Last Updated: 10/01/2026 13:56 [UTC]

Basculegion

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

13.40%Usage Rate
50.93%Win Rate
21.97%Lead Rate
58.69%Selection Rate
1237Avg Rating

73749 total games · 37562 wins · 36187 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Wave CrashUsed in 15212 of 73749 battles (20.6%)
51.9%
Last RespectsUsed in 14642 of 73749 battles (19.9%)
53.2%
Flip TurnUsed in 6895 of 73749 battles (9.3%)
53.2%
Aqua JetUsed in 6828 of 73749 battles (9.3%)
51.5%
ProtectUsed in 5855 of 73749 battles (7.9%)
46.7%
LiquidationUsed in 553 of 73749 battles (0.7%)
52.3%
Zen HeadbuttUsed in 195 of 73749 battles (0.3%)
17.4%
SoakUsed in 151 of 73749 battles (0.2%)
52.3%
CrunchUsed in 115 of 73749 battles (0.2%)
24.3%
Psychic FangsUsed in 109 of 73749 battles (0.1%)
52.3%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~15.0750.98
09/22~13.8550.67
09/25~12.4451.64
09/28~12.2350.45
Rating bands
Period / bandUsage %Win %
~R112213.5251.92
~R118413.7151.51
~R125813.3650.36
~R134813.1150.25
R1348~13.2850.60

Basculegion Observed Statistics

Performance Metrics

Basculegion has a reported usage rate of 13.40% and win rate of 50.93% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 37,562 wins and 36,187 losses (73,749 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 15.07% in the first available period (09/17~; n=137,642 team slots) and 12.23% in the last available period (09/28~; n=137,642 team slots), a change of -2.84 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.98% in the first available period (09/17~; n=20,741 recorded appearances) and 50.45% in the last available period (09/28~; n=16,827 recorded appearances), a change of -0.53 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 13.11% (~R1348; n=110,986 team slots) to 13.71% (~R1184; n=110,848 team slots), a spread of 0.60 percentage points. Overall usage was 13.40%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Wave Crash has the largest recorded battle count (15,212; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Sneasler: 50.3% wins in 28,105 recorded pair observations; Rillaboom: 51.1% wins in 27,471 recorded pair observations; Kingambit: 52.6% wins in 20,101 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 61.5% wins in 965 recorded pair observations; Inteleon: 59.6% wins in 877 recorded pair observations; Pincurchin: 59.6% wins in 1,041 recorded pair observations. Returned lower-win-rate opponent group: Pyroar: 46.4% wins in 743 recorded pair observations; Sylveon: 47.5% wins in 5,268 recorded pair observations; Kingambit: 47.9% wins in 13,235 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

28105 games · 10.21% appear
50.3%
27471 games · 9.98% appear
51.1%
20101 games · 7.30% appear
52.6%
16962 games · 6.16% appear
50.9%
16353 games · 5.94% appear
52.0%
16144 games · 5.86% appear
51.1%
16068 games · 5.84% appear
50.1%
13206 games · 4.80% appear
51.3%
12481 games · 4.53% appear
51.0%
11928 games · 4.33% appear
51.6%
10948 games · 3.98% appear
51.4%
10123 games · 3.68% appear
53.3%
10045 games · 3.65% appear
51.3%
8421 games · 3.06% appear
51.7%
7922 games · 2.88% appear
52.1%
7891 games · 2.87% appear
50.8%
7558 games · 2.75% appear
50.8%
6431 games · 2.34% appear
53.1%
5151 games · 1.87% appear
48.2%
4987 games · 1.81% appear
49.1%

Frequent Matchups

Most common opponents · bars centered at 50%

28487 games · 10.35% appear
49.5%
24034 games · 8.73% appear
49.9%
19722 games · 7.16% appear
50.4%
16037 games · 5.83% appear
50.8%
15102 games · 5.49% appear
48.1%
13235 games · 4.81% appear
47.9%
12563 games · 4.56% appear
50.5%
12080 games · 4.39% appear
49.6%
11698 games · 4.25% appear
48.9%
11422 games · 4.15% appear
49.4%
11174 games · 4.06% appear
49.3%
10385 games · 3.77% appear
48.2%
10054 games · 3.65% appear
50.0%
9826 games · 3.57% appear
50.6%
9294 games · 3.38% appear
50.9%
7871 games · 2.86% appear
48.6%
7759 games · 2.82% appear
49.8%
7385 games · 2.68% appear
53.6%
7370 games · 2.68% appear
49.3%
6800 games · 2.47% appear
54.0%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

1622 games · 0.59% appear
55.9%
2155 games · 0.78% appear
54.1%
1111 games · 0.40% appear
53.6%
4518 games · 1.64% appear
53.4%
10123 games · 3.68% appear
53.3%
2253 games · 0.82% appear
53.3%
1049 games · 0.38% appear
53.2%
6431 games · 2.34% appear
53.1%
4413 games · 1.60% appear
53.0%
4343 games · 1.58% appear
52.9%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

746 games · 0.27% appear
45.2%
1226 games · 0.45% appear
46.6%
2469 games · 0.90% appear
46.7%
863 games · 0.31% appear
47.2%
1749 games · 0.64% appear
47.5%
1904 games · 0.69% appear
47.7%
3533 games · 1.28% appear
47.7%
1755 games · 0.64% appear
48.1%
5151 games · 1.87% appear
48.2%
1064 games · 0.39% appear
48.3%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

965 games · 0.35% appear
61.5%
877 games · 0.32% appear
59.6%
1041 games · 0.38% appear
59.6%
770 games · 0.28% appear
57.9%
772 games · 0.28% appear
57.1%
1083 games · 0.39% appear
57.0%
1104 games · 0.40% appear
56.8%
785 games · 0.29% appear
56.6%
2808 games · 1.02% appear
56.2%
744 games · 0.27% appear
55.5%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

743 games · 0.27% appear
46.4%
5268 games · 1.91% appear
47.5%
13235 games · 4.81% appear
47.9%
15102 games · 5.49% appear
48.1%
10385 games · 3.77% appear
48.2%
6290 games · 2.28% appear
48.4%
4389 games · 1.59% appear
48.4%
7871 games · 2.86% appear
48.6%
2745 games · 1.00% appear
48.8%
11698 games · 4.25% appear
48.9%