Last Updated: 10/01/2026 13:51 [UTC]

Politoed

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

7.53%Usage Rate
51.59%Win Rate
21.49%Lead Rate
68.85%Selection Rate
1273Avg Rating

41477 total games · 21399 wins · 20078 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Weather BallUsed in 10863 of 41477 battles (26.2%)
55.8%
Muddy WaterUsed in 8293 of 41477 battles (20.0%)
55.0%
ProtectUsed in 7640 of 41477 battles (18.4%)
49.9%
Ice BeamUsed in 4525 of 41477 battles (10.9%)
54.6%
Perish SongUsed in 2634 of 41477 battles (6.4%)
60.3%
EncoreUsed in 1361 of 41477 battles (3.3%)
55.3%
Icy WindUsed in 981 of 41477 battles (2.4%)
45.0%
Helping HandUsed in 499 of 41477 battles (1.2%)
47.1%
Psych UpUsed in 467 of 41477 battles (1.1%)
72.6%
HypnosisUsed in 256 of 41477 battles (0.6%)
50.0%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~5.3151.33
09/22~7.1551.83
09/25~9.2451.40
09/28~8.4451.76
Rating bands
Period / bandUsage %Win %
~R11225.1952.25
~R11846.0252.75
~R12586.8752.65
~R13488.9651.50
R1348~10.5750.02

Politoed Observed Statistics

Performance Metrics

Politoed has a reported usage rate of 7.53% and win rate of 51.59% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,280 recorded battles. 21,399 wins and 20,078 losses (41,477 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 5.31% in the first available period (09/17~; n=137,642 team slots) and 8.44% in the last available period (09/28~; n=137,642 team slots), a change of +3.13 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.33% in the first available period (09/17~; n=7,315 recorded appearances) and 51.76% in the last available period (09/28~; n=11,611 recorded appearances), a change of +0.43 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 5.19% (~R1122; n=108,496 team slots) to 10.57% (R1348~; n=110,880 team slots), a spread of 5.38 percentage points. Overall usage was 7.53%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Weather Ball has the largest recorded battle count (10,863; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Archaludon: 52.9% wins in 29,493 recorded pair observations; Golisopod: 52.2% wins in 22,250 recorded pair observations; Rillaboom: 52.5% wins in 16,724 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 61.5% wins in 550 recorded pair observations; Inteleon: 59.9% wins in 424 recorded pair observations; Rotom-Wash: 58.0% wins in 612 recorded pair observations. Returned lower-win-rate opponent group: Kommo-o: 41.4% wins in 1,231 recorded pair observations; Charizard: 45.7% wins in 4,896 recorded pair observations; Raichu: 46.0% wins in 6,705 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

29493 games · 10.71% appear
52.9%
22250 games · 8.08% appear
52.2%
16724 games · 6.08% appear
52.5%
15678 games · 5.70% appear
52.1%
15303 games · 5.56% appear
52.3%
13334 games · 4.84% appear
51.9%
12724 games · 4.62% appear
52.6%
11687 games · 4.25% appear
51.8%
3566 games · 1.30% appear
53.7%
3351 games · 1.22% appear
49.7%
3269 games · 1.19% appear
48.9%
3162 games · 1.15% appear
51.5%
2927 games · 1.06% appear
47.8%
2624 games · 0.95% appear
52.2%
2447 games · 0.89% appear
53.9%
2088 games · 0.76% appear
50.5%
2020 games · 0.73% appear
53.5%
1888 games · 0.69% appear
49.2%
1865 games · 0.68% appear
55.3%
1840 games · 0.67% appear
53.1%

Frequent Matchups

Most common opponents · bars centered at 50%

16367 games · 5.95% appear
50.6%
13552 games · 4.92% appear
51.9%
11192 games · 4.07% appear
49.9%
8886 games · 3.23% appear
52.9%
8316 games · 3.02% appear
52.3%
7455 games · 2.71% appear
50.1%
7427 games · 2.70% appear
50.2%
7115 games · 2.58% appear
49.1%
6888 games · 2.50% appear
53.1%
6705 games · 2.44% appear
46.0%
6384 games · 2.32% appear
53.5%
6235 games · 2.26% appear
48.1%
5542 games · 2.01% appear
53.0%
5493 games · 2.00% appear
51.1%
4986 games · 1.81% appear
51.4%
4896 games · 1.78% appear
45.7%
4623 games · 1.68% appear
52.6%
4265 games · 1.55% appear
50.7%
4071 games · 1.48% appear
49.1%
3949 games · 1.43% appear
52.3%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

1865 games · 0.68% appear
55.3%
1583 games · 0.58% appear
54.2%
1002 games · 0.36% appear
54.2%
1734 games · 0.63% appear
53.9%
2447 games · 0.89% appear
53.9%
3566 games · 1.30% appear
53.7%
540 games · 0.20% appear
53.7%
2020 games · 0.73% appear
53.5%
1576 games · 0.57% appear
53.4%
817 games · 0.30% appear
53.2%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

604 games · 0.22% appear
43.7%
590 games · 0.21% appear
45.2%
691 games · 0.25% appear
45.3%
481 games · 0.17% appear
46.4%
493 games · 0.18% appear
47.5%
842 games · 0.31% appear
47.6%
556 games · 0.20% appear
47.8%
2927 games · 1.06% appear
47.8%
683 games · 0.25% appear
48.5%
425 games · 0.15% appear
48.7%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

550 games · 0.20% appear
61.5%
424 games · 0.15% appear
59.9%
612 games · 0.22% appear
58.0%
467 games · 0.17% appear
57.4%
899 games · 0.33% appear
57.0%
1008 games · 0.37% appear
56.8%
501 games · 0.18% appear
56.7%
1400 games · 0.51% appear
56.1%
967 games · 0.35% appear
56.1%
949 games · 0.34% appear
55.7%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

1231 games · 0.45% appear
41.4%
4896 games · 1.78% appear
45.7%
6705 games · 2.44% appear
46.0%
1231 games · 0.45% appear
46.6%
471 games · 0.17% appear
47.4%
3426 games · 1.24% appear
47.6%
432 games · 0.16% appear
47.7%
1522 games · 0.55% appear
47.8%
6235 games · 2.26% appear
48.1%
7115 games · 2.58% appear
49.1%