Last Updated: 10/01/2026 13:52 [UTC]

Sylveon

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

7.05%Usage Rate
52.03%Win Rate
21.31%Lead Rate
49.99%Selection Rate
1255Avg Rating

38830 total games · 20204 wins · 18626 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Hyper VoiceUsed in 12026 of 38830 battles (31.0%)
57.9%
Hyper BeamUsed in 4095 of 38830 battles (10.5%)
54.4%
DetectUsed in 4080 of 38830 battles (10.5%)
48.2%
ProtectUsed in 2253 of 38830 battles (5.8%)
50.0%
Quick AttackUsed in 1990 of 38830 battles (5.1%)
54.5%
Calm MindUsed in 737 of 38830 battles (1.9%)
55.4%
YawnUsed in 570 of 38830 battles (1.5%)
54.7%
RoundUsed in 467 of 38830 battles (1.2%)
52.7%
Mystical FireUsed in 458 of 38830 battles (1.2%)
51.7%
MoonblastUsed in 245 of 38830 battles (0.6%)
60.4%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~7.3752.15
09/22~7.3452.51
09/25~6.4552.72
09/28~7.0550.78
Rating bands
Period / bandUsage %Win %
~R11225.8653.19
~R11846.4852.20
~R12587.0152.54
~R13487.5852.21
R1348~8.3150.52

Sylveon Observed Statistics

Performance Metrics

Sylveon has a reported usage rate of 7.05% and win rate of 52.03% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,280 recorded battles. 20,204 wins and 18,626 losses (38,830 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 7.37% in the first available period (09/17~; n=137,642 team slots) and 7.05% in the last available period (09/28~; n=137,642 team slots), a change of -0.32 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 52.15% in the first available period (09/17~; n=10,142 recorded appearances) and 50.78% in the last available period (09/28~; n=9,703 recorded appearances), a change of -1.37 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 5.86% (~R1122; n=108,496 team slots) to 8.31% (R1348~; n=110,880 team slots), a spread of 2.45 percentage points. Overall usage was 7.05%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Hyper Voice has the largest recorded battle count (12,026; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Rillaboom: 53.1% wins in 18,551 recorded pair observations; Raichu: 53.8% wins in 12,630 recorded pair observations; Gholdengo: 53.5% wins in 11,446 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 62.3% wins in 528 recorded pair observations; Inteleon: 62.0% wins in 489 recorded pair observations; Grapploct: 61.0% wins in 579 recorded pair observations. Returned lower-win-rate opponent group: Kommo-o: 47.9% wins in 1,091 recorded pair observations; Excadrill: 48.0% wins in 2,902 recorded pair observations; Glimmora: 48.1% wins in 1,345 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

18551 games · 6.74% appear
53.1%
12630 games · 4.59% appear
53.8%
11446 games · 4.16% appear
53.5%
11287 games · 4.10% appear
54.1%
10112 games · 3.67% appear
52.4%
9912 games · 3.60% appear
53.9%
9332 games · 3.39% appear
53.9%
8931 games · 3.24% appear
51.7%
8351 games · 3.03% appear
53.5%
8261 games · 3.00% appear
51.8%
7662 games · 2.78% appear
51.3%
6752 games · 2.45% appear
55.3%
4519 games · 1.64% appear
53.4%
3386 games · 1.23% appear
54.8%
3362 games · 1.22% appear
51.1%
3286 games · 1.19% appear
49.3%
2364 games · 0.86% appear
51.6%
2312 games · 0.84% appear
48.7%
2287 games · 0.83% appear
50.1%
1862 games · 0.68% appear
51.9%

Frequent Matchups

Most common opponents · bars centered at 50%

15243 games · 5.54% appear
51.0%
12966 games · 4.71% appear
51.1%
10489 games · 3.81% appear
51.9%
8514 games · 3.09% appear
52.2%
7964 games · 2.89% appear
51.0%
6965 games · 2.53% appear
50.1%
6835 games · 2.48% appear
52.1%
6546 games · 2.38% appear
51.5%
6255 games · 2.27% appear
50.4%
6124 games · 2.22% appear
51.4%
5820 games · 2.11% appear
51.3%
5552 games · 2.02% appear
51.2%
5268 games · 1.91% appear
52.5%
5230 games · 1.90% appear
50.7%
4911 games · 1.78% appear
53.7%
4297 games · 1.56% appear
49.3%
4207 games · 1.53% appear
49.9%
3973 games · 1.44% appear
49.8%
3721 games · 1.35% appear
49.9%
3669 games · 1.33% appear
55.4%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

1270 games · 0.46% appear
56.7%
6752 games · 2.45% appear
55.3%
652 games · 0.24% appear
54.9%
3386 games · 1.23% appear
54.8%
528 games · 0.19% appear
54.5%
11287 games · 4.10% appear
54.1%
9332 games · 3.39% appear
53.9%
9912 games · 3.60% appear
53.9%
12630 games · 4.59% appear
53.8%
11446 games · 4.16% appear
53.5%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

398 games · 0.14% appear
41.7%
651 games · 0.24% appear
44.7%
1372 games · 0.50% appear
45.9%
487 games · 0.18% appear
46.4%
394 games · 0.14% appear
47.0%
398 games · 0.14% appear
47.2%
396 games · 0.14% appear
47.5%
683 games · 0.25% appear
48.5%
617 games · 0.22% appear
48.6%
2312 games · 0.84% appear
48.7%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

528 games · 0.19% appear
62.3%
489 games · 0.18% appear
62.0%
579 games · 0.21% appear
61.0%
572 games · 0.21% appear
58.7%
472 games · 0.17% appear
58.0%
527 games · 0.19% appear
57.3%
585 games · 0.21% appear
57.1%
1372 games · 0.50% appear
56.5%
1782 games · 0.65% appear
56.5%
930 games · 0.34% appear
56.2%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

1091 games · 0.40% appear
47.9%
2902 games · 1.05% appear
48.0%
1345 games · 0.49% appear
48.1%
2051 games · 0.75% appear
48.3%
1069 games · 0.39% appear
48.4%
3337 games · 1.21% appear
48.7%
1807 games · 0.66% appear
48.9%
2936 games · 1.07% appear
49.1%
1849 games · 0.67% appear
49.2%
4297 games · 1.56% appear
49.3%