Last Updated: 10/01/2026 13:54 [UTC]

Tyranitar

Tier B

VGC 2026 Regulation M-C (Pokemon Champions)

10.13%Usage Rate
51.39%Win Rate
33.30%Lead Rate
67.02%Selection Rate
1246Avg Rating

55772 total games · 28663 wins · 27109 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Rock SlideUsed in 17057 of 55772 battles (30.6%)
55.9%
ProtectUsed in 15042 of 55772 battles (27.0%)
48.4%
Knock OffUsed in 14550 of 55772 battles (26.1%)
57.1%
Low KickUsed in 3131 of 55772 battles (5.6%)
53.7%
Dragon DanceUsed in 3098 of 55772 battles (5.6%)
51.1%
Ice PunchUsed in 638 of 55772 battles (1.1%)
51.7%
High HorsepowerUsed in 414 of 55772 battles (0.7%)
50.0%
CrunchUsed in 414 of 55772 battles (0.7%)
51.9%
Fire PunchUsed in 141 of 55772 battles (0.3%)
48.9%
EarthquakeUsed in 129 of 55772 battles (0.2%)
37.2%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~9.2151.21
09/22~11.0451.82
09/25~10.0751.54
09/28~10.2050.96
Rating bands
Period / bandUsage %Win %
~R11228.3953.53
~R11849.9752.60
~R125810.9351.11
~R134810.9750.25
R1348~10.3750.06

Tyranitar Observed Statistics

Performance Metrics

Tyranitar has a reported usage rate of 10.13% and win rate of 51.39% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 28,664 wins and 27,108 losses (55,772 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 9.21% in the first available period (09/17~; n=137,642 team slots) and 10.20% in the last available period (09/28~; n=137,642 team slots), a change of +0.99 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.21% in the first available period (09/17~; n=12,678 recorded appearances) and 50.96% in the last available period (09/28~; n=14,045 recorded appearances), a change of -0.25 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 8.39% (~R1122; n=108,496 team slots) to 10.97% (~R1348; n=110,986 team slots), a spread of 2.58 percentage points. Overall usage was 10.13%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Rock Slide has the largest recorded battle count (17,057; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Excadrill: 52.4% wins in 37,863 recorded pair observations; Salamence: 53.0% wins in 28,893 recorded pair observations; Sneasler: 52.3% wins in 28,673 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Pincurchin: 62.2% wins in 685 recorded pair observations; Alakazam: 60.2% wins in 901 recorded pair observations; Torkoal: 58.7% wins in 3,340 recorded pair observations. Returned lower-win-rate opponent group: Froslass: 46.2% wins in 2,636 recorded pair observations; Arcanine-Hisui: 46.4% wins in 6,203 recorded pair observations; Staraptor: 47.3% wins in 4,659 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

37863 games · 13.75% appear
52.4%
28893 games · 10.50% appear
53.0%
28673 games · 10.42% appear
52.3%
20187 games · 7.33% appear
52.9%
16400 games · 5.96% appear
52.4%
13985 games · 5.08% appear
52.0%
13262 games · 4.82% appear
52.4%
10154 games · 3.69% appear
52.9%
7611 games · 2.76% appear
49.9%
6747 games · 2.45% appear
49.8%
6531 games · 2.37% appear
50.0%
5154 games · 1.87% appear
49.5%
4955 games · 1.80% appear
53.7%
3395 games · 1.23% appear
51.5%
3282 games · 1.19% appear
50.1%
2666 games · 0.97% appear
53.0%
2508 games · 0.91% appear
50.6%
2236 games · 0.81% appear
52.1%
2181 games · 0.79% appear
47.4%
2013 games · 0.73% appear
49.6%

Frequent Matchups

Most common opponents · bars centered at 50%

21626 games · 7.86% appear
48.5%
18433 games · 6.70% appear
51.0%
14673 games · 5.33% appear
51.0%
12205 games · 4.43% appear
54.4%
11575 games · 4.20% appear
48.7%
10032 games · 3.64% appear
48.1%
9628 games · 3.50% appear
49.6%
9422 games · 3.42% appear
49.0%
8771 games · 3.19% appear
50.9%
8618 games · 3.13% appear
49.1%
8413 games · 3.06% appear
50.3%
8004 games · 2.91% appear
48.7%
7709 games · 2.80% appear
48.9%
7370 games · 2.68% appear
50.7%
6933 games · 2.52% appear
50.7%
6203 games · 2.25% appear
46.4%
6104 games · 2.22% appear
51.1%
5796 games · 2.11% appear
50.0%
5412 games · 1.97% appear
53.5%
5032 games · 1.83% appear
51.6%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

1196 games · 0.43% appear
53.8%
4955 games · 1.80% appear
53.7%
632 games · 0.23% appear
53.5%
2666 games · 0.97% appear
53.0%
641 games · 0.23% appear
53.0%
28893 games · 10.50% appear
53.0%
10154 games · 3.69% appear
52.9%
20187 games · 7.33% appear
52.9%
940 games · 0.34% appear
52.9%
819 games · 0.30% appear
52.6%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

800 games · 0.29% appear
45.0%
704 games · 0.26% appear
46.7%
2181 games · 0.79% appear
47.4%
869 games · 0.32% appear
47.5%
1205 games · 0.44% appear
47.5%
1537 games · 0.56% appear
47.9%
1232 games · 0.45% appear
47.9%
1038 games · 0.38% appear
48.1%
707 games · 0.26% appear
48.8%
1553 games · 0.56% appear
48.8%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

685 games · 0.25% appear
62.2%
901 games · 0.33% appear
60.2%
3340 games · 1.21% appear
58.7%
658 games · 0.24% appear
58.4%
768 games · 0.28% appear
57.8%
2040 games · 0.74% appear
57.6%
1307 games · 0.47% appear
57.6%
779 games · 0.28% appear
56.9%
798 games · 0.29% appear
56.9%
784 games · 0.28% appear
56.8%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

2636 games · 0.96% appear
46.2%
6203 games · 2.25% appear
46.4%
4659 games · 1.69% appear
47.3%
2220 games · 0.81% appear
47.6%
10032 games · 3.64% appear
48.1%
1962 games · 0.71% appear
48.4%
21626 games · 7.86% appear
48.5%
8004 games · 2.91% appear
48.7%
11575 games · 4.20% appear
48.7%
7709 games · 2.80% appear
48.9%