Last Updated: 10/01/2026 13:52 [UTC]

Kingambit

Tier B

VGC 2026 Regulation M-C (Pokemon Champions)

17.81%Usage Rate
52.13%Win Rate
26.77%Lead Rate
53.54%Selection Rate
1252Avg Rating

98037 total games · 51106 wins · 46931 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Kowtow CleaveUsed in 26116 of 98037 battles (26.6%)
58.1%
Sucker PunchUsed in 21345 of 98037 battles (21.8%)
54.6%
ProtectUsed in 13048 of 98037 battles (13.3%)
51.6%
Iron HeadUsed in 8400 of 98037 battles (8.6%)
58.4%
Low KickUsed in 4619 of 98037 battles (4.7%)
56.9%
Swords DanceUsed in 4176 of 98037 battles (4.3%)
55.5%
AssuranceUsed in 214 of 98037 battles (0.2%)
55.1%
Brick BreakUsed in 82 of 98037 battles (0.1%)
52.4%
GuillotineUsed in 52 of 98037 battles (0.1%)
51.9%
Stone EdgeUsed in 32 of 98037 battles (0.0%)
40.6%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~18.4052.49
09/22~18.3451.78
09/25~16.4552.01
09/28~18.0352.22
Rating bands
Period / bandUsage %Win %
~R112215.2854.69
~R118417.2352.20
~R125817.9251.21
~R134818.1151.77
R1348~20.4551.31

Kingambit Observed Statistics

Performance Metrics

Kingambit has a reported usage rate of 17.81% and win rate of 52.13% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 51,106 wins and 46,931 losses (98,037 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 18.40% in the first available period (09/17~; n=137,642 team slots) and 18.03% in the last available period (09/28~; n=137,642 team slots), a change of -0.37 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 52.49% in the first available period (09/17~; n=25,322 recorded appearances) and 52.22% in the last available period (09/28~; n=24,820 recorded appearances), a change of -0.27 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 15.28% (~R1122; n=108,496 team slots) to 20.45% (R1348~; n=110,878 team slots), a spread of 5.17 percentage points. Overall usage was 17.81%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Kowtow Cleave has the largest recorded battle count (26,116; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Sneasler: 53.0% wins in 42,586 recorded pair observations; Rillaboom: 52.3% wins in 38,826 recorded pair observations; Salamence: 52.9% wins in 25,835 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 59.9% wins in 1,356 recorded pair observations; Inteleon: 59.6% wins in 1,176 recorded pair observations; Sirfetch’d: 59.1% wins in 1,297 recorded pair observations. Returned lower-win-rate opponent group: Archaludon: 48.1% wins in 14,191 recorded pair observations; Espathra: 49.2% wins in 1,454 recorded pair observations; Golisopod: 49.2% wins in 15,089 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

42586 games · 15.47% appear
53.0%
38826 games · 14.10% appear
52.3%
25835 games · 9.39% appear
52.9%
21606 games · 7.85% appear
52.3%
20101 games · 7.30% appear
52.6%
18985 games · 6.90% appear
51.0%
18270 games · 6.64% appear
51.7%
16315 games · 5.93% appear
54.0%
15112 games · 5.49% appear
53.5%
14360 games · 5.22% appear
54.6%
12977 games · 4.71% appear
52.8%
12716 games · 4.62% appear
49.9%
11308 games · 4.11% appear
53.1%
10252 games · 3.72% appear
53.4%
9202 games · 3.34% appear
49.0%
8351 games · 3.03% appear
53.5%
7827 games · 2.84% appear
52.0%
7294 games · 2.65% appear
54.2%
7201 games · 2.62% appear
52.9%
6883 games · 2.50% appear
51.7%

Frequent Matchups

Most common opponents · bars centered at 50%

38289 games · 13.91% appear
52.0%
32151 games · 11.68% appear
51.5%
26083 games · 9.48% appear
53.3%
21432 games · 7.79% appear
51.6%
20035 games · 7.28% appear
51.5%
17326 games · 6.29% appear
50.0%
17003 games · 6.18% appear
52.2%
16798 games · 6.10% appear
53.5%
15690 games · 5.70% appear
50.1%
15492 games · 5.63% appear
51.1%
15089 games · 5.48% appear
49.2%
14191 games · 5.16% appear
48.1%
13254 games · 4.81% appear
51.1%
13235 games · 4.81% appear
52.1%
12382 games · 4.50% appear
50.4%
10716 games · 3.89% appear
49.8%
10573 games · 3.84% appear
50.6%
10032 games · 3.64% appear
51.9%
9606 games · 3.49% appear
55.4%
9338 games · 3.39% appear
51.8%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

2348 games · 0.85% appear
55.8%
6097 games · 2.21% appear
55.4%
4507 games · 1.64% appear
55.4%
14360 games · 5.22% appear
54.6%
4674 games · 1.70% appear
54.5%
2597 games · 0.94% appear
54.2%
7294 games · 2.65% appear
54.2%
16315 games · 5.93% appear
54.0%
4360 games · 1.58% appear
53.9%
3565 games · 1.30% appear
53.9%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

1029 games · 0.37% appear
47.2%
2325 games · 0.84% appear
47.9%
1049 games · 0.38% appear
48.1%
1431 games · 0.52% appear
48.4%
2113 games · 0.77% appear
48.8%
9202 games · 3.34% appear
49.0%
4376 games · 1.59% appear
49.1%
1400 games · 0.51% appear
49.1%
3533 games · 1.28% appear
49.2%
3375 games · 1.23% appear
49.3%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

1356 games · 0.49% appear
59.9%
1176 games · 0.43% appear
59.6%
1297 games · 0.47% appear
59.1%
1244 games · 0.45% appear
57.2%
2331 games · 0.85% appear
57.1%
1174 games · 0.43% appear
57.0%
1545 games · 0.56% appear
56.6%
1114 games · 0.40% appear
56.4%
3560 games · 1.29% appear
56.0%
1607 games · 0.58% appear
55.4%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

14191 games · 5.16% appear
48.1%
1454 games · 0.53% appear
49.2%
15089 games · 5.48% appear
49.2%
5806 games · 2.11% appear
49.5%
2731 games · 0.99% appear
49.6%
3994 games · 1.45% appear
49.7%
2158 games · 0.78% appear
49.8%
10716 games · 3.89% appear
49.8%
8421 games · 3.06% appear
49.8%
7427 games · 2.70% appear
49.8%