Last Updated: 10/01/2026 13:51 [UTC]

Gardevoir

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

8.30%Usage Rate
50.33%Win Rate
34.22%Lead Rate
53.44%Selection Rate
1238Avg Rating

45694 total games · 22996 wins · 22698 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Hyper VoiceUsed in 12871 of 45694 battles (28.2%)
59.9%
Expanding ForceUsed in 9165 of 45694 battles (20.1%)
61.1%
ProtectUsed in 8953 of 45694 battles (19.6%)
49.5%
Calm MindUsed in 1892 of 45694 battles (4.1%)
56.3%
Trick RoomUsed in 1651 of 45694 battles (3.6%)
56.3%
Mystical FireUsed in 868 of 45694 battles (1.9%)
53.8%
MoonblastUsed in 545 of 45694 battles (1.2%)
53.6%
ThunderboltUsed in 348 of 45694 battles (0.8%)
59.8%
Aura SphereUsed in 299 of 45694 battles (0.7%)
51.2%
Dazzling GleamUsed in 230 of 45694 battles (0.5%)
46.1%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~9.2150.78
09/22~8.8050.05
09/25~7.6749.91
09/28~7.5250.52
Rating bands
Period / bandUsage %Win %
~R11227.7152.34
~R11848.4350.15
~R12588.9650.73
~R13488.6048.81
R1348~7.7949.79

Gardevoir Observed Statistics

Performance Metrics

Gardevoir has a reported usage rate of 8.30% and win rate of 50.33% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,280 recorded battles. 22,997 wins and 22,697 losses (45,694 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 9.21% in the first available period (09/17~; n=137,642 team slots) and 7.52% in the last available period (09/28~; n=137,642 team slots), a change of -1.69 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.78% in the first available period (09/17~; n=12,676 recorded appearances) and 50.52% in the last available period (09/28~; n=10,345 recorded appearances), a change of -0.26 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 7.71% (~R1122; n=108,496 team slots) to 8.96% (~R1258; n=109,350 team slots), a spread of 1.25 percentage points. Overall usage was 8.30%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Hyper Voice has the largest recorded battle count (12,871; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Indeedee-F: 50.8% wins in 38,943 recorded pair observations; Sneasler: 50.6% wins in 22,862 recorded pair observations; Basculegion: 51.4% wins in 10,948 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Toxapex: 62.9% wins in 477 recorded pair observations; Grapploct: 60.9% wins in 636 recorded pair observations; Malamar: 60.4% wins in 482 recorded pair observations. Returned lower-win-rate opponent group: Excadrill: 43.6% wins in 3,348 recorded pair observations; Tyranitar: 44.7% wins in 4,679 recorded pair observations; Swampert: 45.5% wins in 1,853 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

38943 games · 14.15% appear
50.8%
22862 games · 8.30% appear
50.6%
10948 games · 3.98% appear
51.4%
8228 games · 2.99% appear
50.4%
8017 games · 2.91% appear
49.2%
7856 games · 2.85% appear
51.0%
7827 games · 2.84% appear
52.0%
6964 games · 2.53% appear
51.7%
6344 games · 2.30% appear
51.2%
5969 games · 2.17% appear
51.4%
5249 games · 1.91% appear
49.6%
5040 games · 1.83% appear
51.0%
4602 games · 1.67% appear
50.5%
3897 games · 1.42% appear
48.9%
3604 games · 1.31% appear
51.7%
3290 games · 1.20% appear
50.2%
3225 games · 1.17% appear
51.8%
3111 games · 1.13% appear
53.0%
2799 games · 1.02% appear
48.3%
2797 games · 1.02% appear
48.4%

Frequent Matchups

Most common opponents · bars centered at 50%

17541 games · 6.37% appear
48.0%
14943 games · 5.43% appear
48.9%
12153 games · 4.41% appear
50.1%
10027 games · 3.64% appear
51.6%
9443 games · 3.43% appear
47.1%
8078 games · 2.93% appear
48.8%
7871 games · 2.86% appear
51.2%
7635 games · 2.77% appear
47.8%
7239 games · 2.63% appear
50.0%
7076 games · 2.57% appear
48.6%
6921 games · 2.51% appear
49.2%
6355 games · 2.31% appear
47.5%
6243 games · 2.27% appear
47.9%
6171 games · 2.24% appear
49.7%
5778 games · 2.10% appear
48.3%
4862 games · 1.77% appear
50.0%
4850 games · 1.76% appear
47.2%
4679 games · 1.70% appear
44.7%
4542 games · 1.65% appear
54.7%
4114 games · 1.49% appear
50.0%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

1319 games · 0.48% appear
57.1%
533 games · 0.19% appear
56.3%
1334 games · 0.48% appear
55.0%
1953 games · 0.71% appear
54.0%
1052 games · 0.38% appear
53.2%
3111 games · 1.13% appear
53.0%
993 games · 0.36% appear
52.9%
917 games · 0.33% appear
52.9%
1599 games · 0.58% appear
52.4%
686 games · 0.25% appear
52.2%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

480 games · 0.17% appear
42.7%
479 games · 0.17% appear
43.4%
459 games · 0.17% appear
45.3%
629 games · 0.23% appear
45.6%
1243 games · 0.45% appear
46.5%
2761 games · 1.00% appear
47.4%
1048 games · 0.38% appear
48.2%
1108 games · 0.40% appear
48.2%
2799 games · 1.02% appear
48.3%
2797 games · 1.02% appear
48.4%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

477 games · 0.17% appear
62.9%
636 games · 0.23% appear
60.9%
482 games · 0.18% appear
60.4%
565 games · 0.21% appear
60.2%
2137 games · 0.78% appear
57.6%
642 games · 0.23% appear
57.3%
595 games · 0.22% appear
56.8%
553 games · 0.20% appear
56.2%
1783 games · 0.65% appear
56.2%
460 games · 0.17% appear
55.9%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

3348 games · 1.22% appear
43.6%
4679 games · 1.70% appear
44.7%
1853 games · 0.67% appear
45.5%
2149 games · 0.78% appear
46.9%
3007 games · 1.09% appear
47.0%
3952 games · 1.44% appear
47.0%
9443 games · 3.43% appear
47.1%
4850 games · 1.76% appear
47.2%
1220 games · 0.44% appear
47.3%
6355 games · 2.31% appear
47.5%