Last Updated: 10/01/2026 13:53 [UTC]

Raichu

Tier B

VGC 2026 Regulation M-C (Pokemon Champions)

15.36%Usage Rate
51.79%Win Rate
43.40%Lead Rate
57.78%Selection Rate
1262Avg Rating

84558 total games · 43792 wins · 40766 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Zap CannonUsed in 25490 of 84559 battles (30.1%)
57.0%
Fake OutUsed in 17945 of 84559 battles (21.2%)
54.8%
ProtectUsed in 16553 of 84559 battles (19.6%)
52.3%
Focus BlastUsed in 12177 of 84559 battles (14.4%)
59.3%
Volt SwitchUsed in 2121 of 84559 battles (2.5%)
54.4%
EncoreUsed in 2086 of 84559 battles (2.5%)
58.4%
Volt TackleUsed in 2066 of 84559 battles (2.4%)
50.7%
Rising VoltageUsed in 1827 of 84559 battles (2.2%)
51.6%
NuzzleUsed in 392 of 84559 battles (0.5%)
43.6%
Drain PunchUsed in 261 of 84559 battles (0.3%)
43.7%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~12.3051.59
09/22~14.6452.17
09/25~16.1352.14
09/28~18.3651.31
Rating bands
Period / bandUsage %Win %
~R112211.2153.19
~R118413.2952.67
~R125815.4452.16
~R134817.5851.53
R1348~19.1950.32

Raichu Observed Statistics

Performance Metrics

Raichu has a reported usage rate of 15.36% and win rate of 51.79% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 43,793 wins and 40,766 losses (84,559 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 12.30% in the first available period (09/17~; n=137,642 team slots) and 18.36% in the last available period (09/28~; n=137,642 team slots), a change of +6.06 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.59% in the first available period (09/17~; n=16,933 recorded appearances) and 51.31% in the last available period (09/28~; n=25,271 recorded appearances), a change of -0.28 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 11.21% (~R1122; n=108,496 team slots) to 19.19% (R1348~; n=110,878 team slots), a spread of 7.98 percentage points. Overall usage was 15.36%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Zap Cannon has the largest recorded battle count (25,490; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Rillaboom: 53.2% wins in 53,956 recorded pair observations; Gholdengo: 53.1% wins in 36,593 recorded pair observations; Incineroar: 51.8% wins in 25,771 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Altaria: 59.4% wins in 1,043 recorded pair observations; Pincurchin: 59.4% wins in 1,093 recorded pair observations; Clefable: 58.0% wins in 1,095 recorded pair observations. Returned lower-win-rate opponent group: Kommo-o: 46.8% wins in 2,503 recorded pair observations; Blastoise: 47.5% wins in 2,245 recorded pair observations; Pyroar: 47.9% wins in 893 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

53956 games · 19.60% appear
53.2%
36593 games · 13.29% appear
53.1%
25771 games · 9.36% appear
51.8%
21744 games · 7.90% appear
54.0%
19198 games · 6.97% appear
51.6%
17292 games · 6.28% appear
54.3%
17042 games · 6.19% appear
52.1%
15642 games · 5.68% appear
52.4%
13348 games · 4.85% appear
52.5%
12977 games · 4.71% appear
52.8%
12629 games · 4.59% appear
53.8%
10806 games · 3.93% appear
52.1%
8834 games · 3.21% appear
51.2%
7891 games · 2.87% appear
50.8%
7364 games · 2.68% appear
53.7%
7250 games · 2.63% appear
49.8%
7011 games · 2.55% appear
49.3%
5587 games · 2.03% appear
54.0%
5542 games · 2.01% appear
53.4%
4638 games · 1.68% appear
51.7%

Frequent Matchups

Most common opponents · bars centered at 50%

33203 games · 12.06% appear
50.7%
27690 games · 10.06% appear
50.6%
22709 games · 8.25% appear
52.4%
18265 games · 6.64% appear
51.6%
17009 games · 6.18% appear
51.7%
15492 games · 5.63% appear
48.9%
15354 games · 5.58% appear
49.2%
14511 games · 5.27% appear
51.8%
13726 games · 4.99% appear
50.0%
13652 games · 4.96% appear
50.4%
13072 games · 4.75% appear
52.1%
12449 games · 4.52% appear
53.0%
11293 games · 4.10% appear
53.5%
11174 games · 4.06% appear
50.7%
10437 games · 3.79% appear
52.9%
9566 games · 3.48% appear
50.0%
9154 games · 3.33% appear
49.4%
8618 games · 3.13% appear
50.9%
8168 games · 2.97% appear
52.0%
8141 games · 2.96% appear
49.8%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

4048 games · 1.47% appear
54.8%
17292 games · 6.28% appear
54.3%
21744 games · 7.90% appear
54.0%
5587 games · 2.03% appear
54.0%
1461 games · 0.53% appear
54.0%
3006 games · 1.09% appear
53.8%
12629 games · 4.59% appear
53.8%
7364 games · 2.68% appear
53.7%
1513 games · 0.55% appear
53.7%
3566 games · 1.30% appear
53.7%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

946 games · 0.34% appear
41.3%
1206 games · 0.44% appear
44.4%
1976 games · 0.72% appear
45.9%
1608 games · 0.58% appear
46.7%
1094 games · 0.40% appear
46.9%
2506 games · 0.91% appear
47.0%
4409 games · 1.60% appear
47.2%
3956 games · 1.44% appear
47.8%
1788 games · 0.65% appear
48.1%
1128 games · 0.41% appear
48.4%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

1043 games · 0.38% appear
59.4%
1093 games · 0.40% appear
59.4%
1095 games · 0.40% appear
58.0%
1000 games · 0.36% appear
57.0%
1069 games · 0.39% appear
56.9%
925 games · 0.34% appear
56.1%
1380 games · 0.50% appear
55.9%
925 games · 0.34% appear
55.8%
1298 games · 0.47% appear
55.6%
4873 games · 1.77% appear
55.5%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

2503 games · 0.91% appear
46.8%
2245 games · 0.82% appear
47.5%
893 games · 0.32% appear
47.9%
3075 games · 1.12% appear
48.1%
3210 games · 1.17% appear
48.6%
15492 games · 5.63% appear
48.9%
15354 games · 5.58% appear
49.2%
947 games · 0.34% appear
49.3%
5096 games · 1.85% appear
49.3%
9154 games · 3.33% appear
49.4%