution Battle (Pokemon Champions) (displayed tier: E). The report covers 11/02/2026 to 11/14/2026 (UTC), with 13,343 recorded battles. 415 wins and 604 losses (1,019 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 5.74% in the first available period (Period 1: 2026/11/02 05:31–2026/11/06 09:20 UTC; n=6,672 team slots) and 3.54% in the last available period (Period 4: 2026/11/11 15:53–2026/11/14 10:58 UTC; n=6,670 team slots), a change of -2.20 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 39.95% in the first available period (Period 1: 2026/11/02 05:31–2026/11/06 09:20 UTC; n=383 recorded appearances) and 41.95% in the last available period (Period 4: 2026/11/11 15:53–2026/11/14 10:58 UTC; n=236 recorded appearances), a change of +2.00 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 2.89% (~R1148; n=5,268 team slots) to 6.09% (~R1054; n=5,124 team slots), a spread of 3.20 percentage points. Overall usage was 3.82%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Aura Sphere has the largest recorded team-use count (103; ties may occur). Move counts refer to distinct team appearances with a recorded use by this Pokemon, counting each side once per battle. The displayed percentage divides that count by this Pokemon's distinct recorded team appearances under the same report filters. Both sides of a mirror battle count separately. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 41.9% wins in 442 recorded pair observations; Clefable: 44.2% wins in 276 recorded pair observations; Sableye: 43.2% wins in 243 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Lopunny: 60.7% wins in 28 recorded pair observations; Banette: 58.8% wins in 17 recorded pair observations; Eelektross: 57.1% wins in 28 recorded pair observations. Returned lower-win-rate opponent group: Hawlucha: 28.1% wins in 64 recorded pair observations; Charizard: 31.4% wins in 191 recorded pair observations; Staraptor: 33.1% wins in 172 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

Garchomp
Garchomp442 recorded pair observations · 3.31 pair observations per 100 analyzed battles
41.9%
Clefable
Clefable276 recorded pair observations · 2.07 pair observations per 100 analyzed battles
44.2%
Sableye
Sableye243 recorded pair observations · 1.82 pair observations per 100 analyzed battles
43.2%
Kangaskhan
Kangaskhan231 recorded pair observations · 1.73 pair observations per 100 analyzed battles
39.8%
Salamence
Salamence180 recorded pair observations · 1.35 pair observations per 100 analyzed battles
40.6%
Charizard
Charizard179 recorded pair observations · 1.34 pair observations per 100 analyzed battles
34.1%
Aerodactyl
Aerodactyl176 recorded pair observations · 1.32 pair observations per 100 analyzed battles
41.5%
Staraptor
Staraptor172 recorded pair observations · 1.29 pair observations per 100 analyzed battles
42.4%
Venusaur
Venusaur158 recorded pair observations · 1.18 pair observations per 100 analyzed battles
50.0%
Gengar
Gengar157 recorded pair observations · 1.18 pair observations per 100 analyzed battles
44.6%
Chandelure
Chandelure152 recorded pair observations · 1.14 pair observations per 100 analyzed battles
44.7%
Scrafty
Scrafty152 recorded pair observations · 1.14 pair observations per 100 analyzed battles
47.4%
Greninja
Greninja145 recorded pair observations · 1.09 pair observations per 100 analyzed battles
28.3%
Raichu
Raichu130 recorded pair observations · 0.97 pair observations per 100 analyzed battles
33.1%
Delphox
Delphox129 recorded pair observations · 0.97 pair observations per 100 analyzed battles
32.6%
Gardevoir
Gardevoir124 recorded pair observations · 0.93 pair observations per 100 analyzed battles
37.9%
Blastoise
Blastoise120 recorded pair observations · 0.90 pair observations per 100 analyzed battles
56.7%
Tyranitar
Tyranitar120 recorded pair observations · 0.90 pair observations per 100 analyzed battles
43.3%
Meowstic
Meowstic103 recorded pair observations · 0.77 pair observations per 100 analyzed battles
32.0%
Swampert
Swampert99 recorded pair observations · 0.74 pair observations per 100 analyzed battles
43.4%

Frequent Matchups

Most common opponents · bars centered at 50%

Garchomp
Garchomp436 recorded pair observations · 3.27 pair observations per 100 analyzed battles
39.2%
Clefable
Clefable338 recorded pair observations · 2.53 pair observations per 100 analyzed battles
41.1%
Sableye
Sableye324 recorded pair observations · 2.43 pair observations per 100 analyzed battles
44.1%
Scrafty
Scrafty256 recorded pair observations · 1.92 pair observations per 100 analyzed battles
40.6%
Tyranitar
Tyranitar255 recorded pair observations · 1.91 pair observations per 100 analyzed battles
35.3%
Aerodactyl
Aerodactyl211 recorded pair observations · 1.58 pair observations per 100 analyzed battles
41.2%
Excadrill
Excadrill209 recorded pair observations · 1.57 pair observations per 100 analyzed battles
34.9%
Venusaur
Venusaur198 recorded pair observations · 1.48 pair observations per 100 analyzed battles
37.9%
Charizard
Charizard191 recorded pair observations · 1.43 pair observations per 100 analyzed battles
31.4%
Raichu
Raichu177 recorded pair observations · 1.33 pair observations per 100 analyzed battles
46.9%
Staraptor
Staraptor172 recorded pair observations · 1.29 pair observations per 100 analyzed battles
33.1%
Kangaskhan
Kangaskhan161 recorded pair observations · 1.21 pair observations per 100 analyzed battles
34.2%
Floette-Eternal
Floette-Eternal148 recorded pair observations · 1.11 pair observations per 100 analyzed battles
35.8%
Meowstic
Meowstic148 recorded pair observations · 1.11 pair observations per 100 analyzed battles
39.9%
Salamence
Salamence139 recorded pair observations · 1.04 pair observations per 100 analyzed battles
43.9%
Gardevoir
Gardevoir137 recorded pair observations · 1.03 pair observations per 100 analyzed battles
38.0%
Gyarados
Gyarados129 recorded pair observations · 0.97 pair observations per 100 analyzed battles
41.9%
Swampert
Swampert126 recorded pair observations · 0.94 pair observations per 100 analyzed battles
42.9%
Blastoise
Blastoise125 recorded pair observations · 0.94 pair observations per 100 analyzed battles
48.0%
Golisopod
Golisopod122 recorded pair observations · 0.91 pair observations per 100 analyzed battles
39.3%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

