Last Updated: 10/01/2026 13:55 [UTC]

Farigiraf

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

15.83%Usage Rate
50.75%Win Rate
44.56%Lead Rate
63.97%Selection Rate
1253Avg Rating

87145 total games · 44229 wins · 42916 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Trick RoomUsed in 26847 of 87145 battles (30.8%)
56.6%
PsychicUsed in 16114 of 87145 battles (18.5%)
55.8%
Helping HandUsed in 11246 of 87145 battles (12.9%)
53.0%
ProtectUsed in 8001 of 87145 battles (9.2%)
47.1%
ThunderboltUsed in 6448 of 87145 battles (7.4%)
52.9%
Hyper VoiceUsed in 4595 of 87145 battles (5.3%)
55.6%
Twin BeamUsed in 4574 of 87145 battles (5.2%)
54.0%
Expanding ForceUsed in 4087 of 87145 battles (4.7%)
55.2%
ImprisonUsed in 1883 of 87145 battles (2.2%)
50.1%
Grass KnotUsed in 1795 of 87145 battles (2.1%)
53.1%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~15.5150.42
09/22~15.1850.90
09/25~16.4750.98
09/28~16.1550.70
Rating bands
Period / bandUsage %Win %
~R112213.5152.36
~R118414.7950.17
~R125815.1750.95
~R134817.1150.83
R1348~18.5049.84

Farigiraf Observed Statistics

Performance Metrics

Farigiraf has a reported usage rate of 15.83% and win rate of 50.75% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 44,229 wins and 42,916 losses (87,145 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 15.51% in the first available period (09/17~; n=137,642 team slots) and 16.15% in the last available period (09/28~; n=137,642 team slots), a change of +0.64 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.42% in the first available period (09/17~; n=21,353 recorded appearances) and 50.70% in the last available period (09/28~; n=22,232 recorded appearances), a change of +0.28 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 13.51% (~R1122; n=108,496 team slots) to 18.50% (R1348~; n=110,878 team slots), a spread of 4.99 percentage points. Overall usage was 15.83%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Trick Room has the largest recorded battle count (26,847; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Golisopod: 51.3% wins in 32,869 recorded pair observations; Rillaboom: 50.5% wins in 26,683 recorded pair observations; Incineroar: 50.6% wins in 20,899 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 59.5% wins in 1,158 recorded pair observations; Talonflame: 57.6% wins in 2,057 recorded pair observations; Inteleon: 57.5% wins in 1,012 recorded pair observations. Returned lower-win-rate opponent group: Archaludon: 45.1% wins in 12,703 recorded pair observations; Charizard: 45.8% wins in 9,842 recorded pair observations; Grimmsnarl: 46.3% wins in 4,969 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

32869 games · 11.94% appear
51.3%
26683 games · 9.69% appear
50.5%
20899 games · 7.59% appear
50.6%
20344 games · 7.39% appear
52.9%
19178 games · 6.97% appear
53.3%
16315 games · 5.93% appear
54.0%
15678 games · 5.70% appear
52.1%
13532 games · 4.92% appear
52.6%
12961 games · 4.71% appear
51.7%
12829 games · 4.66% appear
51.8%
12687 games · 4.61% appear
50.4%
12014 games · 4.36% appear
51.0%
10200 games · 3.71% appear
50.5%
10111 games · 3.67% appear
52.4%
8834 games · 3.21% appear
51.2%
7558 games · 2.75% appear
50.8%
6870 games · 2.50% appear
48.7%
6732 games · 2.45% appear
53.0%
6670 games · 2.42% appear
51.1%
6146 games · 2.23% appear
52.5%

Frequent Matchups

Most common opponents · bars centered at 50%

33998 games · 12.35% appear
50.7%
28850 games · 10.48% appear
51.8%
23499 games · 8.54% appear
50.3%
18988 games · 6.90% appear
51.1%
17706 games · 6.43% appear
50.1%
15690 games · 5.70% appear
49.9%
15332 games · 5.57% appear
50.5%
14689 games · 5.34% appear
50.4%
13874 games · 5.04% appear
50.0%
13652 games · 4.96% appear
49.6%
13483 games · 4.90% appear
48.6%
12703 games · 4.61% appear
45.1%
11698 games · 4.25% appear
51.1%
11690 games · 4.25% appear
49.6%
10756 games · 3.91% appear
48.2%
9842 games · 3.58% appear
45.8%
9446 games · 3.43% appear
50.9%
8771 games · 3.19% appear
49.1%
8420 games · 3.06% appear
52.9%
8128 games · 2.95% appear
49.6%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

3077 games · 1.12% appear
54.0%
16315 games · 5.93% appear
54.0%
3301 games · 1.20% appear
53.9%
19178 games · 6.97% appear
53.3%
3021 games · 1.10% appear
53.1%
1084 games · 0.39% appear
53.0%
6732 games · 2.45% appear
53.0%
20344 games · 7.39% appear
52.9%
13532 games · 4.92% appear
52.6%
3250 games · 1.18% appear
52.6%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

1182 games · 0.43% appear
45.3%
1284 games · 0.47% appear
45.5%
1432 games · 0.52% appear
46.4%
1233 games · 0.45% appear
46.5%
1243 games · 0.45% appear
46.5%
1677 games · 0.61% appear
46.6%
1251 games · 0.45% appear
46.6%
2727 games · 0.99% appear
46.9%
1172 games · 0.43% appear
46.9%
1715 games · 0.62% appear
47.1%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

1158 games · 0.42% appear
59.5%
2057 games · 0.75% appear
57.6%
1012 games · 0.37% appear
57.5%
1147 games · 0.42% appear
56.9%
1333 games · 0.48% appear
56.0%
3951 games · 1.44% appear
55.5%
1142 games · 0.41% appear
55.5%
3105 games · 1.13% appear
54.7%
1280 games · 0.46% appear
54.7%
2011 games · 0.73% appear
54.4%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

12703 games · 4.61% appear
45.1%
9842 games · 3.58% appear
45.8%
4969 games · 1.81% appear
46.3%
6888 games · 2.50% appear
46.9%
938 games · 0.34% appear
47.2%
3345 games · 1.22% appear
48.1%
10756 games · 3.91% appear
48.2%
2600 games · 0.94% appear
48.2%
3484 games · 1.27% appear
48.5%
5238 games · 1.90% appear
48.6%