Last Updated: 10/01/2026 13:57 [UTC]

Indeedee

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

8.62%Usage Rate
51.85%Win Rate
37.53%Lead Rate
71.52%Selection Rate
1249Avg Rating

47466 total games · 24611 wins · 22855 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Expanding ForceUsed in 19557 of 47466 battles (41.2%)
58.5%
Mystical FireUsed in 3964 of 47466 battles (8.4%)
48.1%
TrickUsed in 3328 of 47466 battles (7.0%)
45.8%
ProtectUsed in 1715 of 47466 battles (3.6%)
43.6%
ImprisonUsed in 1280 of 47466 battles (2.7%)
54.5%
Trick RoomUsed in 1278 of 47466 battles (2.7%)
50.2%
Dazzling GleamUsed in 893 of 47466 battles (1.9%)
45.4%
Helping HandUsed in 797 of 47466 battles (1.7%)
45.4%
Hyper VoiceUsed in 576 of 47466 battles (1.2%)
49.5%
Energy BallUsed in 361 of 47466 battles (0.8%)
51.8%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~7.6852.20
09/22~9.2352.92
09/25~8.2151.52
09/28~9.3650.80
Rating bands
Period / bandUsage %Win %
~R11226.8554.43
~R11848.0953.10
~R12589.2751.61
~R13489.8950.97
R1348~8.9750.01

Indeedee Observed Statistics

Performance Metrics

Indeedee has a reported usage rate of 8.62% and win rate of 51.85% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 24,611 wins and 22,855 losses (47,466 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 7.68% in the first available period (09/17~; n=137,642 team slots) and 9.36% in the last available period (09/28~; n=137,642 team slots), a change of +1.68 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 52.20% in the first available period (09/17~; n=10,577 recorded appearances) and 50.80% in the last available period (09/28~; n=12,881 recorded appearances), a change of -1.40 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 6.85% (~R1122; n=108,496 team slots) to 9.89% (~R1348; n=110,986 team slots), a spread of 3.04 percentage points. Overall usage was 8.62%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Expanding Force has the largest recorded battle count (19,557; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Sneasler: 53.0% wins in 34,878 recorded pair observations; Salamence: 53.1% wins in 23,950 recorded pair observations; Tyranitar: 52.9% wins in 20,187 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Toxapex: 62.0% wins in 474 recorded pair observations; Aegislash: 60.4% wins in 512 recorded pair observations; Baxcalibur: 59.6% wins in 1,688 recorded pair observations. Returned lower-win-rate opponent group: Espathra: 46.3% wins in 683 recorded pair observations; Excadrill: 47.2% wins in 3,660 recorded pair observations; Archaludon: 47.6% wins in 6,797 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

34878 games · 12.67% appear
53.0%
23950 games · 8.70% appear
53.1%
20187 games · 7.33% appear
52.9%
18982 games · 6.90% appear
52.8%
14865 games · 5.40% appear
52.6%
9080 games · 3.30% appear
53.0%
6169 games · 2.24% appear
53.4%
5251 games · 1.91% appear
53.8%
4837 games · 1.76% appear
53.1%
4774 games · 1.73% appear
51.0%
4741 games · 1.72% appear
55.4%
4400 games · 1.60% appear
50.6%
3557 games · 1.29% appear
50.3%
3123 games · 1.13% appear
52.5%
2777 games · 1.01% appear
55.3%
2653 games · 0.96% appear
50.5%
2645 games · 0.96% appear
54.2%
2570 games · 0.93% appear
49.5%
2567 games · 0.93% appear
52.5%
2339 games · 0.85% appear
51.0%

Frequent Matchups

Most common opponents · bars centered at 50%

18534 games · 6.73% appear
49.7%
15524 games · 5.64% appear
51.9%
12739 games · 4.63% appear
51.6%
10199 games · 3.70% appear
53.0%
9828 games · 3.57% appear
49.8%
8421 games · 3.06% appear
50.2%
8419 games · 3.06% appear
50.9%
8096 games · 2.94% appear
51.4%
7558 games · 2.75% appear
49.9%
7315 games · 2.66% appear
49.5%
7121 games · 2.59% appear
49.5%
6797 games · 2.47% appear
47.6%
6585 games · 2.39% appear
51.0%
6290 games · 2.28% appear
51.6%
5826 games · 2.12% appear
50.7%
5213 games · 1.89% appear
51.4%
5207 games · 1.89% appear
50.8%
4994 games · 1.81% appear
48.7%
4655 games · 1.69% appear
53.9%
4430 games · 1.61% appear
50.7%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

4741 games · 1.72% appear
55.4%
2777 games · 1.01% appear
55.3%
848 games · 0.31% appear
54.4%
2645 games · 0.96% appear
54.2%
1209 games · 0.44% appear
53.8%
5251 games · 1.91% appear
53.8%
1913 games · 0.69% appear
53.4%
6169 games · 2.24% appear
53.4%
4837 games · 1.76% appear
53.1%
23950 games · 8.70% appear
53.1%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

1232 games · 0.45% appear
46.0%
848 games · 0.31% appear
46.0%
941 games · 0.34% appear
46.0%
1912 games · 0.69% appear
47.6%
622 games · 0.23% appear
47.6%
518 games · 0.19% appear
47.7%
1779 games · 0.65% appear
47.7%
801 games · 0.29% appear
48.1%
761 games · 0.28% appear
48.6%
541 games · 0.20% appear
48.8%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

474 games · 0.17% appear
62.0%
512 games · 0.19% appear
60.4%
1688 games · 0.61% appear
59.6%
1136 games · 0.41% appear
59.3%
685 games · 0.25% appear
58.0%
1085 games · 0.39% appear
57.9%
600 games · 0.22% appear
57.8%
736 games · 0.27% appear
57.6%
628 games · 0.23% appear
57.2%
578 games · 0.21% appear
56.6%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

683 games · 0.25% appear
46.3%
3660 games · 1.33% appear
47.2%
6797 games · 2.47% appear
47.6%
3651 games · 1.33% appear
47.7%
3525 games · 1.28% appear
48.7%
4994 games · 1.81% appear
48.7%
2644 games · 0.96% appear
48.8%
826 games · 0.30% appear
48.8%
1826 games · 0.66% appear
49.1%
1083 games · 0.39% appear
49.5%