Last Updated: 10/01/2026 13:53 [UTC]

Gholdengo

Tier B

VGC 2026 Regulation M-C (Pokemon Champions)

16.66%Usage Rate
51.04%Win Rate
29.64%Lead Rate
58.95%Selection Rate
1254Avg Rating

91708 total games · 46808 wins · 44900 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Make It RainUsed in 22803 of 91708 battles (24.9%)
58.4%
Shadow BallUsed in 22481 of 91708 battles (24.5%)
59.5%
Nasty PlotUsed in 20678 of 91708 battles (22.5%)
53.6%
ProtectUsed in 19193 of 91708 battles (20.9%)
48.7%
Power GemUsed in 1181 of 91708 battles (1.3%)
53.6%
TrickUsed in 436 of 91708 battles (0.5%)
44.3%
ThunderboltUsed in 409 of 91708 battles (0.4%)
42.3%
Dazzling GleamUsed in 216 of 91708 battles (0.2%)
42.1%
Focus BlastUsed in 162 of 91708 battles (0.2%)
47.5%
SubstituteUsed in 136 of 91708 battles (0.1%)
58.8%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~15.9551.34
09/22~16.8751.26
09/25~15.3450.68
09/28~18.4650.88
Rating bands
Period / bandUsage %Win %
~R112213.9450.54
~R118414.3852.47
~R125816.8651.46
~R134818.5150.76
R1348~19.5550.26

Gholdengo Observed Statistics

Performance Metrics

Gholdengo has a reported usage rate of 16.66% and win rate of 51.04% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 46,809 wins and 44,899 losses (91,708 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 15.95% in the first available period (09/17~; n=137,642 team slots) and 18.46% in the last available period (09/28~; n=137,642 team slots), a change of +2.51 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.34% in the first available period (09/17~; n=21,956 recorded appearances) and 50.88% in the last available period (09/28~; n=25,411 recorded appearances), a change of -0.46 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 13.94% (~R1122; n=108,496 team slots) to 19.55% (R1348~; n=110,878 team slots), a spread of 5.61 percentage points. Overall usage was 16.66%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Make It Rain has the largest recorded battle count (22,803; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Rillaboom: 52.5% wins in 59,245 recorded pair observations; Raichu: 53.1% wins in 36,593 recorded pair observations; Incineroar: 50.1% wins in 33,323 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 59.8% wins in 1,225 recorded pair observations; Grapploct: 57.0% wins in 1,403 recorded pair observations; Alakazam: 56.9% wins in 1,496 recorded pair observations. Returned lower-win-rate opponent group: Kingambit: 46.5% wins in 16,798 recorded pair observations; Arcanine-Hisui: 46.9% wins in 9,936 recorded pair observations; Delphox: 47.5% wins in 3,354 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

59245 games · 21.52% appear
52.5%
36593 games · 13.29% appear
53.1%
33323 games · 12.11% appear
50.1%
27036 games · 9.82% appear
52.2%
26461 games · 9.61% appear
49.6%
20749 games · 7.54% appear
51.4%
18873 games · 6.86% appear
53.9%
18546 games · 6.74% appear
54.0%
17738 games · 6.44% appear
52.6%
14675 games · 5.33% appear
52.1%
11446 games · 4.16% appear
53.5%
10154 games · 3.69% appear
52.9%
9901 games · 3.60% appear
51.1%
9595 games · 3.49% appear
49.2%
7109 games · 2.58% appear
48.7%
6747 games · 2.45% appear
53.6%
5378 games · 1.95% appear
50.7%
5174 games · 1.88% appear
44.0%
5151 games · 1.87% appear
48.2%
4602 games · 1.67% appear
50.5%

Frequent Matchups

Most common opponents · bars centered at 50%

35674 games · 12.96% appear
49.8%
30205 games · 10.97% appear
50.2%
24504 games · 8.90% appear
51.2%
19915 games · 7.23% appear
52.3%
18579 games · 6.75% appear
50.4%
16798 games · 6.10% appear
46.5%
16328 games · 5.93% appear
49.5%
15460 games · 5.62% appear
50.0%
14689 games · 5.34% appear
49.6%
14511 games · 5.27% appear
48.2%
13951 games · 5.07% appear
51.8%
13198 games · 4.79% appear
51.4%
12327 games · 4.48% appear
50.4%
12080 games · 4.39% appear
50.4%
11295 games · 4.10% appear
52.8%
10049 games · 3.65% appear
48.3%
9936 games · 3.61% appear
46.9%
9422 games · 3.42% appear
51.0%
8950 games · 3.25% appear
51.1%
8638 games · 3.14% appear
49.5%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

4397 games · 1.60% appear
54.6%
4254 games · 1.55% appear
54.3%
2262 games · 0.82% appear
54.2%
1002 games · 0.36% appear
54.2%
18546 games · 6.74% appear
54.0%
18873 games · 6.86% appear
53.9%
6747 games · 2.45% appear
53.6%
11446 games · 4.16% appear
53.5%
36593 games · 13.29% appear
53.1%
10154 games · 3.69% appear
52.9%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

2681 games · 0.97% appear
40.6%
5174 games · 1.88% appear
44.0%
3726 games · 1.35% appear
45.0%
1595 games · 0.58% appear
45.5%
993 games · 0.36% appear
45.9%
1043 games · 0.38% appear
46.3%
1340 games · 0.49% appear
46.8%
3796 games · 1.38% appear
46.9%
1842 games · 0.67% appear
47.0%
2912 games · 1.06% appear
47.0%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

1225 games · 0.45% appear
59.8%
1403 games · 0.51% appear
57.0%
1496 games · 0.54% appear
56.9%
1182 games · 0.43% appear
56.8%
1176 games · 0.43% appear
56.8%
2390 games · 0.87% appear
55.8%
3167 games · 1.15% appear
54.9%
1065 games · 0.39% appear
54.6%
4161 games · 1.51% appear
54.5%
986 games · 0.36% appear
54.4%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

16798 games · 6.10% appear
46.5%
9936 games · 3.61% appear
46.9%
3354 games · 1.22% appear
47.5%
2705 games · 0.98% appear
47.5%
991 games · 0.36% appear
48.0%
2454 games · 0.89% appear
48.2%
14511 games · 5.27% appear
48.2%
10049 games · 3.65% appear
48.3%
4434 games · 1.61% appear
48.5%
6546 games · 2.38% appear
48.5%