Last Updated: 10/23/2026 11:13 [UTC]

Zoroark-Hisui
Tier EVGC 2026 Regulation M-C (Pokemon Champions)
8216 recorded team appearances · 3792 wins · 4424 losses · 10/09/2026–10/23/2026 (UTC)
Recorded Move Team Uses
Top 10 moves with 10+ recorded team uses
No moves meet the minimum of 10 recorded team uses. This does not establish that no moves were used.
⚠️ Important Note:
- This data shows moves actually recorded as used in battles, not move adoption rates in team building.
- Each side counts once per battle for this Pokémon and move, even after repeated uses or duplicate saved records. Both teams in a mirror battle count separately.
- The use proportion divides recorded team uses by this Pokémon's distinct recorded team appearances under the same period, format, rating and OTS filters. Win rate divides winning team uses by recorded team uses.
- Unused moves, unselected Pokémon and missing or misattributed move records limit comparisons. Name and form resolution may omit or mix move records. No records do not imply a 0% win rate.
- These team outcomes do not show that a move increases the chance of winning.
- For moveset adoption rates, refer to Smogon Stats.
Usage Trend
Win Rate Trend
Usage by rating
Win rate by rating
Chart data
| Period / band | Usage % | Win % | Team slots | Recorded appearances with win/loss | Status |
|---|---|---|---|---|---|
| Period 1: 2026/10/09 11:00–2026/10/12 20:56 UTC | 1.26 | 44.71 | 165040 | 2080 | Observed |
| Period 2: 2026/10/12 20:56–2026/10/16 11:20 UTC | 1.00 | 43.08 | 165040 | 1648 | Observed |
| Period 3: 2026/10/16 11:20–2026/10/19 20:15 UTC | 1.36 | 49.53 | 165040 | 2251 | Observed |
| Period 4: 2026/10/19 20:16–2026/10/23 10:58 UTC | 1.36 | 46.36 | 165040 | 2237 | Observed |
| Period / band | Usage % | Win % | Team slots | Recorded appearances with win/loss | Status |
|---|---|---|---|---|---|
| ~R1135 | 2.02 | 46.23 | 131704 | 2663 | Observed |
| ~R1214 | 1.47 | 42.03 | 132234 | 1939 | Observed |
| ~R1307 | 1.06 | 47.78 | 131652 | 1396 | Observed |
| ~R1410 | 1.03 | 49.96 | 132374 | 1365 | Observed |
| R1410~ | 0.65 | 46.54 | 132196 | 853 | Observed |
Zoroark-Hisui Observed Statistics
Performance Metrics
Zoroark-Hisui has a reported usage rate of 1.24% and win rate of 46.15% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: E). The report covers 10/09/2026 to 10/23/2026 (UTC), with 330,080 recorded battles. 3,792 wins and 4,424 losses (8,216 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.
Usage Trends
Usage was 1.26% in the first available period (Period 1: 2026/10/09 11:00–2026/10/12 20:56 UTC; n=165,040 team slots) and 1.36% in the last available period (Period 4: 2026/10/19 20:16–2026/10/23 10:58 UTC; n=165,040 team slots), a change of +0.10 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 44.71% in the first available period (Period 1: 2026/10/09 11:00–2026/10/12 20:56 UTC; n=2,080 recorded appearances) and 46.36% in the last available period (Period 4: 2026/10/19 20:16–2026/10/23 10:58 UTC; n=2,237 recorded appearances), a change of +1.65 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.
Rating-band Observations
Across 5 available rating bands, usage ranged from 0.65% (R1410~; n=132,196 team slots) to 2.02% (~R1135; n=131,704 team slots), a spread of 1.37 percentage points. Overall usage was 1.24%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.
Teammate Observations
In the returned frequent-teammate sample: Whimsicott: 49.6% wins in 1,362 recorded pair observations; Sneasler: 47.1% wins in 1,320 recorded pair observations; Incineroar: 48.8% wins in 1,293 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.
Opponent-team Observations
Returned higher-win-rate opponent group: Gengar: 53.8% wins in 435 recorded pair observations; Froslass: 50.8% wins in 390 recorded pair observations; Dragonite: 50.3% wins in 370 recorded pair observations. Returned lower-win-rate opponent group: Grimmsnarl: 41.7% wins in 542 recorded pair observations; Milotic: 42.1% wins in 739 recorded pair observations; Farigiraf: 42.8% wins in 1,300 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.
Interpretation Limits
These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.
The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.
Frequent Partners
Most common teammates · bars centered at 50%
Frequent Matchups
Most common opponents · bars centered at 50%
Higher Win-rate Partners
Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%
Lower Win-rate Partners
Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%
Higher Win-rate Opponent Teams
Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%
Lower Win-rate Opponent Teams
Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%