Last Updated: 10/01/2026 13:55 [UTC]

Indeedee-F

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

21.84%Usage Rate
49.58%Win Rate
45.27%Lead Rate
74.90%Selection Rate
1233Avg Rating

120224 total games · 59603 wins · 60621 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Follow MeUsed in 48261 of 120224 battles (40.1%)
52.3%
Helping HandUsed in 22464 of 120224 battles (18.7%)
53.0%
PsychicUsed in 19346 of 120224 battles (16.1%)
52.4%
Trick RoomUsed in 18626 of 120224 battles (15.5%)
53.2%
ProtectUsed in 5114 of 120224 battles (4.3%)
45.5%
Terrain PulseUsed in 3368 of 120224 battles (2.8%)
51.9%
Mystical FireUsed in 2214 of 120224 battles (1.8%)
43.8%
ImprisonUsed in 1483 of 120224 battles (1.2%)
53.5%
Heal PulseUsed in 783 of 120224 battles (0.7%)
49.0%
Dazzling GleamUsed in 770 of 120224 battles (0.6%)
44.2%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~22.6549.91
09/22~23.3249.39
09/25~21.4549.51
09/28~19.9249.49
Rating bands
Period / bandUsage %Win %
~R112221.9850.73
~R118422.8449.52
~R125822.9449.29
~R134821.4748.82
R1348~19.9849.53

Indeedee-F Observed Statistics

Performance Metrics

Indeedee-F has a reported usage rate of 21.84% and win rate of 49.58% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 59,603 wins and 60,621 losses (120,224 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 22.65% in the first available period (09/17~; n=137,642 team slots) and 19.92% in the last available period (09/28~; n=137,642 team slots), a change of -2.73 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 49.91% in the first available period (09/17~; n=31,175 recorded appearances) and 49.49% in the last available period (09/28~; n=27,424 recorded appearances), a change of -0.42 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 19.98% (R1348~; n=110,878 team slots) to 22.94% (~R1258; n=109,348 team slots), a spread of 2.96 percentage points. Overall usage was 21.84%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Follow Me has the largest recorded battle count (48,261; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Sneasler: 50.1% wins in 45,565 recorded pair observations; Gardevoir: 50.8% wins in 38,943 recorded pair observations; Armarouge: 51.2% wins in 27,347 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Toxapex: 60.7% wins in 1,238 recorded pair observations; Clefable: 59.1% wins in 1,667 recorded pair observations; Malamar: 58.2% wins in 1,268 recorded pair observations. Returned lower-win-rate opponent group: Excadrill: 44.5% wins in 8,807 recorded pair observations; Swampert: 45.3% wins in 4,872 recorded pair observations; Tyranitar: 45.6% wins in 12,205 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

45565 games · 16.55% appear
50.1%
38943 games · 14.15% appear
50.8%
27347 games · 9.93% appear
51.2%
24614 games · 8.94% appear
49.5%
18385 games · 6.68% appear
50.5%
18270 games · 6.64% appear
51.7%
18191 games · 6.61% appear
49.6%
16962 games · 6.16% appear
50.9%
16052 games · 5.83% appear
50.2%
15457 games · 5.62% appear
50.1%
14311 games · 5.20% appear
49.9%
12882 games · 4.68% appear
48.9%
12441 games · 4.52% appear
49.4%
11822 games · 4.29% appear
49.4%
10652 games · 3.87% appear
49.7%
10116 games · 3.67% appear
50.1%
9869 games · 3.59% appear
48.6%
9595 games · 3.49% appear
49.2%
9534 games · 3.46% appear
48.1%
9378 games · 3.41% appear
53.0%

Frequent Matchups

Most common opponents · bars centered at 50%

45918 games · 16.68% appear
47.9%
39157 games · 14.22% appear
48.9%
31938 games · 11.60% appear
49.1%
26552 games · 9.65% appear
50.0%
24469 games · 8.89% appear
47.0%
21432 games · 7.79% appear
48.4%
20723 games · 7.53% appear
49.8%
19915 games · 7.23% appear
47.7%
18988 games · 6.90% appear
48.9%
18744 games · 6.81% appear
47.9%
18265 games · 6.64% appear
48.4%
16776 games · 6.09% appear
46.1%
16265 games · 5.91% appear
47.5%
16037 games · 5.83% appear
49.2%
15222 games · 5.53% appear
47.6%
12808 games · 4.65% appear
47.6%
12663 games · 4.60% appear
47.7%
12205 games · 4.43% appear
45.6%
11972 games · 4.35% appear
54.2%
11111 games · 4.04% appear
52.0%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

2494 games · 0.91% appear
55.0%
2185 games · 0.79% appear
53.9%
9378 games · 3.41% appear
53.0%
7168 games · 2.60% appear
52.5%
5817 games · 2.11% appear
52.3%
2539 games · 0.92% appear
52.1%
7566 games · 2.75% appear
52.0%
7976 games · 2.90% appear
51.9%
18270 games · 6.64% appear
51.7%
3359 games · 1.22% appear
51.7%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

2167 games · 0.79% appear
42.4%
1392 games · 0.51% appear
44.3%
1472 games · 0.53% appear
44.9%
1664 games · 0.60% appear
45.4%
1855 games · 0.67% appear
45.4%
2538 games · 0.92% appear
45.5%
2044 games · 0.74% appear
46.0%
1417 games · 0.51% appear
46.0%
2501 games · 0.91% appear
46.7%
1218 games · 0.44% appear
46.8%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

1238 games · 0.45% appear
60.7%
1667 games · 0.61% appear
59.1%
1268 games · 0.46% appear
58.2%
1511 games · 0.55% appear
55.9%
5628 games · 2.04% appear
55.2%
1677 games · 0.61% appear
55.2%
4576 games · 1.66% appear
55.1%
1768 games · 0.64% appear
55.1%
4663 games · 1.69% appear
54.9%
2928 games · 1.06% appear
54.9%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

8807 games · 3.20% appear
44.5%
4872 games · 1.77% appear
45.3%
12205 games · 4.43% appear
45.6%
16776 games · 6.09% appear
46.1%
10199 games · 3.70% appear
47.0%
24469 games · 8.89% appear
47.0%
8886 games · 3.23% appear
47.1%
3527 games · 1.28% appear
47.3%
16265 games · 5.91% appear
47.5%
12808 games · 4.65% appear
47.6%