Last Updated: 10/01/2026 13:53 [UTC]

Torkoal

Tier D

VGC 2026 Regulation M-C (Pokemon Champions)

6.06%Usage Rate
49.88%Win Rate
12.63%Lead Rate
60.73%Selection Rate
1232Avg Rating

33371 total games · 16647 wins · 16724 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

EruptionUsed in 9645 of 33371 battles (28.9%)
55.8%
ProtectUsed in 4563 of 33371 battles (13.7%)
42.6%
Weather BallUsed in 3549 of 33371 battles (10.6%)
53.5%
Heat WaveUsed in 2899 of 33371 battles (8.7%)
49.7%
Earth PowerUsed in 2068 of 33371 battles (6.2%)
43.5%
Helping HandUsed in 1688 of 33371 battles (5.1%)
49.7%
Solar BeamUsed in 712 of 33371 battles (2.1%)
45.4%
YawnUsed in 442 of 33371 battles (1.3%)
53.8%
OverheatUsed in 269 of 33371 battles (0.8%)
54.3%
Body PressUsed in 248 of 33371 battles (0.7%)
41.9%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~6.2049.37
09/22~5.5149.60
09/25~5.8850.70
09/28~6.6649.87
Rating bands
Period / bandUsage %Win %
~R11226.3851.47
~R11846.4149.54
~R12586.1349.39
~R13485.7449.32
R1348~5.6549.63

Torkoal Observed Statistics

Performance Metrics

Torkoal has a reported usage rate of 6.06% and win rate of 49.88% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: D). The report covers 09/17/2026 to 10/01/2026, with 275,280 recorded battles. 16,647 wins and 16,724 losses (33,371 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 6.20% in the first available period (09/17~; n=137,642 team slots) and 6.66% in the last available period (09/28~; n=137,642 team slots), a change of +0.46 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 49.37% in the first available period (09/17~; n=8,532 recorded appearances) and 49.87% in the last available period (09/28~; n=9,167 recorded appearances), a change of +0.50 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 5.65% (R1348~; n=110,880 team slots) to 6.41% (~R1184; n=110,848 team slots), a spread of 0.76 percentage points. Overall usage was 6.06%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Eruption has the largest recorded battle count (9,645; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Indeedee-F: 50.1% wins in 15,457 recorded pair observations; Farigiraf: 50.9% wins in 12,015 recorded pair observations; Sneasler: 51.6% wins in 7,664 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Ninetales-Alola: 59.6% wins in 1,243 recorded pair observations; Inteleon: 58.6% wins in 440 recorded pair observations; Malamar: 58.4% wins in 365 recorded pair observations. Returned lower-win-rate opponent group: Tyranitar: 41.3% wins in 3,341 recorded pair observations; Excadrill: 41.8% wins in 2,416 recorded pair observations; Armarouge: 42.8% wins in 2,002 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

15457 games · 5.62% appear
50.1%
12015 games · 4.36% appear
50.9%
7664 games · 2.78% appear
51.6%
6883 games · 2.50% appear
51.7%
6344 games · 2.30% appear
51.2%
5374 games · 1.95% appear
49.6%
4849 games · 1.76% appear
51.8%
4558 games · 1.66% appear
51.2%
4268 games · 1.55% appear
50.0%
3968 games · 1.44% appear
48.8%
3819 games · 1.39% appear
53.0%
3362 games · 1.22% appear
51.1%
3018 games · 1.10% appear
47.9%
2977 games · 1.08% appear
51.9%
2447 games · 0.89% appear
52.0%
2412 games · 0.88% appear
48.6%
2393 games · 0.87% appear
50.2%
2363 games · 0.86% appear
51.1%
2335 games · 0.85% appear
46.3%
2240 games · 0.81% appear
50.0%

Frequent Matchups

Most common opponents · bars centered at 50%

12705 games · 4.62% appear
50.4%
10758 games · 3.91% appear
49.8%
8949 games · 3.25% appear
49.6%
7348 games · 2.67% appear
48.3%
6653 games · 2.42% appear
47.7%
5904 games · 2.14% appear
49.8%
5866 games · 2.13% appear
49.7%
5591 games · 2.03% appear
49.7%
5231 games · 1.90% appear
49.7%
5154 games · 1.87% appear
50.3%
5096 games · 1.85% appear
50.7%
4645 games · 1.69% appear
47.0%
4394 games · 1.60% appear
45.7%
4389 games · 1.59% appear
51.6%
4157 games · 1.51% appear
49.3%
3645 games · 1.32% appear
46.8%
3449 games · 1.25% appear
48.6%
3348 games · 1.22% appear
54.3%
3341 games · 1.21% appear
41.3%
3116 games · 1.13% appear
52.0%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

1496 games · 0.54% appear
54.8%
877 games · 0.32% appear
54.4%
342 games · 0.12% appear
53.8%
1301 games · 0.47% appear
53.3%
653 games · 0.24% appear
53.0%
3819 games · 1.39% appear
53.0%
1818 games · 0.66% appear
52.6%
666 games · 0.24% appear
52.4%
2447 games · 0.89% appear
52.0%
1248 games · 0.45% appear
52.0%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

472 games · 0.17% appear
39.0%
465 games · 0.17% appear
42.4%
468 games · 0.17% appear
43.6%
556 games · 0.20% appear
43.9%
724 games · 0.26% appear
45.0%
1858 games · 0.67% appear
45.4%
492 games · 0.18% appear
45.7%
579 games · 0.21% appear
45.9%
1275 games · 0.46% appear
46.2%
1043 games · 0.38% appear
46.3%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

1243 games · 0.45% appear
59.6%
440 games · 0.16% appear
58.6%
365 games · 0.13% appear
58.4%
442 games · 0.16% appear
58.1%
478 games · 0.17% appear
57.7%
517 games · 0.19% appear
56.3%
827 games · 0.30% appear
56.0%
1205 games · 0.44% appear
55.8%
455 games · 0.17% appear
55.4%
371 games · 0.13% appear
54.7%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

3341 games · 1.21% appear
41.3%
2416 games · 0.88% appear
41.8%
2002 games · 0.73% appear
42.8%
2531 games · 0.92% appear
44.8%
971 games · 0.35% appear
45.0%
2863 games · 1.04% appear
45.5%
4394 games · 1.60% appear
45.7%
1276 games · 0.46% appear
46.4%
1538 games · 0.56% appear
46.5%
3645 games · 1.32% appear
46.8%