Last Updated: 10/01/2026 13:53 [UTC]

Metagross

Tier D

VGC 2026 Regulation M-C (Pokemon Champions)

7.31%Usage Rate
49.54%Win Rate
31.44%Lead Rate
54.26%Selection Rate
1231Avg Rating

40240 total games · 19936 wins · 20304 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Psychic FangsUsed in 10962 of 40240 battles (27.2%)
53.6%
ProtectUsed in 9110 of 40240 battles (22.6%)
46.5%
Steel RollerUsed in 3999 of 40240 battles (9.9%)
54.0%
Iron HeadUsed in 3483 of 40240 battles (8.7%)
52.6%
Body PressUsed in 3373 of 40240 battles (8.4%)
52.4%
Ice PunchUsed in 1807 of 40240 battles (4.5%)
51.1%
Psych UpUsed in 1717 of 40240 battles (4.3%)
61.4%
Stomping TantrumUsed in 1434 of 40240 battles (3.6%)
51.5%
Bullet PunchUsed in 972 of 40240 battles (2.4%)
48.0%
Meteor MashUsed in 808 of 40240 battles (2.0%)
50.4%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~8.0050.12
09/22~8.1249.21
09/25~7.3449.94
09/28~5.7848.71
Rating bands
Period / bandUsage %Win %
~R11227.3550.78
~R11847.7149.05
~R12587.8549.01
~R13487.2948.96
R1348~6.3550.06

Metagross Observed Statistics

Performance Metrics

Metagross has a reported usage rate of 7.31% and win rate of 49.54% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: D). The report covers 09/17/2026 to 10/01/2026, with 275,280 recorded battles. 19,936 wins and 20,304 losses (40,240 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 8.00% in the first available period (09/17~; n=137,642 team slots) and 5.78% in the last available period (09/28~; n=137,642 team slots), a change of -2.22 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.12% in the first available period (09/17~; n=11,016 recorded appearances) and 48.71% in the last available period (09/28~; n=7,953 recorded appearances), a change of -1.41 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 6.35% (R1348~; n=110,880 team slots) to 7.85% (~R1258; n=109,350 team slots), a spread of 1.50 percentage points. Overall usage was 7.31%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Psychic Fangs has the largest recorded battle count (10,962; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Sneasler: 51.1% wins in 14,449 recorded pair observations; Rillaboom: 49.7% wins in 14,043 recorded pair observations; Milotic: 50.9% wins in 13,034 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Sirfetch’d: 58.2% wins in 634 recorded pair observations; Alakazam: 57.9% wins in 642 recorded pair observations; Aegislash: 57.4% wins in 434 recorded pair observations. Returned lower-win-rate opponent group: Archaludon: 44.1% wins in 5,595 recorded pair observations; Espathra: 44.2% wins in 547 recorded pair observations; Politoed: 45.2% wins in 2,882 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

14449 games · 5.25% appear
51.1%
14043 games · 5.10% appear
49.7%
13034 games · 4.73% appear
50.9%
12441 games · 4.52% appear
49.4%
12404 games · 4.51% appear
49.6%
9919 games · 3.60% appear
49.6%
9094 games · 3.30% appear
51.4%
8079 games · 2.93% appear
51.5%
6169 games · 2.24% appear
53.4%
6134 games · 2.23% appear
46.9%
5792 games · 2.10% appear
51.0%
4751 games · 1.73% appear
46.3%
4673 games · 1.70% appear
49.3%
4376 games · 1.59% appear
49.1%
3503 games · 1.27% appear
49.3%
3084 games · 1.12% appear
51.3%
2975 games · 1.08% appear
49.9%
2397 games · 0.87% appear
51.3%
2332 games · 0.85% appear
51.8%
2100 games · 0.76% appear
49.4%

Frequent Matchups

Most common opponents · bars centered at 50%

15276 games · 5.55% appear
48.0%
13235 games · 4.81% appear
49.9%
10710 games · 3.89% appear
49.9%
9016 games · 3.28% appear
50.8%
8184 games · 2.97% appear
48.7%
7061 games · 2.57% appear
47.0%
6834 games · 2.48% appear
48.6%
6514 games · 2.37% appear
49.3%
6323 games · 2.30% appear
46.3%
6253 games · 2.27% appear
47.2%
5964 games · 2.17% appear
47.3%
5595 games · 2.03% appear
44.1%
5476 games · 1.99% appear
49.0%
5394 games · 1.96% appear
48.3%
5072 games · 1.84% appear
46.7%
4385 games · 1.59% appear
46.1%
4220 games · 1.53% appear
48.7%
4117 games · 1.50% appear
50.6%
3917 games · 1.42% appear
51.9%
3705 games · 1.35% appear
50.2%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

732 games · 0.27% appear
54.1%
693 games · 0.25% appear
54.0%
6169 games · 2.24% appear
53.4%
1968 games · 0.71% appear
53.3%
488 games · 0.18% appear
53.3%
1915 games · 0.70% appear
53.2%
1883 games · 0.68% appear
52.4%
1962 games · 0.71% appear
52.1%
1358 games · 0.49% appear
51.8%
2332 games · 0.85% appear
51.8%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

666 games · 0.24% appear
36.3%
674 games · 0.24% appear
36.5%
487 games · 0.18% appear
36.8%
867 games · 0.31% appear
43.6%
874 games · 0.32% appear
43.9%
837 games · 0.30% appear
44.9%
512 games · 0.19% appear
44.9%
442 games · 0.16% appear
45.7%
4751 games · 1.73% appear
46.3%
481 games · 0.17% appear
46.4%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

634 games · 0.23% appear
58.2%
642 games · 0.23% appear
57.9%
434 games · 0.16% appear
57.4%
507 games · 0.18% appear
56.0%
428 games · 0.16% appear
55.8%
564 games · 0.20% appear
55.7%
1528 games · 0.56% appear
55.3%
949 games · 0.34% appear
54.8%
962 games · 0.35% appear
54.7%
488 games · 0.18% appear
54.5%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

5595 games · 2.03% appear
44.1%
547 games · 0.20% appear
44.2%
2882 games · 1.05% appear
45.2%
937 games · 0.34% appear
46.1%
4385 games · 1.59% appear
46.1%
6323 games · 2.30% appear
46.3%
559 games · 0.20% appear
46.5%
5072 games · 1.84% appear
46.7%
603 games · 0.22% appear
46.8%
7061 games · 2.57% appear
47.0%