Last Updated: 10/01/2026 13:54 [UTC]

Charizard

Tier B

VGC 2026 Regulation M-C (Pokemon Champions)

10.84%Usage Rate
52.38%Win Rate
34.83%Lead Rate
54.67%Selection Rate
1268Avg Rating

59693 total games · 31265 wins · 28428 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Heat WaveUsed in 17780 of 59693 battles (29.8%)
58.3%
ProtectUsed in 13798 of 59693 battles (23.1%)
49.8%
Weather BallUsed in 8773 of 59693 battles (14.7%)
62.5%
Solar BeamUsed in 2845 of 59693 battles (4.8%)
57.5%
Ancient PowerUsed in 2093 of 59693 battles (3.5%)
55.7%
HurricaneUsed in 1456 of 59693 battles (2.4%)
49.7%
Air SlashUsed in 630 of 59693 battles (1.1%)
54.6%
Dragon DanceUsed in 594 of 59693 battles (1.0%)
49.0%
Dragon ClawUsed in 560 of 59693 battles (0.9%)
53.0%
Flare BlitzUsed in 554 of 59693 battles (0.9%)
53.1%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~9.2251.93
09/22~10.3452.49
09/25~11.5952.94
09/28~12.2152.09
Rating bands
Period / bandUsage %Win %
~R11228.0153.30
~R11848.8052.51
~R125810.0153.41
~R134812.8252.45
R1348~14.5051.03

Charizard Observed Statistics

Performance Metrics

Charizard has a reported usage rate of 10.84% and win rate of 52.38% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 31,266 wins and 28,427 losses (59,693 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 9.22% in the first available period (09/17~; n=137,642 team slots) and 12.21% in the last available period (09/28~; n=137,642 team slots), a change of +2.99 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.93% in the first available period (09/17~; n=12,691 recorded appearances) and 52.09% in the last available period (09/28~; n=16,811 recorded appearances), a change of +0.16 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 8.01% (~R1122; n=108,496 team slots) to 14.50% (R1348~; n=110,878 team slots), a spread of 6.49 percentage points. Overall usage was 10.84%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Heat Wave has the largest recorded battle count (17,780; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Farigiraf: 53.3% wins in 19,178 recorded pair observations; Garchomp: 54.1% wins in 18,922 recorded pair observations; Archaludon: 53.2% wins in 18,390 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 63.6% wins in 769 recorded pair observations; Inteleon: 61.8% wins in 691 recorded pair observations; Pincurchin: 61.8% wins in 714 recorded pair observations. Returned lower-win-rate opponent group: Excadrill: 47.8% wins in 4,480 recorded pair observations; Indeedee: 48.6% wins in 5,213 recorded pair observations; Kommo-o: 48.7% wins in 1,769 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

19178 games · 6.97% appear
53.3%
18922 games · 6.87% appear
54.1%
18390 games · 6.68% appear
53.2%
15462 games · 5.62% appear
51.9%
14534 games · 5.28% appear
52.7%
14360 games · 5.22% appear
54.6%
13087 games · 4.75% appear
52.4%
12991 games · 4.72% appear
51.5%
12724 games · 4.62% appear
52.6%
12438 games · 4.52% appear
51.4%
11632 games · 4.23% appear
51.4%
10248 games · 3.72% appear
53.0%
10045 games · 3.65% appear
51.3%
7566 games · 2.75% appear
52.0%
6752 games · 2.45% appear
55.3%
5931 games · 2.15% appear
53.9%
4741 games · 1.72% appear
55.4%
4712 games · 1.71% appear
50.1%
4511 games · 1.64% appear
51.5%
4065 games · 1.48% appear
55.2%

Frequent Matchups

Most common opponents · bars centered at 50%

23618 games · 8.58% appear
51.6%
19566 games · 7.11% appear
51.4%
15841 games · 5.75% appear
51.5%
12808 games · 4.65% appear
52.4%
11949 games · 4.34% appear
51.0%
10716 games · 3.89% appear
50.2%
10657 games · 3.87% appear
49.6%
10049 games · 3.65% appear
51.7%
9842 games · 3.58% appear
54.2%
9566 games · 3.48% appear
50.0%
9115 games · 3.31% appear
54.8%
8912 games · 3.24% appear
52.5%
8197 games · 2.98% appear
51.2%
7871 games · 2.86% appear
51.4%
7223 games · 2.62% appear
54.0%
6944 games · 2.52% appear
50.0%
6563 games · 2.38% appear
50.5%
6104 games · 2.22% appear
48.9%
5941 games · 2.16% appear
50.8%
5730 games · 2.08% appear
52.8%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

2687 games · 0.98% appear
56.4%
1490 games · 0.54% appear
56.2%
2108 games · 0.77% appear
55.9%
4741 games · 1.72% appear
55.4%
807 games · 0.29% appear
55.4%
6752 games · 2.45% appear
55.3%
4065 games · 1.48% appear
55.2%
14360 games · 5.22% appear
54.6%
2020 games · 0.73% appear
54.3%
18922 games · 6.87% appear
54.1%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

660 games · 0.24% appear
46.5%
600 games · 0.22% appear
46.8%
1498 games · 0.54% appear
47.2%
870 games · 0.32% appear
48.0%
740 games · 0.27% appear
48.1%
1058 games · 0.38% appear
48.3%
801 games · 0.29% appear
49.4%
1150 games · 0.42% appear
49.6%
1034 games · 0.38% appear
49.6%
1672 games · 0.61% appear
50.0%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

769 games · 0.28% appear
63.6%
691 games · 0.25% appear
61.8%
714 games · 0.26% appear
61.8%
643 games · 0.23% appear
58.5%
888 games · 0.32% appear
58.5%
700 games · 0.25% appear
57.7%
2645 games · 0.96% appear
57.5%
1309 games · 0.48% appear
57.1%
1008 games · 0.37% appear
56.9%
2050 games · 0.74% appear
56.3%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

4480 games · 1.63% appear
47.8%
5213 games · 1.89% appear
48.6%
1769 games · 0.64% appear
48.7%
615 games · 0.22% appear
48.9%
6104 games · 2.22% appear
48.9%
10657 games · 3.87% appear
49.6%
1664 games · 0.60% appear
49.7%
1770 games · 0.64% appear
49.8%
6944 games · 2.52% appear
50.0%
4862 games · 1.77% appear
50.0%