Last Updated: 10/01/2026 13:53 [UTC]

Archaludon

Tier B

VGC 2026 Regulation M-C (Pokemon Champions)

14.13%Usage Rate
52.50%Win Rate
26.35%Lead Rate
69.09%Selection Rate
1266Avg Rating

77793 total games · 40840 wins · 36953 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Electro ShotUsed in 29462 of 77793 battles (37.9%)
62.9%
ProtectUsed in 21370 of 77793 battles (27.5%)
52.9%
Dragon PulseUsed in 17256 of 77793 battles (22.2%)
62.9%
Flash CannonUsed in 7573 of 77793 battles (9.7%)
57.6%
SnarlUsed in 4909 of 77793 battles (6.3%)
55.1%
Draco MeteorUsed in 2533 of 77793 battles (3.3%)
51.8%
Aura SphereUsed in 2002 of 77793 battles (2.6%)
61.0%
ThunderboltUsed in 182 of 77793 battles (0.2%)
46.2%
Dark PulseUsed in 181 of 77793 battles (0.2%)
53.6%
Steel BeamUsed in 123 of 77793 battles (0.2%)
51.2%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~12.5353.30
09/22~14.0552.22
09/25~15.6252.27
09/28~14.3252.32
Rating bands
Period / bandUsage %Win %
~R112211.2952.24
~R118411.6453.55
~R125812.9053.68
~R134815.8052.29
R1348~18.9451.38

Archaludon Observed Statistics

Performance Metrics

Archaludon has a reported usage rate of 14.13% and win rate of 52.50% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 40,840 wins and 36,953 losses (77,793 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 12.53% in the first available period (09/17~; n=137,642 team slots) and 14.32% in the last available period (09/28~; n=137,642 team slots), a change of +1.79 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 53.30% in the first available period (09/17~; n=17,242 recorded appearances) and 52.32% in the last available period (09/28~; n=19,714 recorded appearances), a change of -0.98 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 11.29% (~R1122; n=108,496 team slots) to 18.94% (R1348~; n=110,878 team slots), a spread of 7.65 percentage points. Overall usage was 14.13%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Electro Shot has the largest recorded battle count (29,462; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Pelipper: 52.7% wins in 41,331 recorded pair observations; Golisopod: 53.8% wins in 33,555 recorded pair observations; Politoed: 52.9% wins in 29,493 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 60.0% wins in 1,047 recorded pair observations; Inteleon: 58.9% wins in 863 recorded pair observations; Pincurchin: 58.5% wins in 970 recorded pair observations. Returned lower-win-rate opponent group: Kommo-o: 44.7% wins in 2,266 recorded pair observations; Vivillon: 45.3% wins in 855 recorded pair observations; Raichu: 47.0% wins in 12,449 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

41331 games · 15.01% appear
52.7%
33555 games · 12.19% appear
53.8%
29493 games · 10.71% appear
52.9%
24930 games · 9.06% appear
53.2%
20344 games · 7.39% appear
52.9%
19485 games · 7.08% appear
53.3%
18390 games · 6.68% appear
53.2%
18240 games · 6.63% appear
51.0%
15340 games · 5.57% appear
52.3%
11446 games · 4.16% appear
52.7%
10672 games · 3.88% appear
49.1%
10123 games · 3.68% appear
53.3%
9378 games · 3.41% appear
53.0%
7364 games · 2.68% appear
53.7%
7045 games · 2.56% appear
52.1%
6813 games · 2.47% appear
55.4%
5881 games · 2.14% appear
54.5%
4764 games · 1.73% appear
53.5%
4439 games · 1.61% appear
54.5%
3877 games · 1.41% appear
53.4%

Frequent Matchups

Most common opponents · bars centered at 50%

30433 games · 11.06% appear
50.8%
25543 games · 9.28% appear
52.4%
20765 games · 7.54% appear
51.1%
16776 games · 6.09% appear
53.9%
15794 games · 5.74% appear
52.8%
14191 games · 5.16% appear
51.9%
13842 games · 5.03% appear
51.1%
13198 games · 4.79% appear
48.6%
12703 games · 4.61% appear
54.9%
12449 games · 4.52% appear
47.0%
11994 games · 4.36% appear
56.8%
11396 games · 4.14% appear
50.0%
10441 games · 3.79% appear
53.9%
10385 games · 3.77% appear
51.8%
9565 games · 3.47% appear
54.3%
8912 games · 3.24% appear
47.5%
8482 games · 3.08% appear
51.7%
8004 games · 2.91% appear
51.3%
7445 games · 2.70% appear
49.0%
7436 games · 2.70% appear
52.2%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

1515 games · 0.55% appear
56.2%
1516 games · 0.55% appear
55.7%
1918 games · 0.70% appear
55.5%
6813 games · 2.47% appear
55.4%
872 games · 0.32% appear
54.9%
1222 games · 0.44% appear
54.8%
5881 games · 2.14% appear
54.5%
4439 games · 1.61% appear
54.5%
3242 games · 1.18% appear
54.3%
2230 games · 0.81% appear
53.9%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

3726 games · 1.35% appear
45.0%
1151 games · 0.42% appear
47.4%
869 games · 0.32% appear
47.5%
854 games · 0.31% appear
48.4%
10672 games · 3.88% appear
49.1%
1501 games · 0.55% appear
50.4%
2350 games · 0.85% appear
50.7%
18240 games · 6.63% appear
51.0%
2733 games · 0.99% appear
51.1%
1308 games · 0.48% appear
51.5%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

1047 games · 0.38% appear
60.0%
863 games · 0.31% appear
58.9%
970 games · 0.35% appear
58.5%
1240 games · 0.45% appear
58.3%
1165 games · 0.42% appear
57.6%
1759 games · 0.64% appear
57.5%
1733 games · 0.63% appear
57.4%
2741 games · 1.00% appear
57.3%
1840 games · 0.67% appear
57.3%
11994 games · 4.36% appear
56.8%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

2266 games · 0.82% appear
44.7%
855 games · 0.31% appear
45.3%
12449 games · 4.52% appear
47.0%
8912 games · 3.24% appear
47.5%
5178 games · 1.88% appear
48.2%
2276 games · 0.83% appear
48.4%
6387 games · 2.32% appear
48.5%
13198 games · 4.79% appear
48.6%
5552 games · 2.02% appear
48.8%
7445 games · 2.70% appear
49.0%