Last Updated: 10/01/2026 13:52 [UTC]

Incineroar

Tier B

VGC 2026 Regulation M-C (Pokemon Champions)

26.62%Usage Rate
50.14%Win Rate
35.37%Lead Rate
65.47%Selection Rate
1239Avg Rating

146552 total games · 73487 wins · 73065 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Fake OutUsed in 46570 of 146552 battles (31.8%)
54.3%
Parting ShotUsed in 34000 of 146552 battles (23.2%)
60.0%
Flare BlitzUsed in 32829 of 146552 battles (22.4%)
53.5%
Darkest LariatUsed in 13483 of 146552 battles (9.2%)
51.4%
Throat ChopUsed in 13474 of 146552 battles (9.2%)
51.0%
ProtectUsed in 4936 of 146552 battles (3.4%)
57.4%
SnarlUsed in 2144 of 146552 battles (1.5%)
52.1%
Helping HandUsed in 1062 of 146552 battles (0.7%)
47.1%
Close CombatUsed in 1052 of 146552 battles (0.7%)
52.1%
TauntUsed in 988 of 146552 battles (0.7%)
50.8%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~26.6850.07
09/22~26.2050.09
09/25~25.5449.80
09/28~28.0550.57
Rating bands
Period / bandUsage %Win %
~R112226.0949.89
~R118426.1751.19
~R125826.8249.74
~R134827.1450.29
R1348~26.8749.61

Incineroar Observed Statistics

Performance Metrics

Incineroar has a reported usage rate of 26.62% and win rate of 50.14% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 73,487 wins and 73,065 losses (146,552 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 26.68% in the first available period (09/17~; n=137,642 team slots) and 28.05% in the last available period (09/28~; n=137,642 team slots), a change of +1.37 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.07% in the first available period (09/17~; n=36,729 recorded appearances) and 50.57% in the last available period (09/28~; n=38,608 recorded appearances), a change of +0.50 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 26.09% (~R1122; n=108,496 team slots) to 27.14% (~R1348; n=110,986 team slots), a spread of 1.05 percentage points. Overall usage was 26.62%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Fake Out has the largest recorded battle count (46,570; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Rillaboom: 51.3% wins in 81,118 recorded pair observations; Sneasler: 49.6% wins in 44,230 recorded pair observations; Garchomp: 50.7% wins in 38,055 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 59.3% wins in 2,056 recorded pair observations; Malamar: 57.4% wins in 1,523 recorded pair observations; Pincurchin: 57.2% wins in 1,954 recorded pair observations. Returned lower-win-rate opponent group: Kommo-o: 45.1% wins in 4,107 recorded pair observations; Kingambit: 46.7% wins in 26,083 recorded pair observations; Annihilape: 46.8% wins in 5,282 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

81118 games · 29.47% appear
51.3%
44230 games · 16.07% appear
49.6%
38055 games · 13.82% appear
50.7%
33323 games · 12.11% appear
50.1%
25771 games · 9.36% appear
51.8%
21889 games · 7.95% appear
50.5%
21044 games · 7.64% appear
51.1%
20899 games · 7.59% appear
50.6%
18985 games · 6.90% appear
51.0%
18955 games · 6.89% appear
51.8%
18240 games · 6.63% appear
51.0%
18191 games · 6.61% appear
49.6%
17582 games · 6.39% appear
48.6%
16975 games · 6.17% appear
52.2%
16927 games · 6.15% appear
50.8%
16068 games · 5.84% appear
50.1%
15303 games · 5.56% appear
52.3%
14649 games · 5.32% appear
47.3%
13907 games · 5.05% appear
49.7%
12404 games · 4.51% appear
49.6%

Frequent Matchups

Most common opponents · bars centered at 50%

56261 games · 20.44% appear
48.8%
47732 games · 17.34% appear
49.2%
39118 games · 14.21% appear
50.0%
31938 games · 11.60% appear
50.9%
29512 games · 10.72% appear
48.5%
26083 games · 9.48% appear
46.7%
25812 games · 9.38% appear
49.2%
24504 games · 8.90% appear
48.8%
23499 games · 8.54% appear
49.7%
22709 games · 8.25% appear
47.6%
22478 games · 8.17% appear
51.6%
20765 games · 7.54% appear
48.9%
19722 games · 7.16% appear
49.6%
19516 games · 7.09% appear
48.0%
18180 games · 6.60% appear
50.2%
15847 games · 5.76% appear
47.2%
15841 games · 5.75% appear
48.5%
14673 games · 5.33% appear
49.0%
14627 games · 5.31% appear
51.4%
13625 games · 4.95% appear
48.2%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

5677 games · 2.06% appear
55.4%
2337 games · 0.85% appear
54.3%
5539 games · 2.01% appear
53.7%
3530 games · 1.28% appear
53.0%
4000 games · 1.45% appear
52.7%
15303 games · 5.56% appear
52.3%
16975 games · 6.17% appear
52.2%
5619 games · 2.04% appear
52.0%
18955 games · 6.89% appear
51.8%
25771 games · 9.36% appear
51.8%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

2556 games · 0.93% appear
45.2%
5044 games · 1.83% appear
45.8%
2285 games · 0.83% appear
45.9%
2591 games · 0.94% appear
46.0%
2306 games · 0.84% appear
46.2%
1930 games · 0.70% appear
46.3%
2055 games · 0.75% appear
46.7%
5865 games · 2.13% appear
47.2%
14649 games · 5.32% appear
47.3%
2111 games · 0.77% appear
47.6%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

2056 games · 0.75% appear
59.3%
1523 games · 0.55% appear
57.4%
1954 games · 0.71% appear
57.2%
2463 games · 0.89% appear
56.0%
3368 games · 1.22% appear
55.9%
2012 games · 0.73% appear
55.5%
1644 games · 0.60% appear
54.6%
2476 games · 0.90% appear
54.4%
5392 games · 1.96% appear
53.8%
1780 games · 0.65% appear
53.6%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

4107 games · 1.49% appear
45.1%
26083 games · 9.48% appear
46.7%
5282 games · 1.92% appear
46.8%
12149 games · 4.41% appear
46.9%
5408 games · 1.96% appear
47.0%
15847 games · 5.76% appear
47.2%
22709 games · 8.25% appear
47.6%
1505 games · 0.55% appear
47.9%
19516 games · 7.09% appear
48.0%
3847 games · 1.40% appear
48.1%