Last Updated: 10/01/2026 13:56 [UTC]

Pelipper

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

12.55%Usage Rate
50.58%Win Rate
27.83%Lead Rate
69.05%Selection Rate
1229Avg Rating

69080 total games · 34938 wins · 34142 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

HurricaneUsed in 16987 of 69080 battles (24.6%)
55.2%
Weather BallUsed in 16236 of 69080 battles (23.5%)
57.2%
TailwindUsed in 12525 of 69080 battles (18.1%)
55.1%
Wide GuardUsed in 7419 of 69080 battles (10.7%)
48.6%
ProtectUsed in 4242 of 69080 battles (6.1%)
45.3%
Muddy WaterUsed in 1450 of 69080 battles (2.1%)
54.7%
Ice BeamUsed in 784 of 69080 battles (1.1%)
52.2%
Helping HandUsed in 520 of 69080 battles (0.8%)
53.8%
U-turnUsed in 430 of 69080 battles (0.6%)
44.2%
Icy WindUsed in 255 of 69080 battles (0.4%)
51.0%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~13.9950.65
09/22~12.4349.96
09/25~12.4350.82
09/28~11.3450.89
Rating bands
Period / bandUsage %Win %
~R112213.9150.60
~R118413.0350.76
~R125812.7250.64
~R134811.7349.95
R1348~11.3950.91

Pelipper Observed Statistics

Performance Metrics

Pelipper has a reported usage rate of 12.55% and win rate of 50.58% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 34,938 wins and 34,142 losses (69,080 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 13.99% in the first available period (09/17~; n=137,642 team slots) and 11.34% in the last available period (09/28~; n=137,642 team slots), a change of -2.65 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.65% in the first available period (09/17~; n=19,259 recorded appearances) and 50.89% in the last available period (09/28~; n=15,611 recorded appearances), a change of +0.24 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 11.39% (R1348~; n=110,878 team slots) to 13.91% (~R1122; n=108,496 team slots), a spread of 2.52 percentage points. Overall usage was 12.55%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Hurricane has the largest recorded battle count (16,987; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Archaludon: 52.7% wins in 41,331 recorded pair observations; Golisopod: 51.9% wins in 30,118 recorded pair observations; Indeedee-F: 50.5% wins in 18,385 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 58.2% wins in 1,020 recorded pair observations; Malamar: 57.1% wins in 714 recorded pair observations; Absol: 56.7% wins in 1,684 recorded pair observations. Returned lower-win-rate opponent group: Vivillon: 45.6% wins in 735 recorded pair observations; Archaludon: 45.7% wins in 9,565 recorded pair observations; Charizard: 46.0% wins in 7,223 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

41331 games · 15.01% appear
52.7%
30118 games · 10.94% appear
51.9%
18385 games · 6.68% appear
50.5%
17712 games · 6.43% appear
50.8%
17325 games · 6.29% appear
51.3%
16825 games · 6.11% appear
48.5%
16144 games · 5.86% appear
51.1%
12961 games · 4.71% appear
51.7%
12104 games · 4.40% appear
47.7%
8618 games · 3.13% appear
54.1%
8424 games · 3.06% appear
51.2%
7856 games · 2.85% appear
51.0%
7250 games · 2.63% appear
49.8%
6867 games · 2.49% appear
52.6%
5931 games · 2.15% appear
53.9%
5381 games · 1.95% appear
51.8%
5174 games · 1.88% appear
44.0%
5150 games · 1.87% appear
50.9%
3865 games · 1.40% appear
53.8%
3637 games · 1.32% appear
53.1%

Frequent Matchups

Most common opponents · bars centered at 50%

26315 games · 9.56% appear
48.0%
22525 games · 8.18% appear
50.1%
18180 games · 6.60% appear
49.8%
15222 games · 5.53% appear
52.4%
14055 games · 5.11% appear
48.3%
12382 games · 4.50% appear
49.6%
11917 games · 4.33% appear
50.5%
11295 games · 4.10% appear
47.2%
10756 games · 3.91% appear
51.8%
10651 games · 3.87% appear
51.8%
10437 games · 3.79% appear
47.1%
9565 games · 3.47% appear
45.7%
9294 games · 3.38% appear
49.1%
9137 games · 3.32% appear
51.2%
8868 games · 3.22% appear
50.0%
7223 games · 2.62% appear
46.0%
7148 games · 2.60% appear
47.6%
6933 games · 2.52% appear
49.3%
6873 games · 2.50% appear
51.6%
6283 games · 2.28% appear
53.5%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

927 games · 0.34% appear
55.0%
861 games · 0.31% appear
54.4%
8618 games · 3.13% appear
54.1%
5931 games · 2.15% appear
53.9%
949 games · 0.34% appear
53.9%
2202 games · 0.80% appear
53.8%
3865 games · 1.40% appear
53.8%
1540 games · 0.56% appear
53.1%
3637 games · 1.32% appear
53.1%
41331 games · 15.01% appear
52.7%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

696 games · 0.25% appear
43.8%
5174 games · 1.88% appear
44.0%
863 games · 0.31% appear
44.7%
1005 games · 0.37% appear
45.2%
2304 games · 0.84% appear
45.4%
1235 games · 0.45% appear
46.2%
924 games · 0.34% appear
46.5%
1346 games · 0.49% appear
46.8%
2135 games · 0.78% appear
47.0%
1378 games · 0.50% appear
47.2%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

1020 games · 0.37% appear
58.2%
714 games · 0.26% appear
57.1%
1684 games · 0.61% appear
56.7%
748 games · 0.27% appear
56.5%
877 games · 0.32% appear
56.4%
748 games · 0.27% appear
56.3%
980 games · 0.36% appear
55.8%
1692 games · 0.61% appear
55.7%
886 games · 0.32% appear
55.5%
1127 games · 0.41% appear
55.4%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

735 games · 0.27% appear
45.6%
9565 games · 3.47% appear
45.7%
7223 games · 2.62% appear
46.0%
4911 games · 1.78% appear
46.3%
4477 games · 1.63% appear
46.8%
1784 games · 0.65% appear
47.0%
10437 games · 3.79% appear
47.1%
11295 games · 4.10% appear
47.2%
3155 games · 1.15% appear
47.4%
7148 games · 2.60% appear
47.6%