Last Updated: 10/01/2026 13:52 [UTC]

Excadrill

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

7.36%Usage Rate
51.90%Win Rate
30.14%Lead Rate
60.50%Selection Rate
1250Avg Rating

40520 total games · 21027 wins · 19493 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

High HorsepowerUsed in 11722 of 40520 battles (28.9%)
54.0%
ProtectUsed in 9410 of 40520 battles (23.2%)
47.7%
Rock SlideUsed in 7979 of 40520 battles (19.7%)
52.6%
Iron HeadUsed in 7362 of 40520 battles (18.2%)
57.1%
EarthquakeUsed in 1981 of 40520 battles (4.9%)
52.2%
Swords DanceUsed in 393 of 40520 battles (1.0%)
49.1%
Stomping TantrumUsed in 343 of 40520 battles (0.8%)
47.2%
Horn DrillUsed in 189 of 40520 battles (0.5%)
41.8%
Drill RunUsed in 154 of 40520 battles (0.4%)
46.8%
MegahornUsed in 48 of 40520 battles (0.1%)
54.2%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~6.4351.68
09/22~7.9952.52
09/25~7.4352.12
09/28~7.5951.20
Rating bands
Period / bandUsage %Win %
~R11225.5954.26
~R11846.9754.01
~R12587.9952.12
~R13488.4750.63
R1348~7.7449.48

Excadrill Observed Statistics

Performance Metrics

Excadrill has a reported usage rate of 7.36% and win rate of 51.90% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,280 recorded battles. 21,028 wins and 19,492 losses (40,520 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 6.43% in the first available period (09/17~; n=137,642 team slots) and 7.59% in the last available period (09/28~; n=137,642 team slots), a change of +1.16 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.68% in the first available period (09/17~; n=8,850 recorded appearances) and 51.20% in the last available period (09/28~; n=10,442 recorded appearances), a change of -0.48 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 5.59% (~R1122; n=108,496 team slots) to 8.47% (~R1348; n=110,986 team slots), a spread of 2.88 percentage points. Overall usage was 7.36%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, High Horsepower has the largest recorded battle count (11,722; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Tyranitar: 52.4% wins in 37,864 recorded pair observations; Salamence: 53.3% wins in 26,296 recorded pair observations; Sneasler: 52.7% wins in 23,966 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Pincurchin: 62.9% wins in 510 recorded pair observations; Meganium: 61.7% wins in 535 recorded pair observations; Alakazam: 61.3% wins in 670 recorded pair observations. Returned lower-win-rate opponent group: Froslass: 46.2% wins in 1,905 recorded pair observations; Swampert: 46.5% wins in 1,584 recorded pair observations; Arcanine-Hisui: 47.4% wins in 4,553 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

37864 games · 13.75% appear
52.4%
26296 games · 9.55% appear
53.3%
23966 games · 8.71% appear
52.7%
18983 games · 6.90% appear
52.8%
14636 games · 5.32% appear
52.4%
10175 games · 3.70% appear
53.1%
9242 games · 3.36% appear
53.2%
6747 games · 2.45% appear
53.6%
4216 games · 1.53% appear
50.0%
3591 games · 1.30% appear
49.9%
3140 games · 1.14% appear
54.2%
2675 games · 0.97% appear
50.1%
2529 games · 0.92% appear
49.5%
2236 games · 0.81% appear
50.9%
1471 games · 0.53% appear
47.9%
1310 games · 0.48% appear
51.1%
1220 games · 0.44% appear
48.0%
1214 games · 0.44% appear
51.8%
1177 games · 0.43% appear
51.5%
1111 games · 0.40% appear
53.6%

Frequent Matchups

Most common opponents · bars centered at 50%

15819 games · 5.75% appear
48.5%
13370 games · 4.86% appear
52.1%
10695 games · 3.89% appear
51.7%
8807 games · 3.20% appear
55.5%
8401 games · 3.05% appear
49.6%
7316 games · 2.66% appear
48.9%
7050 games · 2.56% appear
49.9%
6904 games · 2.51% appear
49.9%
6412 games · 2.33% appear
50.3%
6306 games · 2.29% appear
49.2%
6021 games · 2.19% appear
49.4%
5776 games · 2.10% appear
48.3%
5597 games · 2.03% appear
49.7%
5342 games · 1.94% appear
51.0%
4965 games · 1.80% appear
50.7%
4553 games · 1.65% appear
47.4%
4480 games · 1.63% appear
52.2%
4248 games · 1.54% appear
50.9%
3882 games · 1.41% appear
54.0%
3714 games · 1.35% appear
51.8%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

409 games · 0.15% appear
54.3%
3140 games · 1.14% appear
54.2%
1111 games · 0.40% appear
53.6%
6747 games · 2.45% appear
53.6%
510 games · 0.19% appear
53.5%
711 games · 0.26% appear
53.3%
552 games · 0.20% appear
53.3%
26296 games · 9.55% appear
53.3%
9242 games · 3.36% appear
53.2%
10175 games · 3.70% appear
53.1%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

635 games · 0.23% appear
46.0%
747 games · 0.27% appear
46.2%
539 games · 0.20% appear
46.9%
1471 games · 0.53% appear
47.9%
1220 games · 0.44% appear
48.0%
699 games · 0.25% appear
48.2%
980 games · 0.36% appear
48.6%
1061 games · 0.39% appear
49.3%
2529 games · 0.92% appear
49.5%
460 games · 0.17% appear
49.8%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

510 games · 0.19% appear
62.9%
535 games · 0.19% appear
61.7%
670 games · 0.24% appear
61.3%
463 games · 0.17% appear
59.4%
972 games · 0.35% appear
59.3%
555 games · 0.20% appear
58.7%
527 games · 0.19% appear
58.4%
1500 games · 0.54% appear
58.3%
2416 games · 0.88% appear
58.2%
453 games · 0.16% appear
57.8%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

1905 games · 0.69% appear
46.2%
1584 games · 0.58% appear
46.5%
4553 games · 1.65% appear
47.4%
3404 games · 1.24% appear
47.7%
5776 games · 2.10% appear
48.3%
15819 games · 5.75% appear
48.5%
3090 games · 1.12% appear
48.7%
2269 games · 0.82% appear
48.8%
7316 games · 2.66% appear
48.9%
572 games · 0.21% appear
49.0%