Last Updated: 10/01/2026 13:55 [UTC]

Golisopod

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

15.34%Usage Rate
50.63%Win Rate
26.47%Lead Rate
55.32%Selection Rate
1240Avg Rating

84476 total games · 42767 wins · 41709 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Leech LifeUsed in 23586 of 84476 battles (27.9%)
56.8%
Iron HeadUsed in 12505 of 84476 battles (14.8%)
55.4%
ProtectUsed in 12035 of 84476 battles (14.2%)
44.1%
Swords DanceUsed in 9486 of 84476 battles (11.2%)
52.2%
Drill RunUsed in 5461 of 84476 battles (6.5%)
52.5%
Sucker PunchUsed in 4946 of 84476 battles (5.9%)
51.9%
LiquidationUsed in 3740 of 84476 battles (4.4%)
51.6%
First ImpressionUsed in 3538 of 84476 battles (4.2%)
49.0%
Aqua JetUsed in 926 of 84476 battles (1.1%)
49.4%
Close CombatUsed in 859 of 84476 battles (1.0%)
51.5%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~16.5150.53
09/22~15.2550.54
09/25~15.7051.06
09/28~13.9150.34
Rating bands
Period / bandUsage %Win %
~R112214.5052.69
~R118415.3650.85
~R125815.6550.59
~R134815.9749.65
R1348~15.2249.55

Golisopod Observed Statistics

Performance Metrics

Golisopod has a reported usage rate of 15.34% and win rate of 50.63% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 42,768 wins and 41,708 losses (84,476 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 16.51% in the first available period (09/17~; n=137,642 team slots) and 13.91% in the last available period (09/28~; n=137,642 team slots), a change of -2.60 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.53% in the first available period (09/17~; n=22,722 recorded appearances) and 50.34% in the last available period (09/28~; n=19,149 recorded appearances), a change of -0.19 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 14.50% (~R1122; n=108,496 team slots) to 15.97% (~R1348; n=110,986 team slots), a spread of 1.47 percentage points. Overall usage was 15.34%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Leech Life has the largest recorded battle count (23,586; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Archaludon: 53.8% wins in 33,555 recorded pair observations; Farigiraf: 51.3% wins in 32,869 recorded pair observations; Pelipper: 51.9% wins in 30,118 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Malamar: 62.3% wins in 849 recorded pair observations; Clefable: 60.9% wins in 1,189 recorded pair observations; Inteleon: 57.5% wins in 1,024 recorded pair observations. Returned lower-win-rate opponent group: Archaludon: 43.2% wins in 11,994 recorded pair observations; Vivillon: 44.5% wins in 861 recorded pair observations; Charizard: 45.2% wins in 9,115 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

33555 games · 12.19% appear
53.8%
32869 games · 11.94% appear
51.3%
30118 games · 10.94% appear
51.9%
24614 games · 8.94% appear
49.5%
22250 games · 8.08% appear
52.2%
21220 games · 7.71% appear
51.0%
16927 games · 6.15% appear
50.8%
16664 games · 6.05% appear
49.2%
15590 games · 5.66% appear
52.2%
13087 games · 4.75% appear
52.4%
12481 games · 4.53% appear
51.0%
8094 games · 2.94% appear
50.5%
8017 games · 2.91% appear
49.2%
7936 games · 2.88% appear
50.3%
7842 games · 2.85% appear
49.7%
7403 games · 2.69% appear
50.5%
6889 games · 2.50% appear
50.7%
6429 games · 2.34% appear
51.0%
5871 games · 2.13% appear
54.7%
4650 games · 1.69% appear
48.4%

Frequent Matchups

Most common opponents · bars centered at 50%

32594 games · 11.84% appear
48.6%
27793 games · 10.10% appear
51.6%
22478 games · 8.17% appear
48.4%
18744 games · 6.81% appear
52.1%
17336 games · 6.30% appear
49.0%
15089 games · 5.48% appear
50.8%
14593 games · 5.30% appear
50.3%
13951 games · 5.07% appear
48.2%
13483 games · 4.90% appear
51.4%
13332 games · 4.84% appear
50.0%
13072 games · 4.75% appear
47.9%
11994 games · 4.36% appear
43.2%
11422 games · 4.15% appear
50.6%
11383 games · 4.14% appear
50.8%
10651 games · 3.87% appear
48.2%
9115 games · 3.31% appear
45.2%
9073 games · 3.30% appear
49.8%
8413 games · 3.06% appear
49.7%
8185 games · 2.97% appear
53.8%
7805 games · 2.84% appear
47.3%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

1085 games · 0.39% appear
55.4%
5871 games · 2.13% appear
54.7%
33555 games · 12.19% appear
53.8%
946 games · 0.34% appear
53.8%
4048 games · 1.47% appear
52.5%
3593 games · 1.31% appear
52.5%
13087 games · 4.75% appear
52.4%
3126 games · 1.14% appear
52.4%
15590 games · 5.66% appear
52.2%
22250 games · 8.08% appear
52.2%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

1167 games · 0.42% appear
44.7%
1386 games · 0.50% appear
45.2%
1307 games · 0.47% appear
45.6%
2040 games · 0.74% appear
45.8%
3164 games · 1.15% appear
45.8%
992 games · 0.36% appear
46.3%
1186 games · 0.43% appear
46.5%
1288 games · 0.47% appear
46.7%
2299 games · 0.84% appear
46.8%
1122 games · 0.41% appear
47.1%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

849 games · 0.31% appear
62.3%
1189 games · 0.43% appear
60.9%
1024 games · 0.37% appear
57.5%
1993 games · 0.72% appear
57.5%
1349 games · 0.49% appear
57.4%
1226 games · 0.45% appear
57.4%
1990 games · 0.72% appear
56.5%
3137 games · 1.14% appear
56.5%
1382 games · 0.50% appear
56.0%
1264 games · 0.46% appear
55.8%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

11994 games · 4.36% appear
43.2%
861 games · 0.31% appear
44.5%
9115 games · 3.31% appear
45.2%
4687 games · 1.70% appear
45.9%
6384 games · 2.32% appear
46.5%
3325 games · 1.21% appear
46.9%
2276 games · 0.83% appear
47.2%
2421 games · 0.88% appear
47.3%
7805 games · 2.84% appear
47.3%
13072 games · 4.75% appear
47.9%