Last Updated: 10/01/2026 13:53 [UTC]

Whimsicott

Tier D

VGC 2026 Regulation M-C (Pokemon Champions)

9.90%Usage Rate
48.24%Win Rate
42.81%Lead Rate
59.31%Selection Rate
1216Avg Rating

54520 total games · 26302 wins · 28218 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

TailwindUsed in 18911 of 54520 battles (34.7%)
51.7%
MoonblastUsed in 14084 of 54520 battles (25.8%)
50.8%
EncoreUsed in 6770 of 54520 battles (12.4%)
52.7%
ProtectUsed in 6187 of 54520 battles (11.3%)
47.4%
CharmUsed in 2325 of 54520 battles (4.3%)
54.8%
Sunny DayUsed in 2072 of 54520 battles (3.8%)
51.2%
Fake TearsUsed in 1004 of 54520 battles (1.8%)
46.9%
Helping HandUsed in 797 of 54520 battles (1.5%)
44.3%
Light ScreenUsed in 732 of 54520 battles (1.3%)
46.6%
TauntUsed in 629 of 54520 battles (1.2%)
41.5%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~10.5848.58
09/22~9.3748.21
09/25~10.1848.32
09/28~9.4747.81
Rating bands
Period / bandUsage %Win %
~R112212.7048.21
~R118410.9347.06
~R12589.5847.96
~R13488.3948.34
R1348~7.9650.15

Whimsicott Observed Statistics

Performance Metrics

Whimsicott has a reported usage rate of 9.90% and win rate of 48.24% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: D). The report covers 09/17/2026 to 10/01/2026, with 275,280 recorded battles. 26,302 wins and 28,218 losses (54,520 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 10.58% in the first available period (09/17~; n=137,642 team slots) and 9.47% in the last available period (09/28~; n=137,642 team slots), a change of -1.11 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 48.58% in the first available period (09/17~; n=14,569 recorded appearances) and 47.81% in the last available period (09/28~; n=13,039 recorded appearances), a change of -0.77 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 7.96% (R1348~; n=110,880 team slots) to 12.70% (~R1122; n=108,496 team slots), a spread of 4.74 percentage points. Overall usage was 9.90%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Tailwind has the largest recorded battle count (18,911; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Garchomp: 49.0% wins in 18,229 recorded pair observations; Incineroar: 47.3% wins in 14,649 recorded pair observations; Kingambit: 49.9% wins in 12,716 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Malamar: 60.3% wins in 610 recorded pair observations; Clefable: 59.4% wins in 832 recorded pair observations; Sceptile: 57.8% wins in 564 recorded pair observations. Returned lower-win-rate opponent group: Armarouge: 43.0% wins in 3,227 recorded pair observations; Camerupt: 43.4% wins in 1,177 recorded pair observations; Kingambit: 44.6% wins in 9,606 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

18229 games · 6.62% appear
49.0%
14649 games · 5.32% appear
47.3%
12716 games · 4.62% appear
49.9%
12438 games · 4.52% appear
51.4%
11928 games · 4.33% appear
51.6%
11779 games · 4.28% appear
48.1%
10072 games · 3.66% appear
48.3%
10034 games · 3.65% appear
48.1%
9534 games · 3.46% appear
48.1%
7109 games · 2.58% appear
48.7%
6870 games · 2.50% appear
48.7%
6198 games · 2.25% appear
48.9%
6134 games · 2.23% appear
46.9%
5266 games · 1.91% appear
51.4%
5040 games · 1.83% appear
51.0%
4657 games · 1.69% appear
43.8%
4632 games · 1.68% appear
49.5%
4589 games · 1.67% appear
50.8%
4409 games · 1.60% appear
47.2%
3557 games · 1.29% appear
50.3%

Frequent Matchups

Most common opponents · bars centered at 50%

20510 games · 7.45% appear
47.0%
17893 games · 6.50% appear
46.4%
14627 games · 5.31% appear
48.6%
11972 games · 4.35% appear
45.8%
10852 games · 3.94% appear
45.3%
9606 games · 3.49% appear
44.6%
9336 games · 3.39% appear
48.0%
8950 games · 3.25% appear
48.9%
8420 games · 3.06% appear
47.1%
8185 games · 2.97% appear
46.2%
8168 games · 2.97% appear
48.0%
7436 games · 2.70% appear
47.8%
7385 games · 2.68% appear
46.4%
7131 games · 2.59% appear
46.1%
6873 games · 2.50% appear
48.4%
5730 games · 2.08% appear
47.2%
5632 games · 2.05% appear
50.0%
5534 games · 2.01% appear
45.1%
5412 games · 1.97% appear
46.5%
5162 games · 1.88% appear
52.0%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

2060 games · 0.75% appear
54.4%
697 games · 0.25% appear
52.6%
2512 games · 0.91% appear
52.5%
11928 games · 4.33% appear
51.6%
3385 games · 1.23% appear
51.5%
12438 games · 4.52% appear
51.4%
5266 games · 1.91% appear
51.4%
762 games · 0.28% appear
51.4%
5040 games · 1.83% appear
51.0%
828 games · 0.30% appear
51.0%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

580 games · 0.21% appear
40.0%
555 games · 0.20% appear
41.1%
1050 games · 0.38% appear
42.8%
1829 games · 0.66% appear
42.9%
617 games · 0.22% appear
43.0%
683 games · 0.25% appear
43.3%
593 games · 0.22% appear
43.5%
4657 games · 1.69% appear
43.8%
1821 games · 0.66% appear
44.0%
689 games · 0.25% appear
44.1%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

610 games · 0.22% appear
60.3%
832 games · 0.30% appear
59.4%
564 games · 0.20% appear
57.8%
639 games · 0.23% appear
57.3%
1344 games · 0.49% appear
56.6%
766 games · 0.28% appear
55.2%
775 games · 0.28% appear
55.0%
554 games · 0.20% appear
55.0%
551 games · 0.20% appear
54.5%
776 games · 0.28% appear
54.0%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

3227 games · 1.17% appear
43.0%
1177 games · 0.43% appear
43.4%
9606 games · 3.49% appear
44.6%
3669 games · 1.33% appear
44.6%
1359 games · 0.49% appear
45.0%
5534 games · 2.01% appear
45.1%
4542 games · 1.65% appear
45.3%
10852 games · 3.94% appear
45.3%
3543 games · 1.29% appear
45.7%
3348 games · 1.22% appear
45.7%