Last Updated: 10/01/2026 13:52 [UTC]

Floette-Eternal

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

6.43%Usage Rate
51.26%Win Rate
27.96%Lead Rate
43.49%Selection Rate
1251Avg Rating

35427 total games · 18161 wins · 17266 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Dazzling GleamUsed in 8348 of 35427 battles (23.6%)
59.1%
ProtectUsed in 7287 of 35427 battles (20.6%)
49.8%
Calm MindUsed in 5346 of 35427 battles (15.1%)
56.3%
MoonblastUsed in 4036 of 35427 battles (11.4%)
60.0%
Draining KissUsed in 1833 of 35427 battles (5.2%)
62.1%
Light of RuinUsed in 1369 of 35427 battles (3.9%)
53.3%
PsychicUsed in 80 of 35427 battles (0.2%)
50.0%
Pollen PuffUsed in 39 of 35427 battles (0.1%)
51.3%
Giga DrainUsed in 22 of 35427 battles (0.1%)
63.6%
TrickUsed in 21 of 35427 battles (0.1%)
47.6%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~6.7550.97
09/22~6.5150.87
09/25~5.7351.99
09/28~6.7551.32
Rating bands
Period / bandUsage %Win %
~R11225.4551.82
~R11845.8553.38
~R12586.6150.90
~R13486.9950.74
R1348~7.2649.98

Floette-Eternal Observed Statistics

Performance Metrics

Floette-Eternal has a reported usage rate of 6.43% and win rate of 51.26% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,280 recorded battles. 18,161 wins and 17,266 losses (35,427 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 6.75% in the first available period (09/17~; n=137,642 team slots) and 6.75% in the last available period (09/28~; n=137,642 team slots), a change of +0.00 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.97% in the first available period (09/17~; n=9,292 recorded appearances) and 51.32% in the last available period (09/28~; n=9,287 recorded appearances), a change of +0.35 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 5.45% (~R1122; n=108,496 team slots) to 7.26% (R1348~; n=110,880 team slots), a spread of 1.81 percentage points. Overall usage was 6.43%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Dazzling Gleam has the largest recorded battle count (8,348; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Rillaboom: 51.4% wins in 22,095 recorded pair observations; Incineroar: 51.8% wins in 18,955 recorded pair observations; Sneasler: 51.5% wins in 17,241 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Pincurchin: 61.5% wins in 436 recorded pair observations; Clefable: 60.8% wins in 452 recorded pair observations; Sirfetch’d: 60.7% wins in 494 recorded pair observations. Returned lower-win-rate opponent group: Arcanine-Hisui: 45.7% wins in 3,798 recorded pair observations; Excadrill: 46.6% wins in 2,721 recorded pair observations; Glimmora: 47.2% wins in 1,330 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

22095 games · 8.03% appear
51.4%
18955 games · 6.89% appear
51.8%
17241 games · 6.26% appear
51.5%
10252 games · 3.72% appear
53.4%
9901 games · 3.60% appear
51.1%
8902 games · 3.23% appear
52.0%
8421 games · 3.06% appear
51.7%
7318 games · 2.66% appear
52.5%
5266 games · 1.91% appear
51.4%
4712 games · 1.71% appear
50.1%
3337 games · 1.21% appear
52.3%
3236 games · 1.18% appear
51.2%
3149 games · 1.14% appear
50.5%
3118 games · 1.13% appear
52.4%
2967 games · 1.08% appear
51.9%
2682 games · 0.97% appear
50.9%
2556 games · 0.93% appear
50.4%
2503 games · 0.91% appear
55.0%
2454 games · 0.89% appear
53.0%
1573 games · 0.57% appear
53.6%

Frequent Matchups

Most common opponents · bars centered at 50%

13761 games · 5.00% appear
50.0%
11660 games · 4.24% appear
48.6%
9328 games · 3.39% appear
51.4%
7619 games · 2.77% appear
52.0%
7276 games · 2.64% appear
49.7%
6352 games · 2.31% appear
47.6%
6207 games · 2.25% appear
51.3%
5924 games · 2.15% appear
49.1%
5663 games · 2.06% appear
50.9%
5526 games · 2.01% appear
48.7%
5508 games · 2.00% appear
51.5%
5178 games · 1.88% appear
51.8%
4827 games · 1.75% appear
50.4%
4731 games · 1.72% appear
49.4%
4477 games · 1.63% appear
53.2%
3953 games · 1.44% appear
49.7%
3798 games · 1.38% appear
45.7%
3640 games · 1.32% appear
48.0%
3543 games · 1.29% appear
54.3%
3316 games · 1.20% appear
49.4%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

2503 games · 0.91% appear
55.0%
378 games · 0.14% appear
54.5%
946 games · 0.34% appear
53.8%
1573 games · 0.57% appear
53.6%
10252 games · 3.72% appear
53.4%
1301 games · 0.47% appear
53.3%
536 games · 0.19% appear
53.2%
1540 games · 0.56% appear
53.1%
2454 games · 0.89% appear
53.0%
373 games · 0.14% appear
52.8%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

505 games · 0.18% appear
43.8%
636 games · 0.23% appear
44.6%
439 games · 0.16% appear
44.6%
745 games · 0.27% appear
44.8%
364 games · 0.13% appear
45.9%
808 games · 0.29% appear
47.3%
430 games · 0.16% appear
47.7%
885 games · 0.32% appear
48.2%
618 games · 0.22% appear
48.4%
386 games · 0.14% appear
48.5%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

436 games · 0.16% appear
61.5%
452 games · 0.16% appear
60.8%
494 games · 0.18% appear
60.7%
405 games · 0.15% appear
60.2%
913 games · 0.33% appear
58.6%
775 games · 0.28% appear
57.5%
390 games · 0.14% appear
57.4%
558 games · 0.20% appear
56.1%
1258 games · 0.46% appear
56.0%
386 games · 0.14% appear
55.4%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

3798 games · 1.38% appear
45.7%
2721 games · 0.99% appear
46.6%
1330 games · 0.48% appear
47.2%
6352 games · 2.31% appear
47.6%
2518 games · 0.91% appear
47.9%
3640 games · 1.32% appear
48.0%
1667 games · 0.61% appear
48.2%
1694 games · 0.62% appear
48.6%
3160 games · 1.15% appear
48.6%
11660 games · 4.24% appear
48.6%