Last Updated: 10/01/2026 13:52 [UTC]

Sinistcha

Tier E

VGC 2026 Regulation M-C (Pokemon Champions)

9.10%Usage Rate
47.71%Win Rate
9.82%Lead Rate
50.64%Selection Rate
1210Avg Rating

50106 total games · 23907 wins · 26199 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Rage PowderUsed in 9734 of 50106 battles (19.4%)
51.4%
Matcha GotchaUsed in 9264 of 50106 battles (18.5%)
50.4%
Trick RoomUsed in 3735 of 50106 battles (7.5%)
54.0%
ProtectUsed in 3468 of 50106 battles (6.9%)
47.5%
Life DewUsed in 2772 of 50106 battles (5.5%)
50.4%
Shadow BallUsed in 1388 of 50106 battles (2.8%)
52.7%
Strength SapUsed in 634 of 50106 battles (1.3%)
48.4%
Calm MindUsed in 179 of 50106 battles (0.4%)
54.7%
Psych UpUsed in 159 of 50106 battles (0.3%)
58.5%
ImprisonUsed in 121 of 50106 battles (0.2%)
57.9%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~9.0547.39
09/22~9.1347.48
09/25~9.3347.17
09/28~8.8948.85
Rating bands
Period / bandUsage %Win %
~R112212.1847.31
~R118410.3746.05
~R12588.6948.18
~R13487.5248.05
R1348~6.8250.00

Sinistcha Observed Statistics

Performance Metrics

Sinistcha has a reported usage rate of 9.10% and win rate of 47.71% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: E). The report covers 09/17/2026 to 10/01/2026, with 275,280 recorded battles. 23,907 wins and 26,199 losses (50,106 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 9.05% in the first available period (09/17~; n=137,642 team slots) and 8.89% in the last available period (09/28~; n=137,642 team slots), a change of -0.16 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 47.39% in the first available period (09/17~; n=12,458 recorded appearances) and 48.85% in the last available period (09/28~; n=12,234 recorded appearances), a change of +1.46 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 6.82% (R1348~; n=110,880 team slots) to 12.18% (~R1122; n=108,496 team slots), a spread of 5.36 percentage points. Overall usage was 9.10%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Rage Powder has the largest recorded battle count (9,734; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Incineroar: 48.6% wins in 17,582 recorded pair observations; Sneasler: 49.7% wins in 11,502 recorded pair observations; Indeedee-F: 48.6% wins in 9,869 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Pincurchin: 59.4% wins in 720 recorded pair observations; Clefable: 54.6% wins in 788 recorded pair observations; Absol: 53.3% wins in 1,180 recorded pair observations. Returned lower-win-rate opponent group: Salamence: 44.4% wins in 9,950 recorded pair observations; Indeedee: 44.5% wins in 4,187 recorded pair observations; Delphox: 44.7% wins in 1,718 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

17582 games · 6.39% appear
48.6%
11502 games · 4.18% appear
49.7%
9869 games · 3.59% appear
48.6%
9202 games · 3.34% appear
49.0%
8424 games · 3.06% appear
51.2%
7842 games · 2.85% appear
49.7%
7789 games · 2.83% appear
46.8%
7045 games · 2.56% appear
52.1%
6747 games · 2.45% appear
49.8%
5239 games · 1.90% appear
53.4%
5233 games · 1.90% appear
47.6%
4953 games · 1.80% appear
49.4%
4804 games · 1.75% appear
53.5%
4751 games · 1.73% appear
46.3%
4700 games · 1.71% appear
46.4%
4657 games · 1.69% appear
43.8%
4512 games · 1.64% appear
48.1%
3956 games · 1.44% appear
47.8%
3819 games · 1.39% appear
49.0%
3634 games · 1.32% appear
48.1%

Frequent Matchups

Most common opponents · bars centered at 50%

18803 games · 6.83% appear
46.3%
16327 games · 5.93% appear
46.7%
13222 games · 4.80% appear
47.5%
11111 games · 4.04% appear
48.0%
9950 games · 3.61% appear
44.4%
8691 games · 3.16% appear
45.1%
8677 games · 3.15% appear
48.3%
8175 games · 2.97% appear
46.6%
7731 games · 2.81% appear
49.9%
7527 games · 2.73% appear
48.5%
7445 games · 2.70% appear
45.6%
6800 games · 2.47% appear
46.0%
6741 games · 2.45% appear
46.0%
6677 games · 2.43% appear
46.6%
6283 games · 2.28% appear
46.5%
5191 games · 1.89% appear
45.2%
5188 games · 1.88% appear
45.8%
5162 games · 1.88% appear
48.0%
4896 games · 1.78% appear
46.2%
4620 games · 1.68% appear
50.0%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

3059 games · 1.11% appear
53.9%
4804 games · 1.75% appear
53.5%
5239 games · 1.90% appear
53.4%
3337 games · 1.21% appear
52.3%
7045 games · 2.56% appear
52.1%
8424 games · 3.06% appear
51.2%
1353 games · 0.49% appear
51.1%
2873 games · 1.04% appear
51.0%
1065 games · 0.39% appear
50.3%
981 games · 0.36% appear
50.1%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

666 games · 0.24% appear
37.1%
1489 games · 0.54% appear
39.8%
1111 games · 0.40% appear
40.5%
934 games · 0.34% appear
40.9%
697 games · 0.25% appear
41.5%
1815 games · 0.66% appear
41.6%
614 games · 0.22% appear
42.2%
1368 games · 0.50% appear
43.4%
690 games · 0.25% appear
43.5%
674 games · 0.24% appear
43.5%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

720 games · 0.26% appear
59.4%
788 games · 0.29% appear
54.6%
1180 games · 0.43% appear
53.3%
520 games · 0.19% appear
53.3%
526 games · 0.19% appear
53.2%
699 games · 0.25% appear
52.5%
610 games · 0.22% appear
52.0%
1250 games · 0.45% appear
51.8%
539 games · 0.20% appear
51.6%
621 games · 0.23% appear
51.5%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

9950 games · 3.61% appear
44.4%
4187 games · 1.52% appear
44.5%
1718 games · 0.62% appear
44.7%
535 games · 0.19% appear
44.9%
3986 games · 1.45% appear
45.0%
8691 games · 3.16% appear
45.1%
3432 games · 1.25% appear
45.1%
5191 games · 1.89% appear
45.2%
2267 games · 0.82% appear
45.2%
812 games · 0.29% appear
45.2%