Last Updated: 09/29/2026 14:21 [UTC]

Salamence

Tier E

OU (Over Used)

1.01%Usage Rate
47.57%Win Rate
8.29%Lead Rate
1179Avg Rating

2304 total games · 1096 wins · 1208 losses · 09/15/2026–09/29/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Dragon DanceUsed in 581 of 2304 battles (25.2%)
44.1%
EarthquakeUsed in 387 of 2304 battles (16.8%)
51.2%
Dual WingbeatUsed in 334 of 2304 battles (14.5%)
52.4%
Dragon ClawUsed in 186 of 2304 battles (8.1%)
44.1%
Iron HeadUsed in 148 of 2304 battles (6.4%)
48.6%
OutrageUsed in 123 of 2304 battles (5.3%)
56.1%
Draco MeteorUsed in 105 of 2304 battles (4.6%)
36.2%
HurricaneUsed in 76 of 2304 battles (3.3%)
40.8%
RoostUsed in 49 of 2304 battles (2.1%)
46.9%
FlamethrowerUsed in 44 of 2304 battles (1.9%)
36.4%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/15~0.9049.90
09/21~1.2049.06
09/24~0.9743.12
09/27~0.9647.99
Rating bands
Period / bandUsage %Win %
~R10861.3649.04
~R11631.4347.93
~R12901.2047.89
~R14220.7443.28
R1422~0.3148.25

Salamence Observed Statistics

Performance Metrics

Salamence has a reported usage rate of 1.01% and win rate of 47.57% in OU (Over Used) (displayed tier: E). The report covers 09/15/2026 to 09/29/2026, with 114,167 recorded battles. 1,096 wins and 1,208 losses (2,304 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 0.90% in the first available period (09/15~; n=56,934 team slots) and 0.96% in the last available period (09/27~; n=57,118 team slots), a change of +0.06 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 49.90% in the first available period (09/15~; n=515 recorded appearances) and 47.99% in the last available period (09/27~; n=548 recorded appearances), a change of -1.91 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 0.31% (R1422~; n=45,414 team slots) to 1.43% (~R1163; n=45,824 team slots), a spread of 1.12 percentage points. Overall usage was 1.01%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Dragon Dance has the largest recorded battle count (581; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Dragapult: 50.3% wins in 330 recorded pair observations; Garchomp: 48.9% wins in 319 recorded pair observations; Great Tusk: 51.5% wins in 297 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Rillaboom: 52.3% wins in 176 recorded pair observations; Ceruledge: 51.9% wins in 235 recorded pair observations; Garchomp: 51.4% wins in 146 recorded pair observations. Returned lower-win-rate opponent group: Iron Moth: 35.8% wins in 134 recorded pair observations; Zapdos: 37.1% wins in 151 recorded pair observations; Clefable: 37.8% wins in 127 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

330 games · 0.29% appear
50.3%
319 games · 0.28% appear
48.9%
297 games · 0.26% appear
51.5%
261 games · 0.23% appear
48.3%
197 games · 0.17% appear
48.2%
196 games · 0.17% appear
46.9%
193 games · 0.17% appear
49.7%
192 games · 0.17% appear
49.0%
171 games · 0.15% appear
48.5%
171 games · 0.15% appear
46.2%
168 games · 0.15% appear
49.4%
163 games · 0.14% appear
47.2%
159 games · 0.14% appear
47.8%
158 games · 0.14% appear
46.8%
157 games · 0.14% appear
49.7%
156 games · 0.14% appear
53.9%
150 games · 0.13% appear
45.3%
148 games · 0.13% appear
42.6%
146 games · 0.13% appear
39.0%
138 games · 0.12% appear
37.0%

Frequent Matchups

Most common opponents · bars centered at 50%

548 games · 0.48% appear
44.5%
486 games · 0.43% appear
43.6%
470 games · 0.41% appear
44.9%
333 games · 0.29% appear
45.0%
331 games · 0.29% appear
48.9%
319 games · 0.28% appear
40.8%
306 games · 0.27% appear
45.1%
289 games · 0.25% appear
41.5%
281 games · 0.25% appear
39.9%
267 games · 0.23% appear
46.1%
255 games · 0.22% appear
49.0%
235 games · 0.21% appear
51.9%
225 games · 0.20% appear
41.8%
218 games · 0.19% appear
45.4%
213 games · 0.19% appear
49.8%
209 games · 0.18% appear
44.0%
200 games · 0.18% appear
43.0%
197 games · 0.17% appear
46.2%
187 games · 0.16% appear
38.0%
182 games · 0.16% appear
44.0%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

129 games · 0.11% appear
58.1%
156 games · 0.14% appear
53.9%
110 games · 0.10% appear
53.6%
129 games · 0.11% appear
51.9%
297 games · 0.26% appear
51.5%
330 games · 0.29% appear
50.3%
193 games · 0.17% appear
49.7%
157 games · 0.14% appear
49.7%
129 games · 0.11% appear
49.6%
168 games · 0.15% appear
49.4%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

138 games · 0.12% appear
37.0%
146 games · 0.13% appear
39.0%
124 games · 0.11% appear
40.3%
148 games · 0.13% appear
42.6%
136 games · 0.12% appear
44.9%
150 games · 0.13% appear
45.3%
114 games · 0.10% appear
45.6%
136 games · 0.12% appear
45.6%
171 games · 0.15% appear
46.2%
124 games · 0.11% appear
46.8%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

176 games · 0.15% appear
52.3%
235 games · 0.21% appear
51.9%
146 games · 0.13% appear
51.4%
177 games · 0.16% appear
50.9%
213 games · 0.19% appear
49.8%
255 games · 0.22% appear
49.0%
331 games · 0.29% appear
48.9%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

134 games · 0.12% appear
35.8%
151 games · 0.13% appear
37.1%
127 games · 0.11% appear
37.8%
187 games · 0.16% appear
38.0%
161 games · 0.14% appear
38.5%
281 games · 0.25% appear
39.9%
319 games · 0.28% appear
40.8%
141 games · 0.12% appear
41.1%
167 games · 0.15% appear
41.3%
289 games · 0.25% appear
41.5%