Last Updated: 10/01/2026 13:52 [UTC]

Salamence

Tier B

VGC 2026 Regulation M-C (Pokemon Champions)

20.26%Usage Rate
51.52%Win Rate
29.43%Lead Rate
52.04%Selection Rate
1243Avg Rating

111567 total games · 57480 wins · 54087 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Hyper VoiceUsed in 29911 of 111567 battles (26.8%)
57.7%
ProtectUsed in 21011 of 111567 battles (18.8%)
50.2%
TailwindUsed in 11294 of 111567 battles (10.1%)
56.3%
Draco MeteorUsed in 10427 of 111567 battles (9.3%)
53.5%
FlamethrowerUsed in 4869 of 111567 battles (4.4%)
57.4%
Double-EdgeUsed in 4762 of 111567 battles (4.3%)
54.2%
Heat WaveUsed in 1212 of 111567 battles (1.1%)
51.8%
Dragon PulseUsed in 1041 of 111567 battles (0.9%)
50.8%
SlashUsed in 1037 of 111567 battles (0.9%)
45.5%
Dragon DanceUsed in 844 of 111567 battles (0.8%)
47.5%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~22.6951.63
09/22~21.9851.10
09/25~18.6551.83
09/28~17.7351.57
Rating bands
Period / bandUsage %Win %
~R112217.0453.99
~R118420.1352.63
~R125821.8951.27
~R134822.0550.58
R1348~20.1649.67

Salamence Observed Statistics

Performance Metrics

Salamence has a reported usage rate of 20.26% and win rate of 51.52% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 57,480 wins and 54,087 losses (111,567 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 22.69% in the first available period (09/17~; n=137,642 team slots) and 17.73% in the last available period (09/28~; n=137,642 team slots), a change of -4.96 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.63% in the first available period (09/17~; n=31,228 recorded appearances) and 51.57% in the last available period (09/28~; n=24,408 recorded appearances), a change of -0.06 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 17.04% (~R1122; n=108,496 team slots) to 22.05% (~R1348; n=110,986 team slots), a spread of 5.01 percentage points. Overall usage was 20.26%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Hyper Voice has the largest recorded battle count (29,911; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Sneasler: 52.0% wins in 62,545 recorded pair observations; Rillaboom: 51.9% wins in 55,571 recorded pair observations; Tyranitar: 53.0% wins in 28,893 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Pincurchin: 59.5% wins in 1,465 recorded pair observations; Sirfetch’d: 59.1% wins in 1,556 recorded pair observations; Inteleon: 58.8% wins in 1,294 recorded pair observations. Returned lower-win-rate opponent group: Kommo-o: 46.1% wins in 3,022 recorded pair observations; Froslass: 47.1% wins in 5,211 recorded pair observations; Archaludon: 47.2% wins in 15,794 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

62545 games · 22.72% appear
52.0%
55571 games · 20.19% appear
51.9%
28893 games · 10.50% appear
53.0%
27036 games · 9.82% appear
52.2%
26295 games · 9.55% appear
53.3%
25835 games · 9.39% appear
52.9%
23950 games · 8.70% appear
53.1%
22070 games · 8.02% appear
52.8%
21889 games · 7.95% appear
50.5%
20749 games · 7.54% appear
52.6%
16353 games · 5.94% appear
52.0%
14311 games · 5.20% appear
49.9%
14249 games · 5.18% appear
52.3%
10806 games · 3.93% appear
52.1%
10200 games · 3.71% appear
50.5%
9179 games · 3.33% appear
53.2%
8902 games · 3.23% appear
52.0%
8261 games · 3.00% appear
51.8%
8079 games · 2.93% appear
51.5%
6889 games · 2.50% appear
50.7%

Frequent Matchups

Most common opponents · bars centered at 50%

43260 games · 15.72% appear
49.8%
36788 games · 13.36% appear
51.5%
29512 games · 10.72% appear
51.5%
24469 games · 8.89% appear
53.0%
23464 games · 8.52% appear
50.0%
20035 games · 7.28% appear
48.5%
18959 games · 6.89% appear
50.8%
18579 games · 6.75% appear
49.6%
17706 games · 6.43% appear
49.9%
17336 games · 6.30% appear
51.0%
17009 games · 6.18% appear
48.3%
15794 games · 5.74% appear
47.2%
15358 games · 5.58% appear
49.8%
15102 games · 5.49% appear
51.9%
14055 games · 5.11% appear
51.7%
12160 games · 4.42% appear
48.1%
11949 games · 4.34% appear
49.0%
11575 games · 4.20% appear
51.3%
10852 games · 3.94% appear
54.7%
9950 games · 3.61% appear
55.6%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

5881 games · 2.14% appear
54.5%
26295 games · 9.55% appear
53.3%
4648 games · 1.69% appear
53.2%
9179 games · 3.33% appear
53.2%
3449 games · 1.25% appear
53.1%
23950 games · 8.70% appear
53.1%
28893 games · 10.50% appear
53.0%
25835 games · 9.39% appear
52.9%
1866 games · 0.68% appear
52.8%
22070 games · 8.02% appear
52.8%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

2678 games · 0.97% appear
43.2%
1605 games · 0.58% appear
43.2%
1505 games · 0.55% appear
46.6%
1536 games · 0.56% appear
48.3%
1439 games · 0.52% appear
48.4%
2412 games · 0.88% appear
48.6%
1316 games · 0.48% appear
48.7%
2141 games · 0.78% appear
48.8%
6198 games · 2.25% appear
48.9%
2182 games · 0.79% appear
49.2%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

1465 games · 0.53% appear
59.5%
1556 games · 0.57% appear
59.1%
1294 games · 0.47% appear
58.8%
1505 games · 0.55% appear
58.5%
1645 games · 0.60% appear
58.5%
1759 games · 0.64% appear
58.4%
1861 games · 0.68% appear
57.1%
4146 games · 1.51% appear
56.9%
2695 games · 0.98% appear
56.8%
1478 games · 0.54% appear
56.5%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

3022 games · 1.10% appear
46.1%
5211 games · 1.89% appear
47.1%
15794 games · 5.74% appear
47.2%
8316 games · 3.02% appear
47.7%
12160 games · 4.42% appear
48.1%
17009 games · 6.18% appear
48.3%
20035 games · 7.28% appear
48.5%
11949 games · 4.34% appear
49.0%
7963 games · 2.89% appear
49.0%
4167 games · 1.51% appear
49.4%