Last Updated: 10/01/2026 13:51 [UTC]

Sneasler

Tier B

VGC 2026 Regulation M-C (Pokemon Champions)

32.65%Usage Rate
50.62%Win Rate
36.73%Lead Rate
62.59%Selection Rate
1241Avg Rating

179784 total games · 91012 wins · 88772 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Close CombatUsed in 50785 of 179784 battles (28.2%)
57.4%
Dire ClawUsed in 37128 of 179784 battles (20.7%)
55.3%
Fake OutUsed in 25406 of 179784 battles (14.1%)
52.0%
ProtectUsed in 21559 of 179784 battles (12.0%)
49.7%
Rock SlideUsed in 9877 of 179784 battles (5.5%)
52.8%
CoachingUsed in 9102 of 179784 battles (5.1%)
50.6%
Throat ChopUsed in 4370 of 179784 battles (2.4%)
51.5%
AcrobaticsUsed in 1886 of 179784 battles (1.0%)
54.0%
Poison JabUsed in 1818 of 179784 battles (1.0%)
53.8%
Rock TombUsed in 1810 of 179784 battles (1.0%)
53.6%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~32.4250.80
09/22~34.8750.73
09/25~31.3350.63
09/28~32.0050.32
Rating bands
Period / bandUsage %Win %
~R112229.7951.61
~R118432.2051.70
~R125834.4750.32
~R134834.3749.97
R1348~32.4149.68

Sneasler Observed Statistics

Performance Metrics

Sneasler has a reported usage rate of 32.65% and win rate of 50.62% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 91,012 wins and 88,772 losses (179,784 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 32.42% in the first available period (09/17~; n=137,642 team slots) and 32.00% in the last available period (09/28~; n=137,642 team slots), a change of -0.42 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.80% in the first available period (09/17~; n=44,617 recorded appearances) and 50.32% in the last available period (09/28~; n=44,049 recorded appearances), a change of -0.48 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 29.79% (~R1122; n=108,496 team slots) to 34.47% (~R1258; n=109,348 team slots), a spread of 4.68 percentage points. Overall usage was 32.65%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Close Combat has the largest recorded battle count (50,785; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Rillaboom: 50.8% wins in 67,515 recorded pair observations; Salamence: 52.0% wins in 62,545 recorded pair observations; Indeedee-F: 50.1% wins in 45,565 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 58.5% wins in 2,425 recorded pair observations; Inteleon: 57.5% wins in 2,184 recorded pair observations; Pincurchin: 57.2% wins in 2,345 recorded pair observations. Returned lower-win-rate opponent group: Archaludon: 47.6% wins in 25,543 recorded pair observations; Excadrill: 47.9% wins in 13,370 recorded pair observations; Meowstic-F: 48.0% wins in 1,825 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

67515 games · 24.53% appear
50.8%
62545 games · 22.72% appear
52.0%
45565 games · 16.55% appear
50.1%
44230 games · 16.07% appear
49.6%
42586 games · 15.47% appear
53.0%
34878 games · 12.67% appear
53.0%
28673 games · 10.42% appear
52.3%
28105 games · 10.21% appear
50.3%
26631 games · 9.67% appear
51.0%
26461 games · 9.61% appear
49.6%
23965 games · 8.71% appear
52.7%
23225 games · 8.44% appear
51.5%
23182 games · 8.42% appear
52.5%
22862 games · 8.31% appear
50.6%
19198 games · 6.97% appear
51.6%
17241 games · 6.26% appear
51.5%
16825 games · 6.11% appear
48.5%
16664 games · 6.05% appear
49.2%
16657 games · 6.05% appear
51.5%
15462 games · 5.62% appear
51.9%

Frequent Matchups

Most common opponents · bars centered at 50%

69494 games · 25.25% appear
49.7%
58768 games · 21.35% appear
50.0%
47732 games · 17.34% appear
50.8%
39157 games · 14.22% appear
51.1%
36788 games · 13.36% appear
48.5%
32151 games · 11.68% appear
48.5%
31288 games · 11.37% appear
50.4%
30205 games · 10.97% appear
49.8%
28850 games · 10.48% appear
48.2%
27793 games · 10.10% appear
48.4%
27690 games · 10.06% appear
49.4%
25543 games · 9.28% appear
47.6%
24355 games · 8.85% appear
49.4%
24034 games · 8.73% appear
50.1%
22525 games · 8.18% appear
49.9%
19566 games · 7.11% appear
48.6%
19550 games · 7.10% appear
48.1%
18433 games · 6.70% appear
49.0%
17893 games · 6.50% appear
53.6%
16454 games · 5.98% appear
50.2%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

3704 games · 1.35% appear
54.0%
3648 games · 1.33% appear
53.8%
34878 games · 12.67% appear
53.0%
42586 games · 15.47% appear
53.0%
5167 games · 1.88% appear
52.9%
23965 games · 8.71% appear
52.7%
23182 games · 8.42% appear
52.5%
12950 games · 4.70% appear
52.5%
9974 games · 3.62% appear
52.4%
28673 games · 10.42% appear
52.3%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

4291 games · 1.56% appear
43.3%
1873 games · 0.68% appear
43.7%
1854 games · 0.67% appear
43.9%
7820 games · 2.84% appear
46.5%
3638 games · 1.32% appear
47.3%
2966 games · 1.08% appear
47.5%
3131 games · 1.14% appear
47.7%
3620 games · 1.32% appear
47.8%
2188 games · 0.79% appear
48.1%
2886 games · 1.05% appear
48.1%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

2425 games · 0.88% appear
58.5%
2184 games · 0.79% appear
57.5%
2345 games · 0.85% appear
57.2%
2489 games · 0.90% appear
56.7%
2593 games · 0.94% appear
55.7%
4230 games · 1.54% appear
55.7%
4307 games · 1.56% appear
55.6%
6553 games · 2.38% appear
55.5%
2074 games · 0.75% appear
55.0%
2971 games · 1.08% appear
55.0%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

25543 games · 9.28% appear
47.6%
13370 games · 4.86% appear
47.9%
1825 games · 0.66% appear
48.0%
19550 games · 7.10% appear
48.1%
15524 games · 5.64% appear
48.1%
13552 games · 4.92% appear
48.1%
28850 games · 10.48% appear
48.2%
27793 games · 10.10% appear
48.4%
32151 games · 11.68% appear
48.5%
4900 games · 1.78% appear
48.5%