Last Updated: 10/01/2026 13:56 [UTC]

Milotic

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

13.41%Usage Rate
50.93%Win Rate
37.51%Lead Rate
57.54%Selection Rate
1243Avg Rating

73841 total games · 37604 wins · 36237 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

CoilUsed in 13365 of 73841 battles (18.1%)
52.9%
ScaldUsed in 12639 of 73841 battles (17.1%)
53.5%
Muddy WaterUsed in 11969 of 73841 battles (16.2%)
57.7%
ProtectUsed in 9323 of 73841 battles (12.6%)
49.3%
HypnosisUsed in 8643 of 73841 battles (11.7%)
58.1%
Icy WindUsed in 7075 of 73841 battles (9.6%)
53.1%
Ice BeamUsed in 6338 of 73841 battles (8.6%)
56.8%
RecoverUsed in 3803 of 73841 battles (5.2%)
60.9%
Life DewUsed in 1031 of 73841 battles (1.4%)
53.6%
HazeUsed in 413 of 73841 battles (0.6%)
45.5%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~13.5051.44
09/22~14.8751.09
09/25~13.6050.41
09/28~11.6750.72
Rating bands
Period / bandUsage %Win %
~R112211.3153.79
~R118413.4251.44
~R125814.5150.47
~R134814.4250.21
R1348~13.3749.31

Milotic Observed Statistics

Performance Metrics

Milotic has a reported usage rate of 13.41% and win rate of 50.93% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 37,604 wins and 36,237 losses (73,841 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 13.50% in the first available period (09/17~; n=137,642 team slots) and 11.67% in the last available period (09/28~; n=137,642 team slots), a change of -1.83 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.44% in the first available period (09/17~; n=18,585 recorded appearances) and 50.72% in the last available period (09/28~; n=16,067 recorded appearances), a change of -0.72 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 11.31% (~R1122; n=108,496 team slots) to 14.51% (~R1258; n=109,348 team slots), a spread of 3.20 percentage points. Overall usage was 13.41%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Coil has the largest recorded battle count (13,365; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Rillaboom: 52.1% wins in 33,249 recorded pair observations; Sneasler: 51.5% wins in 23,225 recorded pair observations; Salamence: 52.8% wins in 22,070 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Sirfetch’d: 58.3% wins in 1,060 recorded pair observations; Aegislash: 57.7% wins in 863 recorded pair observations; Pincurchin: 57.7% wins in 966 recorded pair observations. Returned lower-win-rate opponent group: Archaludon: 46.1% wins in 10,441 recorded pair observations; Kommo-o: 46.1% wins in 2,060 recorded pair observations; Raichu: 46.5% wins in 11,293 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

33249 games · 12.08% appear
52.1%
23225 games · 8.44% appear
51.5%
22070 games · 8.02% appear
52.8%
17738 games · 6.44% appear
52.6%
16052 games · 5.83% appear
50.2%
13907 games · 5.05% appear
49.7%
13348 games · 4.85% appear
52.5%
13262 games · 4.82% appear
52.4%
13034 games · 4.73% appear
50.9%
12397 games · 4.50% appear
51.8%
10357 games · 3.76% appear
53.7%
10175 games · 3.70% appear
53.1%
9080 games · 3.30% appear
53.0%
8790 games · 3.19% appear
49.8%
7936 games · 2.88% appear
50.3%
6670 games · 2.42% appear
51.1%
6503 games · 2.36% appear
51.3%
6135 games · 2.23% appear
53.6%
5981 games · 2.17% appear
53.6%
5917 games · 2.15% appear
50.5%

Frequent Matchups

Most common opponents · bars centered at 50%

28537 games · 10.37% appear
48.9%
24355 games · 8.85% appear
50.6%
19516 games · 7.09% appear
52.0%
16265 games · 5.91% appear
52.5%
15358 games · 5.58% appear
50.2%
13254 games · 4.81% appear
48.9%
12715 games · 4.62% appear
51.7%
12327 games · 4.48% appear
49.6%
11690 games · 4.25% appear
50.4%
11383 games · 4.14% appear
49.2%
11293 games · 4.10% appear
46.5%
10441 games · 3.79% appear
46.1%
10262 games · 3.73% appear
50.0%
9826 games · 3.57% appear
49.4%
9137 games · 3.32% appear
48.8%
8197 games · 2.98% appear
48.8%
7910 games · 2.87% appear
47.1%
7709 games · 2.80% appear
51.1%
7131 games · 2.59% appear
53.9%
6677 games · 2.43% appear
53.4%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

10357 games · 3.76% appear
53.7%
5981 games · 2.17% appear
53.6%
6135 games · 2.23% appear
53.6%
10175 games · 3.70% appear
53.1%
9080 games · 3.30% appear
53.0%
22070 games · 8.02% appear
52.8%
17738 games · 6.44% appear
52.6%
13348 games · 4.85% appear
52.5%
13262 games · 4.82% appear
52.4%
33249 games · 12.08% appear
52.1%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

976 games · 0.35% appear
44.6%
769 games · 0.28% appear
45.5%
1995 games · 0.72% appear
46.6%
800 games · 0.29% appear
46.9%
914 games · 0.33% appear
47.5%
3819 games · 1.39% appear
47.6%
1690 games · 0.61% appear
47.6%
5233 games · 1.90% appear
47.6%
1618 games · 0.59% appear
47.6%
1596 games · 0.58% appear
47.7%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

1060 games · 0.39% appear
58.3%
863 games · 0.31% appear
57.7%
966 games · 0.35% appear
57.7%
1200 games · 0.44% appear
56.3%
1028 games · 0.37% appear
56.1%
1696 games · 0.62% appear
55.5%
1222 games · 0.44% appear
55.2%
1129 games · 0.41% appear
55.2%
2683 games · 0.97% appear
55.0%
2754 games · 1.00% appear
54.8%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

10441 games · 3.79% appear
46.1%
2060 games · 0.75% appear
46.1%
11293 games · 4.10% appear
46.5%
5542 games · 2.01% appear
47.0%
7910 games · 2.87% appear
47.1%
2594 games · 0.94% appear
47.6%
2636 games · 0.96% appear
48.1%
3379 games · 1.23% appear
48.4%
2899 games · 1.05% appear
48.7%
8197 games · 2.98% appear
48.8%