Slowbro
Slowbro17 recorded pair observations · 0.13 pair observations per 100 analyzed battles
58.8%
Blastoise
Blastoise120 recorded pair observations · 0.90 pair observations per 100 analyzed battles
56.7%
Excadrill
Excadrill97 recorded pair observations · 0.73 pair observations per 100 analyzed battles
54.6%
Manectric
Manectric25 recorded pair observations · 0.19 pair observations per 100 analyzed battles
52.0%
Scolipede
Scolipede25 recorded pair observations · 0.19 pair observations per 100 analyzed battles
52.0%
Scovillain
Scovillain25 recorded pair observations · 0.19 pair observations per 100 analyzed battles
52.0%
Froslass
Froslass62 recorded pair observations · 0.46 pair observations per 100 analyzed battles
51.6%
Mawile
Mawile48 recorded pair observations · 0.36 pair observations per 100 analyzed battles
50.0%
Meowstic-F
Meowstic-F46 recorded pair observations · 0.34 pair observations per 100 analyzed battles
50.0%
Venusaur
Venusaur158 recorded pair observations · 1.18 pair observations per 100 analyzed battles
50.0%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

Ampharos
Ampharos14 recorded pair observations · 0.10 pair observations per 100 analyzed battles
14.3%
Hawlucha
Hawlucha24 recorded pair observations · 0.18 pair observations per 100 analyzed battles
16.7%
Meganium
Meganium21 recorded pair observations · 0.16 pair observations per 100 analyzed battles
23.8%
Sceptile
Sceptile46 recorded pair observations · 0.34 pair observations per 100 analyzed battles
23.9%
Starmie
Starmie35 recorded pair observations · 0.26 pair observations per 100 analyzed battles
25.7%
Feraligatr
Feraligatr26 recorded pair observations · 0.19 pair observations per 100 analyzed battles
26.9%
Greninja
Greninja145 recorded pair observations · 1.09 pair observations per 100 analyzed battles
28.3%
Camerupt
Camerupt14 recorded pair observations · 0.10 pair observations per 100 analyzed battles
28.6%
Absol
Absol90 recorded pair observations · 0.67 pair observations per 100 analyzed battles
30.0%
Meowstic
Meowstic103 recorded pair observations · 0.77 pair observations per 100 analyzed battles
32.0%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

Lopunny
Lopunny28 recorded pair observations · 0.21 pair observations per 100 analyzed battles
60.7%
Banette
Banette17 recorded pair observations · 0.13 pair observations per 100 analyzed battles
58.8%
Eelektross
Eelektross28 recorded pair observations · 0.21 pair observations per 100 analyzed battles
57.1%
Abomasnow
Abomasnow15 recorded pair observations · 0.11 pair observations per 100 analyzed battles
53.3%
Medicham
Medicham15 recorded pair observations · 0.11 pair observations per 100 analyzed battles
53.3%
Absol
Absol22 recorded pair observations · 0.16 pair observations per 100 analyzed battles
50.0%
Chesnaught
Chesnaught16 recorded pair observations · 0.12 pair observations per 100 analyzed battles
50.0%
Lucario
Lucario42 recorded pair observations · 0.31 pair observations per 100 analyzed battles
50.0%
Altaria
Altaria55 recorded pair observations · 0.41 pair observations per 100 analyzed battles
49.1%
Drampa
Drampa57 recorded pair observations · 0.43 pair observations per 100 analyzed battles
49.1%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

Hawlucha
Hawlucha64 recorded pair observations · 0.48 pair observations per 100 analyzed battles
28.1%
Charizard
Charizard191 recorded pair observations · 1.43 pair observations per 100 analyzed battles
31.4%
Staraptor
Staraptor172 recorded pair observations · 1.29 pair observations per 100 analyzed battles
33.1%
Meganium
Meganium36 recorded pair observations · 0.27 pair observations per 100 analyzed battles
33.3%
Kangaskhan
Kangaskhan161 recorded pair observations · 1.21 pair observations per 100 analyzed battles
34.2%
Meowstic-F
Meowstic-F29 recorded pair observations · 0.22 pair observations per 100 analyzed battles
34.5%
Excadrill
Excadrill209 recorded pair observations · 1.57 pair observations per 100 analyzed battles
34.9%
Feraligatr
Feraligatr17 recorded pair observations · 0.13 pair observations per 100 analyzed battles
35.3%
Tyranitar
Tyranitar255 recorded pair observations · 1.91 pair observations per 100 analyzed battles
35.3%
Camerupt
Camerupt45 recorded pair observations · 0.34 pair observations per 100 analyzed battles
35.6%