Last Updated: 10/01/2026 13:55 [UTC]

Garchomp

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

17.44%Usage Rate
50.66%Win Rate
34.09%Lead Rate
61.05%Selection Rate
1248Avg Rating

96017 total games · 48646 wins · 47371 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

ProtectUsed in 18953 of 96017 battles (19.7%)
48.5%
EarthquakeUsed in 10193 of 96017 battles (10.6%)
55.7%
Earth PowerUsed in 9343 of 96017 battles (9.7%)
52.7%
Rock SlideUsed in 8121 of 96017 battles (8.5%)
49.8%
Dragon PulseUsed in 7266 of 96017 battles (7.6%)
54.6%
Power GemUsed in 7266 of 96017 battles (7.6%)
54.9%
Draco MeteorUsed in 7064 of 96017 battles (7.4%)
51.1%
Dragon ClawUsed in 6476 of 96017 battles (6.7%)
51.8%
Stomping TantrumUsed in 6164 of 96017 battles (6.4%)
54.7%
FlamethrowerUsed in 5703 of 96017 battles (5.9%)
53.1%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~15.7650.53
09/22~14.3349.71
09/25~17.0251.46
09/28~22.6550.77
Rating bands
Period / bandUsage %Win %
~R112216.0251.82
~R118416.8550.49
~R125817.3550.17
~R134817.5549.98
R1348~19.3950.93

Garchomp Observed Statistics

Performance Metrics

Garchomp has a reported usage rate of 17.44% and win rate of 50.66% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 48,646 wins and 47,371 losses (96,017 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 15.76% in the first available period (09/17~; n=137,642 team slots) and 22.65% in the last available period (09/28~; n=137,642 team slots), a change of +6.89 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.53% in the first available period (09/17~; n=21,697 recorded appearances) and 50.77% in the last available period (09/28~; n=31,172 recorded appearances), a change of +0.24 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 16.02% (~R1122; n=108,496 team slots) to 19.39% (R1348~; n=110,878 team slots), a spread of 3.37 percentage points. Overall usage was 17.44%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Protect has the largest recorded battle count (18,953; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Incineroar: 50.7% wins in 38,055 recorded pair observations; Rillaboom: 51.5% wins in 37,953 recorded pair observations; Sneasler: 51.0% wins in 26,631 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 60.0% wins in 1,339 recorded pair observations; Malamar: 58.5% wins in 1,005 recorded pair observations; Pincurchin: 57.9% wins in 1,257 recorded pair observations. Returned lower-win-rate opponent group: Camerupt: 46.5% wins in 2,084 recorded pair observations; Staraptor: 47.4% wins in 7,755 recorded pair observations; Delphox: 47.5% wins in 3,425 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

38055 games · 13.82% appear
50.7%
37953 games · 13.79% appear
51.5%
26631 games · 9.67% appear
51.0%
21606 games · 7.85% appear
52.3%
20749 games · 7.54% appear
51.4%
20254 games · 7.36% appear
52.5%
18922 games · 6.87% appear
54.1%
18229 games · 6.62% appear
49.0%
17042 games · 6.19% appear
52.1%
13532 games · 4.92% appear
52.6%
13206 games · 4.80% appear
51.3%
11822 games · 4.29% appear
49.4%
9919 games · 3.60% appear
49.6%
9332 games · 3.39% appear
53.9%
8790 games · 3.19% appear
49.8%
7789 games · 2.83% appear
46.8%
7403 games · 2.69% appear
50.5%
7318 games · 2.66% appear
52.5%
6867 games · 2.49% appear
52.6%
6813 games · 2.47% appear
55.4%

Frequent Matchups

Most common opponents · bars centered at 50%

37130 games · 13.49% appear
49.5%
31288 games · 11.37% appear
49.6%
25812 games · 9.38% appear
50.8%
20723 games · 7.53% appear
50.2%
18959 games · 6.89% appear
49.2%
17366 games · 6.31% appear
50.0%
17003 games · 6.18% appear
47.8%
16328 games · 5.93% appear
50.5%
15354 games · 5.58% appear
50.8%
15332 games · 5.57% appear
49.5%
14593 games · 5.30% appear
49.7%
13842 games · 5.03% appear
48.9%
12715 games · 4.62% appear
48.3%
12563 games · 4.56% appear
49.5%
11917 games · 4.33% appear
49.5%
10657 games · 3.87% appear
50.4%
10331 games · 3.75% appear
48.4%
9628 games · 3.50% appear
50.4%
9336 games · 3.39% appear
52.0%
9309 games · 3.38% appear
50.9%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

6813 games · 2.47% appear
55.4%
1865 games · 0.68% appear
55.3%
968 games · 0.35% appear
55.0%
18922 games · 6.87% appear
54.1%
9332 games · 3.39% appear
53.9%
3819 games · 1.39% appear
53.0%
4441 games · 1.61% appear
52.9%
4839 games · 1.76% appear
52.7%
13532 games · 4.92% appear
52.6%
6867 games · 2.49% appear
52.6%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

1759 games · 0.64% appear
43.6%
1182 games · 0.43% appear
44.8%
1030 games · 0.37% appear
45.0%
3143 games · 1.14% appear
46.0%
1172 games · 0.43% appear
46.4%
1339 games · 0.49% appear
46.7%
7789 games · 2.83% appear
46.8%
1091 games · 0.40% appear
47.3%
1409 games · 0.51% appear
47.3%
2607 games · 0.95% appear
47.7%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

1339 games · 0.49% appear
60.0%
1005 games · 0.37% appear
58.5%
1257 games · 0.46% appear
57.9%
1597 games · 0.58% appear
56.9%
1256 games · 0.46% appear
56.9%
1217 games · 0.44% appear
56.5%
1018 games · 0.37% appear
55.7%
2205 games · 0.80% appear
55.4%
2255 games · 0.82% appear
54.9%
965 games · 0.35% appear
54.7%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

2084 games · 0.76% appear
46.5%
7755 games · 2.82% appear
47.4%
3425 games · 1.24% appear
47.5%
17003 games · 6.18% appear
47.8%
6835 games · 2.48% appear
47.9%
12715 games · 4.62% appear
48.3%
10331 games · 3.75% appear
48.4%
2772 games · 1.01% appear
48.6%
1335 games · 0.48% appear
48.6%
6207 games · 2.25% appear
48.7%